18 resultados para JavaScript

em University of Southampton, United Kingdom


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For students learning JavaScript programming, this exercise sets out a fairly complete template for a DHTML implementation of Life. Students have to program the missing sections of code and attempt the extra features described. Only I have the password to unlock the solution!

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These are the resources for an introductory lecture in JavaScript programming. Exercises are provided to practice simple JavaScript programming, including a template for a DHTML implementation of Conway's Game of Life (with encrypted solution).

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The full story on the JavaScript object model, and how prototypes are used instead of classes

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Background material for learning JavaScript, including User Guide and Reference manual plus the JavaScript Shell and the JQuery library.

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A look at the HTML Document Object Model, and how JavaScript uses it to manipulate the contents of Web pages. Links are provided to DOM tutorials that give more detailed explanations.

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JQuery is a JavaScript library that encourages the separation of content, behavior and presentation.

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A look at the HTML Document Object Model, and how JavaScript uses it to manipulate the contents of Web pages. Links are provided to DOM tutorials that give more detailed explanations.

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These are the resources for an introductory lecture in JavaScript programming, intended to support use of node.js and divorced from browser programming.

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Since mid-1990s, companies have adopted agile methods and incorporated them in their development methodologies. For this reason, future project managers and developers need to have a full understanding of these methods. At present, the university’s approach to agile methods is theoretical and is not reflected during the development of a product and their practical use. The purpose of this project is the creation of a software system in the form of a game, named Agile Game, which simulates their use. The system is designed for use as supplementary material in lectures, to help students understand agile methods, to present their use within a project, and to demonstrate how they differ from traditional project management methodologies. The final system, which is web based, was implemented using PHP, MySQL and JavaScript. It was fully tested against the requirements and evaluated by peer students. The evaluation showed that the majority of users were satisfied with the system but they thought that it should contain more detailed information at every step of the game. For this reason, some parts of the design and the content were reviewed to meet user requirements.

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additional Labs created for web design module. Topics covered: HTML 5, Jquery and javascript debugging