4 resultados para World of mark

em University of Southampton, United Kingdom


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Research Presentations

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This is a research discussion about the Hampshire Hub - see http://protohub.net/. The aim is to find out more about the project, and discuss future collaboration and sharing of ideas. Mark Braggins (Hampshire Hub Partnership) will introduce the Hampshire Hub programme, setting out its main objectives, work done to-date, next steps including the Hampshire data store (which will use the PublishMyData linked data platform), and opportunities for University of Southampton to engage with the programme , including the forthcoming Hampshire Hackathons Bill Roberts (Swirrl) will give an overview of the PublishMyData platform, and how it will help deliver the objectives of the Hampshire Hub. He will detail some of the new functionality being added to the platform Steve Peters (DCLG Open Data Communities) will focus on developing a web of data that blends and combines local and national data sources around localities, and common topics/themes. This will include observations on the potential employing emerging new, big data sources to help deliver more effective, better targeted public services. Steve will illustrate this with practical examples of DCLG’s work to publish its own data in a SPARQL end-point, so that it can be used over the web alongside related 3rd party sources. He will share examples of some of the practical challenges, particularly around querying and re-using geographic LinkedData in a federated world of SPARQL end-point.

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As a first year student nurse about to enter into the world of clinical practice for the first time, can I invite you to take 14 minutes out of your busy life to listen to this podcast which discusses a top ten list of things to consider.

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Abstract: As one of the newest art forms available to young people, gaming has become an increasing influence on young people’s education, even if not used in a classroom environment. This talk aims to explore examples of how video games have changed how young people understand and learn about certain subjects, with particular focus on how the indie title Minecraft allows them to learn about the world of Computer Science and how groups are looking to forward the cause of education though games.