5 resultados para PLAYBACK
em Doria (National Library of Finland DSpace Services) - National Library of Finland, Finland
Resumo:
A travelogue to serkamoan theater deals, just like its name implies, with the molding process of one theater opinion. It has been influenced by both Aristotle's poetry and Bertold Brecht's epic theater. Side by side with theater goes dance, whose development the thesis also considers briefly. Of today's theater makers, Päivi Ketonen (playback theater), Juha Hurme and Nigel Charnock (dance theater) have had a definitive impact on the Serkamoan theater view. Their relation to theater and dance is clarified in the interviews conducted by the writer, which can be found in their entirety among the appendices of this thesis. Serkamoan theater has also been influenced by the writer's studies in Portuguese theater school in 2004. In Portugal the writer had a chance to work a theater piece in a new cultural environment where, for example, a novel and paintings were used as inspiration. The strongest legacy from Portugal however was the desire to do theater that can be understood without words. Serkamoan theater considers the combinations of theater and dance in performing arts, agreeing with, among others, Pina Bausch's footsteps. Serkamoan theater ladles its inspiration from theater, dance, human being, human body and movement. It is theater that cannot be understood through intellect but through the heart.
Resumo:
This thesis examines the concept of intuition from different aspects. The basis for this thesis has been the author`s experience about education as a supportive process for intuitive thinking. It studies what taking advantage of intuition means for the author of this thesis and how intuition can be defined as a concept. This thesis shows what intuition means both from the performer`s and the director`s point of view. The author attemps to explain how these two areas of her professional identity either support or prevent intuitive creativity from emerging successfully. The intuition of a performer is examined through playback theatre and the insight associated with playback theatre. Regarding the work of a director, the author describes the making of a walking tour performance called "Sama maa" (2006) that she directed. The author attempted to fully utelize her intuitive creativity while planning the performance. The intuitive choices of the author were the basis for planning and carrying out the performance. This thesis studies a concept that is very challenging to explain in words. There is not a lot of literature about concept of intuition with respect to theater. The author of the thesis has ended up thinging about guestion that is very important to her, a guestion about relationship between controlled and authentic mental processing. The author also engourages others to think about the meaning of intuition and insight to themselves as a part of a daily life and as a part of the artistic creativity.
Resumo:
Tämä työ käsittelee tarinateatteria teatterin ja taiteen tekemisen muotona. Pohdin työssä näyttelemistä sekä tarina- että perinteisessä teatterissa ja käsittelen tarinateatterin taiteellisia ja terapeuttisia ulottuvuuksia. Kerron työssäni, mistä tarinateatterissa on kyse ja käyn läpi miten tarinateatterin tekeminen on vaikuttanut minuun teatterintekijänä. Tarkastelen myös, mitä kyseinen teatterin tekemisen muoto on antanut minulle näyttelijänä. Pohdin millä tavoin se on kehittänyt muun muassa kuuntelu- ja improvisaatiokykyäni ja rohkaissut minua menemään teatterin tekemisessä kohti ihmistä ja ihmisyyttä. Lisäksi pohdin nykypäivää ja aikamme ihmisten suurta tarvetta tulla kuulluksi, kun tiiviitä yhteisöjä ei enää ympärillämme aina ole. Aluksi käyn läpi tarinateatterin historiaa ja valotan suomalaisen tarinateatterin vaiheita. Tämän jälkeen pohdin roolinkäyttöä ja näyttelijäntyötä sekä tarina- että perinteisessä teatterissa ja vertailen niitä keskenään. Kuvailen ja pohdin myös tarinateatterin eri tasoja sekä kerron, kuinka joskus tarinateatteria tehtäessä saa huomata jonkin ihmisissä ja maailmassa näkymättömissä olevan tulevan näkyväksi lavalle. Sen jälkeen esittelen ja kuvailen kaksi tarinateatteriesitystä, joista toinen toteutettiin Hämeenlinnan Kaupunginteatteriin ja toinen Lammille kehitysvammaisten hoitajille. Mietin, mitä nämä toisistaan monella tavalla poikkeavat tarinateatteriesitykset antoivat minulle teatterintekijänä, ihmisenä ja näyttelijänä ja minkälaisia ajatuksia ja näkymiä ne avasivat minulle tarinateatterin tekijänä. Pohdin myös, mitä nämä kaksi esitystä antoivat kokijoilleen ja mitä tarinateatterin olennaisimmista ytimistä näissä esityksissä toteutui.
Resumo:
Presentation at Open Repositories 2014, Helsinki, Finland, June 9-13, 2014
Resumo:
2016 is the outbreak year of the virtual reality industry. In the field of virtual reality, 3D surveying plays an important role. Nowadays, 3D surveying technology has received increasing attention. This project aims to establish and optimize a WebGL three-dimensional broadcast platform combined with streaming media technology. It takes streaming media server and panoramic video broadcast in browser as the application background. Simultaneously, it discusses about the architecture from streaming media server to panoramic media player and analyzing relevant theory problem. This paper focuses on the debugging of streaming media platform, the structure of WebGL player environment, different types of ball model analysis, and the 3D mapping technology. The main work contains the following points: Initially, relay on Easy Darwin open source streaming media server, built a streaming service platform. It can realize the transmission from RTSP stream to streaming media server, and forwards HLS slice video to clients; Then, wrote a WebGL panoramic video player based on Three.js lib with JQuery browser playback controls. Set up a HTML5 panoramic video player; Next, analyzed the latitude and longitude sphere model which from Three.js library according to WebGL rendering method. Pointed out the drawbacks of this model and the breakthrough point of improvement; After that, on the basis of Schneider transform principle, established the Schneider sphere projection model, and converted the output OBJ file to JS file for media player reading. Finally implemented real time panoramic video high precision playing without plugin; At last, I summarized the whole project. Put forward the direction of future optimization and extensible market.