2 resultados para Adverse event
em University of Southampton, United Kingdom
Resumo:
Event driven programming is a way of writing a program that works by responding to things happening (rather than executing a preplanned series of tasks). It is most often used to manage more advanced user interactions, such as GUI programs. In this session we look at how event driven programming works in Java GUIs, as both an introduction to events (using MouseListeners), and also to the way that GUI programs are constructed.
Resumo:
Slides and link to Panopto recording about 'good practice' within from across the Faculty Adam Procter - Winchester School of Art. Liz Williams - Southampton Law School. Jean Leah - School of Management.