4 resultados para Fusion approaches
em University of Southampton, United Kingdom
Resumo:
Looks at some of the models of learning and discusses how they apply to university students
Resumo:
Biglan (1975a,1975b) Ortega Gasset (1930) , Chynoweth (2009) All references can be found in your mendeley collection WEBS6203 https://www.mendeley.com/groups/4904781/webs6203/ WEBS2002 https://www.mendeley.com/groups/4931801/webs2002/
Resumo:
Tiropanis et al 2015 can be used as a model for a comparison of disciplinary approaches Trowler 2013 discusses conceptualising the idea of 'discipline' Hughes 2013 reviews some of the key previous papers All references can be found in the module mendeley collection WEBS 6203 https://www.mendeley.com/groups/4904781/webs6203/ WEBS2002 https://www.mendeley.com/groups/4931801/webs2002/
Resumo:
In this final week we will look at the tensions between ludology and narratology in games design, in effect how the agency of games has been reconciled with the dramatic requirements (and lack of agency) in narrative. I will argue that there are two broad approaches, the mainstream method of concentrating in the Fabula, and a method pioneered by many indie games of fusing narrative and play. We will look in more detail at what this might mean in terms of thematic cohesion, diegetic choices, and mechanics and metaphor. Finally we look at Spec Ops: The Line, as a rare example of a AAA title that takes this fusion approach. Looking at how the game uses many of the techniques we have explored.