16 resultados para Human Computer Interaction (HCI)
Filtro por publicador
- Repository Napier (1)
- ABACUS. Repositorio de Producción Científica - Universidad Europea (2)
- Aberdeen University (4)
- Abertay Research Collections - Abertay University’s repository (2)
- Acceda, el repositorio institucional de la Universidad de Las Palmas de Gran Canaria. España (11)
- AMS Tesi di Dottorato - Alm@DL - Università di Bologna (9)
- AMS Tesi di Laurea - Alm@DL - Università di Bologna (8)
- ArchiMeD - Elektronische Publikationen der Universität Mainz - Alemanha (4)
- Archivo Digital para la Docencia y la Investigación - Repositorio Institucional de la Universidad del País Vasco (3)
- Aston University Research Archive (35)
- Australian Council for Educational Research (1)
- Biblioteca Digital | Sistema Integrado de Documentación | UNCuyo - UNCUYO. UNIVERSIDAD NACIONAL DE CUYO. (1)
- Biblioteca Digital da Produção Intelectual da Universidade de São Paulo (4)
- Biblioteca Digital da Produção Intelectual da Universidade de São Paulo (BDPI/USP) (46)
- Biblioteca Virtual del Sistema Sanitario Público de Andalucía (BV-SSPA), Junta de Andalucía. Consejería de Salud y Bienestar Social, Spain (1)
- BORIS: Bern Open Repository and Information System - Berna - Suiça (35)
- Brock University, Canada (7)
- Bucknell University Digital Commons - Pensilvania - USA (5)
- Bulgarian Digital Mathematics Library at IMI-BAS (3)
- CentAUR: Central Archive University of Reading - UK (71)
- CiencIPCA - Instituto Politécnico do Cávado e do Ave, Portugal (2)
- Cochin University of Science & Technology (CUSAT), India (2)
- Coffee Science - Universidade Federal de Lavras (2)
- Consorci de Serveis Universitaris de Catalunya (CSUC), Spain (106)
- CORA - Cork Open Research Archive - University College Cork - Ireland (5)
- Corvinus Research Archive - The institutional repository for the Corvinus University of Budapest (1)
- Dalarna University College Electronic Archive (1)
- Department of Computer Science E-Repository - King's College London, Strand, London (1)
- Digital Commons - Michigan Tech (6)
- Digital Commons at Florida International University (17)
- Digital Peer Publishing (11)
- DigitalCommons@The Texas Medical Center (6)
- DigitalCommons@University of Nebraska - Lincoln (1)
- Doria (National Library of Finland DSpace Services) - National Library of Finland, Finland (16)
- DRUM (Digital Repository at the University of Maryland) (5)
- FUNDAJ - Fundação Joaquim Nabuco (1)
- Glasgow Theses Service (1)
- Instituto Nacional de Saúde de Portugal (1)
- Instituto Politécnico de Viseu (1)
- Instituto Politécnico do Porto, Portugal (32)
- Lume - Repositório Digital da Universidade Federal do Rio Grande do Sul (1)
- Martin Luther Universitat Halle Wittenberg, Germany (4)
- Massachusetts Institute of Technology (4)
- Ministerio de Cultura, Spain (2)
- National Center for Biotechnology Information - NCBI (15)
- Nottingham eTheses (1)
- Open University Netherlands (1)
- Portal de Revistas Científicas Complutenses - Espanha (5)
- Publishing Network for Geoscientific & Environmental Data (1)
- QSpace: Queen's University - Canada (2)
- QUB Research Portal - Research Directory and Institutional Repository for Queen's University Belfast (3)
- RCAAP - Repositório Científico de Acesso Aberto de Portugal (1)
- RDBU - Repositório Digital da Biblioteca da Unisinos (3)
- ReCiL - Repositório Científico Lusófona - Grupo Lusófona, Portugal (5)
- Repositório Aberto da Universidade Aberta de Portugal (2)
- Repositório Científico do Instituto Politécnico de Lisboa - Portugal (14)
- Repositório da Escola Nacional de Administração Pública (ENAP) (1)
- Repositório da Produção Científica e Intelectual da Unicamp (7)
- Repositório da Universidade Federal do Espírito Santo (UFES), Brazil (1)
- Repositório digital da Fundação Getúlio Vargas - FGV (1)
- Repositório Digital da UNIVERSIDADE DA MADEIRA - Portugal (4)
- Repositório do ISCTE - Instituto Universitário de Lisboa (1)
- Repositório Institucional da Universidade Tecnológica Federal do Paraná (RIUT) (1)
- Repositorio Institucional de la Universidad de Málaga (1)
- Repositório Institucional UNESP - Universidade Estadual Paulista "Julio de Mesquita Filho" (26)
- Repositorio Institucional Universidad EAFIT - Medelin - Colombia (1)
- Royal College of Art Research Repository - Uninet Kingdom (11)
- RUN (Repositório da Universidade Nova de Lisboa) - FCT (Faculdade de Cienecias e Technologia), Universidade Nova de Lisboa (UNL), Portugal (23)
- Scielo Saúde Pública - SP (38)
- Scottish Institute for Research in Economics (SIRE) (SIRE), United Kingdom (1)
- Universidad de Alicante (8)
- Universidad del Rosario, Colombia (5)
- Universidad Politécnica de Madrid (37)
- Universidade de Madeira (1)
- Universidade do Minho (15)
- Universidade dos Açores - Portugal (1)
- Universidade Federal do Pará (1)
- Universidade Federal do Rio Grande do Norte (UFRN) (10)
- Universidade Metodista de São Paulo (1)
- Universita di Parma (1)
- Universitat de Girona, Spain (1)
- Universitätsbibliothek Kassel, Universität Kassel, Germany (5)
- Université de Lausanne, Switzerland (101)
- Université de Montréal, Canada (19)
- University of Connecticut - USA (1)
- University of Michigan (9)
- University of Queensland eSpace - Australia (65)
- University of Southampton, United Kingdom (1)
- University of Washington (3)
- Worcester Research and Publications - Worcester Research and Publications - UK (2)
Resumo:
The computer game industry has grown steadily for years, and in revenues it can be compared to the music and film industries. The game industry has been moving to digital distribution. Computer gaming and the concept of business model are discussed among industrial practitioners and the scientific community. The significance of the business model concept has increased in the scientific literature recently, although there is still a lot of discussion going on on the concept. In the thesis, the role of the business model in the computer game industry is studied. Computer game developers, designers, project managers and organization leaders in 11 computer game companies were interviewed. The data was analyzed to identify the important elements of computer game business model, how the business model concept is perceived and how the growth of the organization affects the business model. It was identified that the importance of human capital is crucial to the business. As games are partly a product of creative thinking also innovation and the creative process are highly valued. The same applies to technical skills when performing various activities. Marketing and customer relationships are also considered as key elements in the computer game business model. Financing and partners are important especially for startups, when the organization is dependent on external funding and third party assets. The results of this study provide organizations with improved understanding on how the organization is built and what business model elements are weighted.