17 resultados para Projection Mapping, Augmented Reality, OpenFrameworks

em Universitat de Girona, Spain


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En la actualidad existen gran variedad de productos que emplean la Realidad Aumentada (RA) en diversos campos y aplicaciones. Algunos de los que cuentan con mayor difusión son las aplicaciones para dispositivos móviles que combinan la cámara del dispositivo con la localización y la orientación obtenida con GPS, servicios de red inalámbrica y brújulas de estado sólido. Algunas de las aplicaciones con mayor difusión entre los usuarios son Layar, Wikitude, Juanio y Mixare. Sin embargo, no existe un estándar para los servicios de contenidos de RA; al contrario, cada aplicación emplea sus propios formatos de obligado cumplimiento, con sus propias características y especificaciones. Por otra parte la información cartográfica, objeto de publicación en las distintas plataformas de RA, reside tradicionalmente en los servidores de cartografía que gracias al cumplimiento de los estándares OGC garantizan su consulta y acceso. Este proyecto establece los interfaces de comunicación necesarios para proporcionar las fuentes de datos cartográficas tradicionales a través de los distintos formatos empleados en los navegadores de RA. Gracias a las características de extensibilidad de Geoserver y a sus características de configuración dinámica propias del framework Spring en el que se desarrolla, se han generado los servicios capaces de aprovechar las fuentes de datos gestionadas desde Geoserver para su difusión a través de los distintos navegadores de RA. Esta extensión modular de Geoserver permitirá aprovechar los repositorios de datos actuales para su difusión a través de las múltiples plataformas de Realidad Aumentada disponibles

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El modelat d'escenes és clau en un gran ventall d'aplicacions que van des de la generació mapes fins a la realitat augmentada. Aquesta tesis presenta una solució completa per a la creació de models 3D amb textura. En primer lloc es presenta un mètode de Structure from Motion seqüencial, a on el model 3D de l'entorn s'actualitza a mesura que s'adquireix nova informació visual. La proposta és més precisa i robusta que l'estat de l'art. També s'ha desenvolupat un mètode online, basat en visual bag-of-words, per a la detecció eficient de llaços. Essent una tècnica completament seqüencial i automàtica, permet la reducció de deriva, millorant la navegació i construcció de mapes. Per tal de construir mapes en àrees extenses, es proposa un algorisme de simplificació de models 3D, orientat a aplicacions online. L'eficiència de les propostes s'ha comparat amb altres mètodes utilitzant diversos conjunts de dades submarines i terrestres.

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Large scale image mosaicing methods are in great demand among scientists who study different aspects of the seabed, and have been fostered by impressive advances in the capabilities of underwater robots in gathering optical data from the seafloor. Cost and weight constraints mean that lowcost Remotely operated vehicles (ROVs) usually have a very limited number of sensors. When a low-cost robot carries out a seafloor survey using a down-looking camera, it usually follows a predetermined trajectory that provides several non time-consecutive overlapping image pairs. Finding these pairs (a process known as topology estimation) is indispensable to obtaining globally consistent mosaics and accurate trajectory estimates, which are necessary for a global view of the surveyed area, especially when optical sensors are the only data source. This thesis presents a set of consistent methods aimed at creating large area image mosaics from optical data obtained during surveys with low-cost underwater vehicles. First, a global alignment method developed within a Feature-based image mosaicing (FIM) framework, where nonlinear minimisation is substituted by two linear steps, is discussed. Then, a simple four-point mosaic rectifying method is proposed to reduce distortions that might occur due to lens distortions, error accumulation and the difficulties of optical imaging in an underwater medium. The topology estimation problem is addressed by means of an augmented state and extended Kalman filter combined framework, aimed at minimising the total number of matching attempts and simultaneously obtaining the best possible trajectory. Potential image pairs are predicted by taking into account the uncertainty in the trajectory. The contribution of matching an image pair is investigated using information theory principles. Lastly, a different solution to the topology estimation problem is proposed in a bundle adjustment framework. Innovative aspects include the use of fast image similarity criterion combined with a Minimum spanning tree (MST) solution, to obtain a tentative topology. This topology is improved by attempting image matching with the pairs for which there is the most overlap evidence. Unlike previous approaches for large-area mosaicing, our framework is able to deal naturally with cases where time-consecutive images cannot be matched successfully, such as completely unordered sets. Finally, the efficiency of the proposed methods is discussed and a comparison made with other state-of-the-art approaches, using a series of challenging datasets in underwater scenarios

