10 resultados para Meteor, Javascript, applicazione web, framework full stack
em University of Southampton, United Kingdom
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Lecture 1: The Pioneers and History of Hypertext (pre-WWW) Contains Powerpoint Lecture slides and Hypertext Research Papers: Bush: As We may Think; Engelbart: NLS and A Framework for Augmenting Human Intelligence; Nelson: Xanalogical Structure; Conklin: A Survey of Hypertext; Halasz 1987: Reflections on NoteCards: Seven Issues for the Next Generation of Hypermedia Systems; Berners-Lee 1994 The World-Wide Web.
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In this class, we will discuss the course organization and provide a basic motivation for and introduction to the course. Readings: Web science: a provocative invitation to computer science, B. Shneiderman, Communications of the ACM 50 25--27 (2007) [Web link] Readings: Chapter 1 & 2, A Framework for Web Science, T. Berners-Lee and W. Hall and J. A. Hendler and K. O'Hara and N. Shadbolt and D. J. Weitzner Foundations and Trends® in Web Science 1 (2006) [Web link] Originally from: http://kmi.tugraz.at/staff/markus/courses/SS2008/707.000_web-science/
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The full story on the JavaScript object model, and how prototypes are used instead of classes
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A look at the HTML Document Object Model, and how JavaScript uses it to manipulate the contents of Web pages. Links are provided to DOM tutorials that give more detailed explanations.
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A look at the HTML Document Object Model, and how JavaScript uses it to manipulate the contents of Web pages. Links are provided to DOM tutorials that give more detailed explanations.
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These slides support students in understanding how to respond to the challenge of: "I’ve been told not to use Google or Wikipedia to research my essay. What else is there?" The powerpoint guides students in how to identify high quality, up to date and relevant resources on the web that they can reliably draw upon for their academic assignments. The slides were created by the subject liaison librarian who supports the School of Electronics and Computer Science at the University of Southampton, Fiona Nichols.
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Since mid-1990s, companies have adopted agile methods and incorporated them in their development methodologies. For this reason, future project managers and developers need to have a full understanding of these methods. At present, the university’s approach to agile methods is theoretical and is not reflected during the development of a product and their practical use. The purpose of this project is the creation of a software system in the form of a game, named Agile Game, which simulates their use. The system is designed for use as supplementary material in lectures, to help students understand agile methods, to present their use within a project, and to demonstrate how they differ from traditional project management methodologies. The final system, which is web based, was implemented using PHP, MySQL and JavaScript. It was fully tested against the requirements and evaluated by peer students. The evaluation showed that the majority of users were satisfied with the system but they thought that it should contain more detailed information at every step of the game. For this reason, some parts of the design and the content were reviewed to meet user requirements.
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additional Labs created for web design module. Topics covered: HTML 5, Jquery and javascript debugging