109 resultados para Computer systems organization: general-emerging technologies
em Consorci de Serveis Universitaris de Catalunya (CSUC), Spain
Resumo:
An extension of the self-consistent field approach formulation by Cohen in the preceding paper is proposed in order to include the most general kind of two-body interactions, i.e., interactions depending on position, momenta, spin, isotopic spin, etc. The dielectric function is replaced by a dielectric matrix. The evaluation of the energies involves the computation of a matrix inversion and trace.
Resumo:
Dialogic learning and interactive groups have proved to be a useful methodological approach appliedin educational situations for lifelong adult learners. The principles of this approach stress theimportance of dialogue and equal participation also when designing the training activities. This paperadopts these principles as the basis for a configurable template that can be integrated in runtimesystems. The template is formulated as a meta-UoL which can be interpreted by IMS Learning Designplayers. This template serves as a guide to flexibly select and edit the activities at runtime (on the fly).The meta-UoL has been used successfully by a practitioner so as to create a real-life example, withpositive and encouraging results
Resumo:
During plastic deformation of crystalline materials, the collective dynamics of interacting dislocations gives rise to various patterning phenomena. A crucial and still open question is whether the long range dislocation-dislocation interactions which do not have an intrinsic range can lead to spatial patterns which may exhibit well-defined characteristic scales. It is demonstrated for a general model of two-dimensional dislocation systems that spontaneously emerging dislocation pair correlations introduce a length scale which is proportional to the mean dislocation spacing. General properties of the pair correlation functions are derived, and explicit calculations are performed for a simple special case, viz pair correlations in single-glide dislocation dynamics. It is shown that in this case the dislocation system exhibits a patterning instability leading to the formation of walls normal to the glide plane. The results are discussed in terms of their general implications for dislocation patterning.
Resumo:
Virtual Laboratories are an indispensablespace for developing practical activities in a Virtual Environment. In the field of Computer and Software Engineering different types of practical activities have tobe performed in order to obtain basic competences which are impossible to achieve by other means. This paper specifies an ontology for a general virtual laboratory.The proposed ontology provides a mechanism to select the best resources needed in a Virtual Laboratory once a specific practical activity has been defined and the maincompetences that students have to achieve in the learning process have been fixed. Furthermore, the proposed ontology can be used to develop an automatic and wizardtool that creates a Moodle Classroom using the practical activity specification and the related competences.
Resumo:
As computer chips implementation technologies evolve to obtain more performance, those computer chips are using smaller components, with bigger density of transistors and working with lower power voltages. All these factors turn the computer chips less robust and increase the probability of a transient fault. Transient faults may occur once and never more happen the same way in a computer system lifetime. There are distinct consequences when a transient fault occurs: the operating system might abort the execution if the change produced by the fault is detected by bad behavior of the application, but the biggest risk is that the fault produces an undetected data corruption that modifies the application final result without warnings (for example a bit flip in some crucial data). With the objective of researching transient faults in computer system’s processor registers and memory we have developed an extension of HP’s and AMD joint full system simulation environment, named COTSon. This extension allows the injection of faults that change a single bit in processor registers and memory of the simulated computer. The developed fault injection system makes it possible to: evaluate the effects of single bit flip transient faults in an application, analyze an application robustness against single bit flip transient faults and validate fault detection mechanism and strategies.
Resumo:
Aquest treball fi de carrera tracta sobre les normes d'accessibilitat WCAG 2.0 ("Web Content Accessibility Guidelines"). Són una sèrie de pautes i recomanacions per fer el contingut web més accessible, sobretot a una gamma més àmplia de persones amb discapacitat, com ceguesa i baixa visió, sordesa i la pèrdua d'audició, problemes d'aprenentatge, limitacions cognitives, limitacions de moviments, problemes de parla, fotosensibilitat i combinacions d'aquestes. Seguint aquestes directrius també fan sovint el contingut del seu web més usable per als usuaris en general.Les WCAG 2.0, recomanació oficial des del 11 de desembre de 2008, s'organitzen en 4 principis fonamentals per a l'accessibilitat del contingut: perceptible, operable, comprensible i robust.En total conformen 12 pautes o directrius (guidelines), els dos primers principis tenen quatre pautes associades, el tercer té tres i l'últim una pauta. Aquestes pautes proporcionen els objectius bàsics per fer el contingut accessible, i serveixen per comprendre els criteris d'èxit i implementar-los. S'han definit 60 criteris d'èxit o punts de comprovació que defineixen el nivell d'accessibilitat (A, AA o AAA).Per altra banda, s'analitzaran alternatives al programari que empra la UOC, Dspace, com a repositori de documentació. D'aquestes alternatives es valorarà sobretot l'aspecte d'accessibilitat per tal de determinar si l'elecció del Dspace ha estat l'opció més adient. També es s'analitzaran algunes planes del repositori de la UOC per tal de verificar el nivell de compliment de de les WCAG 2.0.Al mateix temps es farà una recerca d'eines que ens puguin ajudar en l'avaluació de l'accessibilitat i s'anomenaran en els punts que ens puguin ajudar cadascuna d'aquestes.
