28 resultados para ACTS project
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Since mid-1990s, companies have adopted agile methods and incorporated them in their development methodologies. For this reason, future project managers and developers need to have a full understanding of these methods. At present, the university’s approach to agile methods is theoretical and is not reflected during the development of a product and their practical use. The purpose of this project is the creation of a software system in the form of a game, named Agile Game, which simulates their use. The system is designed for use as supplementary material in lectures, to help students understand agile methods, to present their use within a project, and to demonstrate how they differ from traditional project management methodologies. The final system, which is web based, was implemented using PHP, MySQL and JavaScript. It was fully tested against the requirements and evaluated by peer students. The evaluation showed that the majority of users were satisfied with the system but they thought that it should contain more detailed information at every step of the game. For this reason, some parts of the design and the content were reviewed to meet user requirements.
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This collection contains all the shares of student WIP presentations and peer-review feedback sheets, along with any other materials related to their research projects for this module.
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This is the final report outlining the findings of our evaluation of a Widening Participation initiative involving young members of the Somali community in Brent, London.
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Second in a two part set of lectures on Agile Envisioning. The lectures describe the process of starting up a project. 1) creating a shared understanding amongst the team and customers using Stakeholder Analysis, Personas and User stories 2) Sprint planning and using a burndown chart 3) Risk assessment
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Software Engineering Team project introductory lecture and project start up for 2014-2015. it covers team working, infrastructure tools, and an outline of the agile methods, practices and principles that will be used.
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First of a two part set of lectureson Agile Envisioning. The lectures describe the process of starting up a project: building a shared understanding of the customer through Stakeholder Analysis and Personas
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Wednesday 9th April 2014 Speaker(s): Guus Schreiber Time: 09/04/2014 11:00-11:50 Location: B32/3077 File size: 546Mb Abstract In this talk I will discuss linked data for museums, archives and libraries. This area is known for its knowledge-rich and heterogeneous data landscape. The objects in this field range from old manuscripts to recent TV programs. Challenges in this field include common metadata schema's, inter-linking of the omnipresent vocabularies, cross-collection search strategies, user-generated annotations and object-centric versus event-centric views of data. This work can be seen as part of the rapidly evolving field of digital humanities. Speaker Biography Guus Schreiber Guus is a professor of Intelligent Information Systems at the Department of Computer Science at VU University Amsterdam. Guus’ research interests are mainly in knowledge and ontology engineering with a special interest for applications in the field of cultural heritage. He was one of the key developers of the CommonKADS methodology. Guus acts as chair of W3C groups for Semantic Web standards such as RDF, OWL, SKOS and REFa. His research group is involved in a wide range of national and international research projects. He is now project coordinator of the EU Integrated project No Tube concerned with integration of Web and TV data with the help of semantics and was previously Scientific Director of the EU Network of Excellence “Knowledge Web”.