2 resultados para GIANT BRANCH DISTANCES

em Universitat de Girona, Spain


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We propose to analyze shapes as “compositions” of distances in Aitchison geometry as an alternate and complementary tool to classical shape analysis, especially when size is non-informative. Shapes are typically described by the location of user-chosen landmarks. However the shape – considered as invariant under scaling, translation, mirroring and rotation – does not uniquely define the location of landmarks. A simple approach is to use distances of landmarks instead of the locations of landmarks them self. Distances are positive numbers defined up to joint scaling, a mathematical structure quite similar to compositions. The shape fixes only ratios of distances. Perturbations correspond to relative changes of the size of subshapes and of aspect ratios. The power transform increases the expression of the shape by increasing distance ratios. In analogy to the subcompositional consistency, results should not depend too much on the choice of distances, because different subsets of the pairwise distances of landmarks uniquely define the shape. Various compositional analysis tools can be applied to sets of distances directly or after minor modifications concerning the singularity of the covariance matrix and yield results with direct interpretations in terms of shape changes. The remaining problem is that not all sets of distances correspond to a valid shape. Nevertheless interpolated or predicted shapes can be backtransformated by multidimensional scaling (when all pairwise distances are used) or free geodetic adjustment (when sufficiently many distances are used)

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Changes in the angle of illumination incident upon a 3D surface texture can significantly alter its appearance, implying variations in the image texture. These texture variations produce displacements of class members in the feature space, increasing the failure rates of texture classifiers. To avoid this problem, a model-based texture recognition system which classifies textures seen from different distances and under different illumination directions is presented in this paper. The system works on the basis of a surface model obtained by means of 4-source colour photometric stereo, used to generate 2D image textures under different illumination directions. The recognition system combines coocurrence matrices for feature extraction with a Nearest Neighbour classifier. Moreover, the recognition allows one to guess the approximate direction of the illumination used to capture the test image