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ka-Map ("ka" as in ka-boom!) is an open source project that is aimed at providing a javascript API for developing highly interactive web-mapping interfaces using features available in modern web browsers. ka-Map currently has a number of interesting features. It sports the usual array of user interface elements such as: interactive, continuous panning without reloading the page; keyboard navigation options (zooming, panning); zooming to pre-set scales; interactive scalebar, legend and keymap support; optional layer control on client side; server side tile caching

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Addresses the problem of estimating the motion of an autonomous underwater vehicle (AUV), while it constructs a visual map ("mosaic" image) of the ocean floor. The vehicle is equipped with a down-looking camera which is used to compute its motion with respect to the seafloor. As the mosaic increases in size, a systematic bias is introduced in the alignment of the images which form the mosaic. Therefore, this accumulative error produces a drift in the estimation of the position of the vehicle. When the arbitrary trajectory of the AUV crosses over itself, it is possible to reduce this propagation of image alignment errors within the mosaic. A Kalman filter with augmented state is proposed to optimally estimate both the visual map and the vehicle position

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This paper presents a complete solution for creating accurate 3D textured models from monocular video sequences. The methods are developed within the framework of sequential structure from motion, where a 3D model of the environment is maintained and updated as new visual information becomes available. The camera position is recovered by directly associating the 3D scene model with local image observations. Compared to standard structure from motion techniques, this approach decreases the error accumulation while increasing the robustness to scene occlusions and feature association failures. The obtained 3D information is used to generate high quality, composite visual maps of the scene (mosaics). The visual maps are used to create texture-mapped, realistic views of the scene

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Obtaining automatic 3D profile of objects is one of the most important issues in computer vision. With this information, a large number of applications become feasible: from visual inspection of industrial parts to 3D reconstruction of the environment for mobile robots. In order to achieve 3D data, range finders can be used. Coded structured light approach is one of the most widely used techniques to retrieve 3D information of an unknown surface. An overview of the existing techniques as well as a new classification of patterns for structured light sensors is presented. This kind of systems belong to the group of active triangulation method, which are based on projecting a light pattern and imaging the illuminated scene from one or more points of view. Since the patterns are coded, correspondences between points of the image(s) and points of the projected pattern can be easily found. Once correspondences are found, a classical triangulation strategy between camera(s) and projector device leads to the reconstruction of the surface. Advantages and constraints of the different patterns are discussed

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In a search for new sensor systems and new methods for underwater vehicle positioning based on visual observation, this paper presents a computer vision system based on coded light projection. 3D information is taken from an underwater scene. This information is used to test obstacle avoidance behaviour. In addition, the main ideas for achieving stabilisation of the vehicle in front of an object are presented

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The absolute necessity of obtaining 3D information of structured and unknown environments in autonomous navigation reduce considerably the set of sensors that can be used. The necessity to know, at each time, the position of the mobile robot with respect to the scene is indispensable. Furthermore, this information must be obtained in the least computing time. Stereo vision is an attractive and widely used method, but, it is rather limited to make fast 3D surface maps, due to the correspondence problem. The spatial and temporal correspondence among images can be alleviated using a method based on structured light. This relationship can be directly found codifying the projected light; then each imaged region of the projected pattern carries the needed information to solve the correspondence problem. We present the most significant techniques, used in recent years, concerning the coded structured light method

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In previous work we proposed a multi-objective traffic engineering scheme (MHDB-S model) using different distribution trees to multicast several flows. In this paper, we propose a heuristic algorithm to create multiple point-to-multipoint (p2mp) LSPs based on the optimum sub-flow values obtained with our MHDB-S model. Moreover, a general problem for supporting multicasting in MPLS networks is the lack of labels. To reduce the number of labels used, a label space reduction algorithm solution is also considered

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The contributions of the correlated and uncorrelated components of the electron-pair density to atomic and molecular intracule I(r) and extracule E(R) densities and its Laplacian functions ∇2I(r) and ∇2E(R) are analyzed at the Hartree-Fock (HF) and configuration interaction (CI) levels of theory. The topologies of the uncorrelated components of these functions can be rationalized in terms of the corresponding one-electron densities. In contrast, by analyzing the correlated components of I(r) and E(R), namely, IC(r) and EC(R), the effect of electron Fermi and Coulomb correlation can be assessed at the HF and CI levels of theory. Moreover, the contribution of Coulomb correlation can be isolated by means of difference maps between IC(r) and EC(R) distributions calculated at the two levels of theory. As application examples, the He, Ne, and Ar atomic series, the C2-2, N2, O2+2 molecular series, and the C2H4 molecule have been investigated. For these atoms and molecules, it is found that Fermi correlation accounts for the main characteristics of IC(r) and EC(R), with Coulomb correlation increasing slightly the locality of these functions at the CI level of theory. Furthermore, IC(r), EC(R), and the associated Laplacian functions, reveal the short-ranged nature and high isotropy of Fermi and Coulomb correlation in atoms and molecules

