4 resultados para Subroutines in Procedural Programming Languages

em University of Southampton, United Kingdom


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These are the resources for an introductory lecture in JavaScript programming. Exercises are provided to practice simple JavaScript programming, including a template for a DHTML implementation of Conway's Game of Life (with encrypted solution).

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These are the resources for an introductory lecture in JavaScript programming, intended to support use of node.js and divorced from browser programming.

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In this session we look at how to think systematically about a problem and create a solution. We look at the definition and characteristics of an algorithm, and see how through modularisation and decomposition we can then choose a set of methods to create. We also compare this somewhat procedural approach, with the way that design works in Object Oriented Systems,

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Event driven programming is a way of writing a program that works by responding to things happening (rather than executing a preplanned series of tasks). It is most often used to manage more advanced user interactions, such as GUI programs. In this session we look at how event driven programming works in Java GUIs, as both an introduction to events (using MouseListeners), and also to the way that GUI programs are constructed.