Resumo:
L'objectiu principal d'aquest treball de final de carrera és estudiar la usabilitat en el programari en general i específicament quina relació té amb el programari mèdic.
Resumo:
Aquí es reuneix la documentació tècnica actual per a fer-ne un anàlisi de facilitat d'ús des del punt de vista de l'usuari. Se centra en les funcionalitats, les tecnologies actuals i les interfícies. La metodologia emprada per a fer les anàlisis i arribar a les conclusions consta de tres fases: fer un recull de la tecnologia i les funcionalitats necessàries i analitzar-ne la facilitat d'ús; establir grups d'usuaris amb necessitats comunes o perfils d'usuari, i definir els paràmetres de facilitat d'ús que fem servir en els tests d'usuaris-dispositius i en els dissenys de tests.
Resumo:
La finalitat general d'aquest projecte és dissenyar i avaluar la facilitat d'ús del menú de l'aplicació GAT. Els objectius principals són ordenar, agrupar i classificar les opcions del menú, agrupar-les per processos i subprocessos de la UOC, disminuir l'adaptació a l'aplicació, facilitar-ne l'aprenentatge i distingir amb claredat si és una opció de tipus formulari o de tipus web.
Resumo:
Al llarg d'aquest projecte, s'introduiran, en primer lloc, conceptes generals de sistemes, models i simulació de sistemes. A continuació, s'aprofundirà en la simulació de sistemes informàtics i xarxes, realitzant una comparativa de tres entorns de simulació de xarxes i una simulació pràctica utilitzant un d'ells.
Resumo:
L'objectiu d'aquest projecte és el disseny, raonat i recolzat en dades objectives, d'una plataforma de virtualització basada en VMWARE ESXi (versió gratuïta de VMWARE), orientada al segment d'empreses i organitzacions que per la seva grandària podrien beneficiar-se d'un entorn de servidors virtualizados però que pel seu pressupost no poden accedir a tecnologies capdavanteres d'implantació.
Resumo:
A Web-based tool developed to automatically correct relational database schemas is presented. This tool has been integrated into a more general e-learning platform and is used to reinforce teaching and learning on database courses. This platform assigns to each student a set of database problems selected from a common repository. The student has to design a relational database schema and enter it into the system through a user friendly interface specifically designed for it. The correction tool corrects the design and shows detected errors. The student has the chance to correct them and send a new solution. These steps can be repeated as many times as required until a correct solution is obtained. Currently, this system is being used in different introductory database courses at the University of Girona with very promising results
Resumo:
La interfaz de consulta de una base de datos en web sirve para establecer la comunicación entre personas que buscan información y los sistemas de recuperación de la información, siendo una de las partes más importantes del diseño conceptual de una base de datos. La interfaz de consulta está formada por un conjunto de páginas de las cuales podríamos destacar las siguientes: página de consulta, resultados, visualización del documento completo, información general y ayudas. El objetivo del texto consiste en determinar cuáles son los elementos básicos que han de estar presentes en cada una de las páginas antes citadas para contribuir a facilitar el proceso de recuperación de la información por parte de los usuarios.
Resumo:
In the past decade, a number of trends have come together in the general sphere of computing that have profoundly affected libraries. The popularisation of the Internet, the appearance of open and interoperable systems, the improvements within graphics and multimedia, and the generalised installation of LANs are some of the events of the period. Taken together, the result has been that libraries have undergone an important functional change, representing the switch from simple information depositories to information disseminators. Integrated library management systems have not remained unaffected by this transformation and those that have not adapted to the new technological surroundings are now referred to as legacy systems. The article describes the characteristics of systems existing in today's market and outlines future trends that, according to various authors, include the disappearance of the integrated library management systems that have traditionally been sold.
Resumo:
Craving is considered the main variable associated with relapse after smoking cessation. Cue Exposure Therapy (CET) consists of controlled and repeated exposure to drug-related cues with the aim of extinguishing craving responses. Some virtual reality (VR) environments, such as virtual bars or parties, have previously shown their efficacy as tools for eliciting smoking craving. However, in order to adapt this technology to smoking cessation interventions, there is a need for more diverse environments that enhance the probability of generalization of extinction in real life. The main objective of this study was to identify frequent situations that produce smoking craving, as well as detecting specific craving cues in those contexts. Participants were 154 smokers who responded to an ad hoc self-administered inventory for assessing craving level in 12 different situations. Results showed that having a drink in a bar/pub at night, after having lunch/dinner in a restaurant and having a coffee in a cafe or after lunch/dinner at home were reported as the most craving-inducing scenarios. Some differences were found with regard to participants' gender, age, and number of cigarettes smoked per day. Females, younger people, and heavier smokers reported higher levels of craving in most situations. In general, the most widely cited specific cues across the contexts were people smoking, having a coffee, being with friends, and having finished eating. These results are discussed with a view to their consideration in the design of valid and reliable VR environments that could be used in the treatment of nicotine addicts who wish to give up smoking.