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La incorporación Software Libre para Geomática (FOSS4G), para la explotación de Información Geoespacial en Sistemas de Información (SI) empresariales es una tendencia inexorable. Aunque estas tecnologías se están difundiendo con rapidez en entornos de empresas especializadas, Universidades, Administraciones Públicas y Centros Tecnológicos, todavía es algo incipiente en grandes empresas, especialmente en aquellas no directamente relacionadas con las tecnologías de los SIG. El objetivo de esta presentación será mostrar cómo se está consiguiendo introducir el software de SIG libre en el mundo empresarial, con tres casos de éxito. El primero es un desarrollo tradicional para una compañía tipo ‘utility’ donde el cliente define una funcionalidad y contrata su desarrollo. El segundo es un modelo de contratación de servicios. La tercera es una aplicación para la administración pública. En los tres casos, el uso de software libre ha permitido ofrecer soluciones exitosas para los requerimientos de los clientes (tanto funcionales como de rendimiento), y óptimas en coste

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Los sistemas productivos de las empresas han de adaptarse a las exigencias de los mercados. El Value Stream Mapping (VSM) es una técnica desarrollada por la Producción Ajustada y orientada al rediseño de dichos sistemas productivos. Si bien existe divulgación teórica sobre la técnica así como publicaciones de casos prácticos exitosos, se detecta la carencia de un análisis que explore en profundidad la aplicabilidad de la técnica en entornos productivos relacionados con las lineas de flujo desconectadas. Así, el objetivo de la tesis es la evaluación de la aplicabilidad del VSM en dichos entornos. El método de investigación adoptado ha consistido en un estudio de casos múltiple sobre seis empresas. Los resultados confirman la validez práctica del VSM para el rediseño de sistemas productivos. No obstante, también se fijan aspectos de mejora y desarrollo para que la técnica pueda convertirse en la referencia base.

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En la tesi es presenta una anàlisi de l'evolució dels canvis succeïts en el paisatge costaner de la Costa Brava (22 municipis litorals) en els darrers cinquanta anys (1956-2003); un estudi de la seva estructura ecopaisatgística, actual i passada, amb una especial èmfasi en la diagnosi de les conseqüències geoambientals de l'esclat urbanístic iniciat a la dècada de 1960, i s'ha determinat quina ha estat la tendència de canvi en els darrers vint-i-cinc anys la qual s'ha utilitzat per a elaborar models explicatius de la dinàmica territorial seguida i projectar-los cap al futur tot dissenyant escenaris probables. A les Bases teòriques s'exposa en quina parcel·la del coneixement científic es situa aquesta recerca i es repassa l'evolució dels diferents corrents i enfocaments que han precedit, dins la Ciència Geogràfica, els estudis sobre transformació del paisatge. Es posa especial en els principis i metodologies que plantegen les dues escoles d'anàlisi del paisatge en que es basa aquesta tesi: la Landscape Ecology i la estructurada a l'entorn del programa internacional Land Use and Land Cover Change (LUCC). S'ha dissenyat una pauta metodològica per a l'anàlisi paisatgística d'un territori a diferents escales: des de l'àmbit regional de tota la Costa Brava (66.230 ha), on es poden detectar les tendències generals, fins l'estudi detallat a escala local, on s'ha pres com a àrea d'estudi tres municipis del centre de la Costa Brava (6.960 Ha): Palamós, Calonge i Castell-Platja d'Aro. Els principals resultats obtinguts són els següents: Una cartografia d'usos i cobertes del sòl de tres períodes temporals i la conseqüent interpretació espacial per a cada etapa: 1957 (situació preturística), 1980 (inici de les actuacions dels ajuntaments democràtics) i 2003 (actualitat). Una anàlisi quantitativa de la transformació del paisatge i de les relacions espacials associades al canvi, a partir de la cartografia d'usos i cobertes del sòl dels tres períodes mapificats (1956, 1980, 2003). Amb l'objectiu d'arribar a definir quina ha estat la dinàmica dels canvis ocorreguts al llarg dels darrers gairebé cinquanta anys. Una anàlisi de l'estructura del mosaic paisatgístic de cadascun dels talls temporals per mitjà de l'aplicació dels principals índexs de l'Ecologia del Paisatge. S'ha analitzat la geometria de la conversió dels usos del sòl i s'han posat de manifest les repercussions ecològiques i paisatgístiques d'aquests canvis. Per una banda, a partir del càlcul i interpretació dels índexos esmentats s'ha analitzat l'evolució de la morfologia i la distribució territorial dels quatre principals usos i cobertes del sòl de la Costa Brava. Per l'altra, per a la Costa Brava centre s'ha analitzat l'estat dels dos sistemes naturals del litoral amb més pressió antròpica: la franja estrictament costanera i les masses forestals. Respecte als tres municipis de la Costa Brava centre s'han tingut en compte en l'anàlisi de l'evolució del paisatge a escala local, les actuacions desenvolupades en l'àmbit urbanístic municipal i les seves conseqüències paisatgístiques i ambientals. A partir de la informació ja processada, s'han detectat les tendències de canvi a partir de models de canvi d'usos i cobertes del sòl. S'han incorporat també els factors biofísics i antròpics, socials i econòmics, condicionants i responsables d'una determinada utilització del territori en cadascun dels tres períodes. Mitjançant l'anàlisi multivariable s'ha intentat descobrir el conjunt de factors que influencien en la taxa i el patró espacial de canvi d'usos i les seves conseqüències territorials. Finalment s'ha aplicat un model de simulació, basat en els automatismes cel·lulars de Markov, per tal de projectar les tendències de canvi i plantejar escenaris futurs, una eina bàsica per a la planificació futura del territori i per al control de les problemàtiques ambientals. Aquestes mesures serveixen per a definir, per a la Costa Brava centre, un patró espacial dels canvis d'usos del sòl a nivell local, i, per al conjunt de la Costa Brava, per a predir, mitjançant models de simulació quantitativa, els possibles desenvolupaments i per estimar els impactes.

