15 resultados para Object-oriented programming (Computer science)

em University of Southampton, United Kingdom


Relevância:

100.00% 100.00%

Publicador:

Resumo:

Tuesday 22nd April 2014 Speaker(s): Sue Sentance Organiser: Leslie Carr Time: 22/04/2014 15:00-16:00 Location: B32/3077 File size: 698 Mb Abstract Until recently, "computing" education in English schools mainly focused on developing general Digital Literacy and Microsoft Office skills. As of this September, a new curriculum comes into effect that provides a strong emphasis on computation and programming. This change has generated some controversy in the news media (4-year-olds being forced to learn coding! boss of the government’s coding education initiative cannot code shock horror!!!!) and also some concern in the teaching profession (how can we possibly teach programming when none of the teachers know how to program)? Dr Sue Sentance will explain the work of Computing At School, a part of the BCS Academy, in galvanising universities to help teachers learn programming and other computing skills. Come along and find out about the new English Computing Revolution - How will your children and your schools be affected? - How will our University intake change? How will our degrees have to change? - What is happening to the national perception of Computer Science?

Relevância:

100.00% 100.00%

Publicador:

Resumo:

This is the website for the Nano Research group based at the University of Southampton ECS department, and details current research topics and the people connected with these. It shows some of the current research topics undertaken at the center, and gives an outline of what can be done for post graduate courses.

Relevância:

100.00% 100.00%

Publicador:

Resumo:

What is Computer Science about?

Relevância:

100.00% 100.00%

Publicador:

Resumo:

In this session we introduce inheritance - one of the cornerstone concepts of object oriented programming. We look at how to define super and sub-classes, how to maintain encapsulation using the super() constructor, and why it is useful to use substitution to hold references to sub-classes in references typed as their super-class.

Relevância:

100.00% 100.00%

Publicador:

Resumo:

In this session we build on inheritance and look at overriding methods and dynamic binding. Together these give us Polymorphism - the third pillar of Object Oriented Programming - and a very powerful feature that allows us to build methods that deal with superclasses, but whose calls get redirected when we pass in sub-classes.

Relevância:

100.00% 100.00%

Publicador:

Resumo:

This is the revision session for our Programming Principles course. We take a whistle-stop tour of the topics covered in the course, look at the three pillars of object oriented programming, and look ahead to the exam.

Relevância:

100.00% 100.00%

Publicador:

Resumo:

4 examples of student reflections

Relevância:

100.00% 100.00%

Publicador:

Resumo:

Abstract: As one of the newest art forms available to young people, gaming has become an increasing influence on young people’s education, even if not used in a classroom environment. This talk aims to explore examples of how video games have changed how young people understand and learn about certain subjects, with particular focus on how the indie title Minecraft allows them to learn about the world of Computer Science and how groups are looking to forward the cause of education though games.

Relevância:

100.00% 100.00%

Publicador:

Resumo:

These are the resources used for the Computer Science course Programming Principles, designed to teach students the fundamentals of computer programming and object orientation via learning the Java language. We also touch on some software engineering basics, such as patterns, software design and testing. The course assumes no previous knowledge of programming, but there is a fairly steep learning curve, and students are encouraged to practice, practice, practice!

Relevância:

100.00% 100.00%

Publicador:

Resumo:

In this session we look at how to think systematically about a problem and create a solution. We look at the definition and characteristics of an algorithm, and see how through modularisation and decomposition we can then choose a set of methods to create. We also compare this somewhat procedural approach, with the way that design works in Object Oriented Systems,

Relevância:

100.00% 100.00%

Publicador:

Resumo:

In this session we look at the public and protected keywords, and the principle of encapsulation. We also look at how Constructors can help you initialise objects, while maintaining the encapsulation principle.

Relevância:

100.00% 100.00%

Publicador:

Resumo:

In this session we look at how to use Abstract Classes and Interfaces in Object Oriented Design - especially as a way to get all the advantages of multiple inheritance without any of the problems.

Relevância:

100.00% 100.00%

Publicador:

Resumo:

In this session we look at the how to use noun verb parsing to try and identify the building blocks of a problem, so that we can start to create object oriented solutions. We also look at some of the challenges of software engineering, and the processes that software engineers use to meet them, and finally we take a look at some more Design Patterns that may help us reuse well known and effective solutions in our own designs.