1 resultado para Poetics.
em University of Southampton, United Kingdom
Filtro por publicador
- KUPS-Datenbank - Universität zu Köln - Kölner UniversitätsPublikationsServer (1)
- Aberystwyth University Repository - Reino Unido (1)
- Acceda, el repositorio institucional de la Universidad de Las Palmas de Gran Canaria. España (1)
- Adam Mickiewicz University Repository (4)
- AMS Tesi di Dottorato - Alm@DL - Università di Bologna (6)
- Andina Digital - Repositorio UASB-Digital - Universidade Andina Simón Bolívar (2)
- ArchiMeD - Elektronische Publikationen der Universität Mainz - Alemanha (1)
- Archivo Digital para la Docencia y la Investigación - Repositorio Institucional de la Universidad del País Vasco (4)
- Aston University Research Archive (3)
- Biblioteca Digital | Sistema Integrado de Documentación | UNCuyo - UNCUYO. UNIVERSIDAD NACIONAL DE CUYO. (17)
- Biblioteca Digital da Produção Intelectual da Universidade de São Paulo (2)
- Biblioteca Digital de la Universidad Católica Argentina (1)
- Biblioteca Digital de Teses e Dissertações Eletrônicas da UERJ (17)
- BORIS: Bern Open Repository and Information System - Berna - Suiça (21)
- CentAUR: Central Archive University of Reading - UK (22)
- Central European University - Research Support Scheme (1)
- Cochin University of Science & Technology (CUSAT), India (1)
- CORA - Cork Open Research Archive - University College Cork - Ireland (4)
- Dalarna University College Electronic Archive (2)
- Digital Archives@Colby (3)
- Digital Commons @ DU | University of Denver Research (1)
- Digital Commons at Florida International University (3)
- DigitalCommons - The University of Maine Research (2)
- Duke University (5)
- FUNDAJ - Fundação Joaquim Nabuco (1)
- Glasgow Theses Service (1)
- Greenwich Academic Literature Archive - UK (2)
- Helda - Digital Repository of University of Helsinki (16)
- Helvia: Repositorio Institucional de la Universidad de Córdoba (1)
- Instituto Politécnico do Porto, Portugal (1)
- Línguas & Letras - Unoeste (10)
- Lume - Repositório Digital da Universidade Federal do Rio Grande do Sul (3)
- Memoria Académica - FaHCE, UNLP - Argentina (107)
- Nottingham eTheses (1)
- Portal de Revistas Científicas Complutenses - Espanha (25)
- QSpace: Queen's University - Canada (2)
- QUB Research Portal - Research Directory and Institutional Repository for Queen's University Belfast (50)
- Queensland University of Technology - ePrints Archive (46)
- RDBU - Repositório Digital da Biblioteca da Unisinos (1)
- ReCiL - Repositório Científico Lusófona - Grupo Lusófona, Portugal (1)
- Repositório Científico da Universidade de Évora - Portugal (1)
- Repositório Científico do Instituto Politécnico de Lisboa - Portugal (1)
- Repositório Institucional da Universidade de Aveiro - Portugal (2)
- Repositório Institucional da Universidade Federal do Rio Grande do Norte (2)
- Repositorio Institucional de la Universidad de La Laguna (1)
- Repositório Institucional UNESP - Universidade Estadual Paulista "Julio de Mesquita Filho" (77)
- SAPIENTIA - Universidade do Algarve - Portugal (2)
- Universidad Autónoma de Nuevo León, Mexico (1)
- Universidad del Rosario, Colombia (3)
- Universidad Politécnica de Madrid (2)
- Universidade Complutense de Madrid (3)
- Universidade Federal de Uberlândia (1)
- Universidade Federal do Rio Grande do Norte (UFRN) (14)
- Universidade Metodista de São Paulo (2)
- Universidade Técnica de Lisboa (1)
- Université de Montréal (2)
- Université de Montréal, Canada (54)
- University of Michigan (28)
- University of Queensland eSpace - Australia (7)
- University of Southampton, United Kingdom (1)
- University of Washington (11)
- WestminsterResearch - UK (4)
Resumo:
In this final week we will look at the tensions between ludology and narratology in games design, in effect how the agency of games has been reconciled with the dramatic requirements (and lack of agency) in narrative. I will argue that there are two broad approaches, the mainstream method of concentrating in the Fabula, and a method pioneered by many indie games of fusing narrative and play. We will look in more detail at what this might mean in terms of thematic cohesion, diegetic choices, and mechanics and metaphor. Finally we look at Spec Ops: The Line, as a rare example of a AAA title that takes this fusion approach. Looking at how the game uses many of the techniques we have explored.