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This thesis proposes a solution to the problem of estimating the motion of an Unmanned Underwater Vehicle (UUV). Our approach is based on the integration of the incremental measurements which are provided by a vision system. When the vehicle is close to the underwater terrain, it constructs a visual map (so called "mosaic") of the area where the mission takes place while, at the same time, it localizes itself on this map, following the Concurrent Mapping and Localization strategy. The proposed methodology to achieve this goal is based on a feature-based mosaicking algorithm. A down-looking camera is attached to the underwater vehicle. As the vehicle moves, a sequence of images of the sea-floor is acquired by the camera. For every image of the sequence, a set of characteristic features is detected by means of a corner detector. Then, their correspondences are found in the next image of the sequence. Solving the correspondence problem in an accurate and reliable way is a difficult task in computer vision. We consider different alternatives to solve this problem by introducing a detailed analysis of the textural characteristics of the image. This is done in two phases: first comparing different texture operators individually, and next selecting those that best characterize the point/matching pair and using them together to obtain a more robust characterization. Various alternatives are also studied to merge the information provided by the individual texture operators. Finally, the best approach in terms of robustness and efficiency is proposed. After the correspondences have been solved, for every pair of consecutive images we obtain a list of image features in the first image and their matchings in the next frame. Our aim is now to recover the apparent motion of the camera from these features. Although an accurate texture analysis is devoted to the matching pro-cedure, some false matches (known as outliers) could still appear among the right correspon-dences. For this reason, a robust estimation technique is used to estimate the planar transformation (homography) which explains the dominant motion of the image. Next, this homography is used to warp the processed image to the common mosaic frame, constructing a composite image formed by every frame of the sequence. With the aim of estimating the position of the vehicle as the mosaic is being constructed, the 3D motion of the vehicle can be computed from the measurements obtained by a sonar altimeter and the incremental motion computed from the homography. Unfortunately, as the mosaic increases in size, image local alignment errors increase the inaccuracies associated to the position of the vehicle. Occasionally, the trajectory described by the vehicle may cross over itself. In this situation new information is available, and the system can readjust the position estimates. Our proposal consists not only in localizing the vehicle, but also in readjusting the trajectory described by the vehicle when crossover information is obtained. This is achieved by implementing an Augmented State Kalman Filter (ASKF). Kalman filtering appears as an adequate framework to deal with position estimates and their associated covariances. Finally, some experimental results are shown. A laboratory setup has been used to analyze and evaluate the accuracy of the mosaicking system. This setup enables a quantitative measurement of the accumulated errors of the mosaics created in the lab. Then, the results obtained from real sea trials using the URIS underwater vehicle are shown.