174 resultados para Microsoft Visual Studio .NET


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Els objectius del projecte és que l¿estudiant utilitzi moltes de les tecnologies possibles recollidesdintre d¿aquesta nova plataforma de desenvolupament, entre altres existeixen: ASP.NET, ADO.NET, Serveix Web, ...

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L'objectiu principal és crear una maqueta basada en PLL, que permeti als treballadors de la UOC dur a terme les tasques més rellevants de la seva feina quotidiana. El projecte passa per estudiar quines eines es fan servir en l'actualitat com a punt de referència. A partir d'aquestes trobar les seves homòlogues en PLL i fer que s'integrin dins de la infraestructura actual de l'organització amb el mínim impacte possible

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Treball final de carrera que consisteix en un software per a un hotel SPA que ha de gestionar les seves activitats i peticions. El programari està implementat en .NET (WPF i WCF).

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Treball de Fi de Carrera de .NET amb una pda i un web service.

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Este proyecto tiene como objetivo principal el aprendizaje de las tecnologías .NET de Microsoft, y fundamentalmente el análisis del framework MVC disponible para ASP.NET, y para ello se detallarán las principales ventajas y desventajas del mismo, comparándolo con WebForms.

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Portal web, usando tecnología .NET, destinado a alumnos de secundaria que cursan la asignatura de Tecnología de forma bilingüe.

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Programa en plataforma .NET para la gestión de un servicio técnico. Basado en una estructura cliente servidor. El motor de base de datos es SQL server.

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Desarrollo rápido de sitios web .NET, EasyKitchen es una pyme ficticia, en este proyecto se ha desarrollado un sitio web para cubrir sus necesidades, utilizando Microsoft Webmatrix.

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Trabajo fin de carrera centrado en las tecnologías .Net de Microsoft, concretamente con la herramienta WebMatrix. La temática del mismo, es un proyecto de librería virtual denominada EBookNet.

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Análisis de la herramienta WebMatrix de microsoft.

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When underwater vehicles navigate close to the ocean floor, computer vision techniques can be applied to obtain motion estimates. A complete system to create visual mosaics of the seabed is described in this paper. Unfortunately, the accuracy of the constructed mosaic is difficult to evaluate. The use of a laboratory setup to obtain an accurate error measurement is proposed. The system consists on a robot arm carrying a downward looking camera. A pattern formed by a white background and a matrix of black dots uniformly distributed along the surveyed scene is used to find the exact image registration parameters. When the robot executes a trajectory (simulating the motion of a submersible), an image sequence is acquired by the camera. The estimated motion computed from the encoders of the robot is refined by detecting, to subpixel accuracy, the black dots of the image sequence, and computing the 2D projective transform which relates two consecutive images. The pattern is then substituted by a poster of the sea floor and the trajectory is executed again, acquiring the image sequence used to test the accuracy of the mosaicking system

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Positioning a robot with respect to objects by using data provided by a camera is a well known technique called visual servoing. In order to perform a task, the object must exhibit visual features which can be extracted from different points of view. Then, visual servoing is object-dependent as it depends on the object appearance. Therefore, performing the positioning task is not possible in presence of nontextured objets or objets for which extracting visual features is too complex or too costly. This paper proposes a solution to tackle this limitation inherent to the current visual servoing techniques. Our proposal is based on the coded structured light approach as a reliable and fast way to solve the correspondence problem. In this case, a coded light pattern is projected providing robust visual features independently of the object appearance

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Positioning a robot with respect to objects by using data provided by a camera is a well known technique called visual servoing. In order to perform a task, the object must exhibit visual features which can be extracted from different points of view. Then, visual servoing is object-dependent as it depends on the object appearance. Therefore, performing the positioning task is not possible in presence of non-textured objects or objects for which extracting visual features is too complex or too costly. This paper proposes a solution to tackle this limitation inherent to the current visual servoing techniques. Our proposal is based on the coded structured light approach as a reliable and fast way to solve the correspondence problem. In this case, a coded light pattern is projected providing robust visual features independently of the object appearance

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This paper focuses on the problem of realizing a plane-to-plane virtual link between a camera attached to the end-effector of a robot and a planar object. In order to do the system independent to the object surface appearance, a structured light emitter is linked to the camera so that 4 laser pointers are projected onto the object. In a previous paper we showed that such a system has good performance and nice characteristics like partial decoupling near the desired state and robustness against misalignment of the emitter and the camera (J. Pages et al., 2004). However, no analytical results concerning the global asymptotic stability of the system were obtained due to the high complexity of the visual features utilized. In this work we present a better set of visual features which improves the properties of the features in (J. Pages et al., 2004) and for which it is possible to prove the global asymptotic stability

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In this paper we face the problem of positioning a camera attached to the end-effector of a robotic manipulator so that it gets parallel to a planar object. Such problem has been treated for a long time in visual servoing. Our approach is based on linking to the camera several laser pointers so that its configuration is aimed to produce a suitable set of visual features. The aim of using structured light is not only for easing the image processing and to allow low-textured objects to be treated, but also for producing a control scheme with nice properties like decoupling, stability, well conditioning and good camera trajectory