34 resultados para computer science visualization usability human interaction ux open data geographical


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Das hier frei verfügbare Skript gehört zu einer gleichnamigen Vorlesung, die von Prof. Dr. Lutz Wegner bis zum Wintersemester 1998/99 am damaligen Fachbereich 17 Mathematik/Informatik der Universität Kassel gehalten wurde. Thema ist die Einführung in die Programmierung, wie sie am Anfang fast aller Informatik-, Mathematik- und verwandter Ingenieurstudiengänge steht. Hier erfolgt die Einführung mit der Programmiersprache Pascal, die Niklaus Wirth (ehemals ETH Zürich) bereits 1968 entwickelte. Sie gilt als letzte Vertreterin der rein prozeduralen Sprachen und führt in der Regel zu sauber strukturierten Programmen. In der damals auf PCs weit verbreiteten Turbo Pascal Variante geht es auch um Objektorientierung, die charakteristisch für das heutige Programmierparadigma mit Java ist. Alte (und neu geschriebene) Pascal-Programme lassen sich problemlos mit den Free Pascal Open Source Compilern (www.freepascal.org) übersetzen und unter allen gängigen Betriebssystemen zur Ausführung bringen. Wer hierfür eine fachlich präzise und trotzdem vergleichsweise gut lesbare Einführung mit Hinweisen auf guten und schlechten Programmierstil braucht, wird hier fündig und kommt über den Stickwortindex am Ende auch schnell zu Einzelthemen wie Parameterübergabe oder das Arbeiten mit Pointern.

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Presentation at the 1997 Dagstuhl Seminar "Evaluation of Multimedia Information Retrieval", Norbert Fuhr, Keith van Rijsbergen, Alan F. Smeaton (eds.), Dagstuhl Seminar Report 175, 14.04. - 18.04.97 (9716). - Abstract: This presentation will introduce ESCHER, a database editor which supports visualization in non-standard applications in engineering, science, tourism and the entertainment industry. It was originally based on the extended nested relational data model and is currently extended to include object-relational properties like inheritance, object types, integrity constraints and methods. It serves as a research platform into areas such as multimedia and visual information systems, QBE-like queries, computer-supported concurrent work (CSCW) and novel storage techniques. In its role as a Visual Information System, a database editor must support browsing and navigation. ESCHER provides this access to data by means of so called fingers. They generalize the cursor paradigm in graphical and text editors. On the graphical display, a finger is reflected by a colored area which corresponds to the object a finger is currently pointing at. In a table more than one finger may point to objects, one of which is the active finger and is used for navigating through the table. The talk will mostly concentrate on giving examples for this type of navigation and will discuss some of the architectural needs for fast object traversal and display. ESCHER is available as public domain software from our ftp site in Kassel. The portable C source can be easily compiled for any machine running UNIX and OSF/Motif, in particular our working environments IBM RS/6000 and Intel-based LINUX systems. A porting to Tcl/Tk is under way.

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This thesis aims at empowering software customers with a tool to build software tests them selves, based on a gradual refinement of natural language scenarios into executable visual test models. The process is divided in five steps: 1. First, a natural language parser is used to extract a graph of grammatical relations from the textual scenario descriptions. 2. The resulting graph is transformed into an informal story pattern by interpreting structurization rules based on Fujaba Story Diagrams. 3. While the informal story pattern can already be used by humans the diagram still lacks technical details, especially type information. To add them, a recommender based framework uses web sites and other resources to generate formalization rules. 4. As a preparation for the code generation the classes derived for formal story patterns are aligned across all story steps, substituting a class diagram. 5. Finally, a headless version of Fujaba is used to generate an executable JUnit test. The graph transformations used in the browser application are specified in a textual domain specific language and visualized as story pattern. Last but not least, only the heavyweight parsing (step 1) and code generation (step 5) are executed on the server side. All graph transformation steps (2, 3 and 4) are executed in the browser by an interpreter written in JavaScript/GWT. This result paves the way for online collaboration between global teams of software customers, IT business analysts and software developers.