860 resultados para Josep Claret


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Aquest treball té com a context un període clau de la Catalunya moderna, l’arc cronològic que s’obre entre 1585 a 1621 i comprèn l’etapa final del regnat de Felip I (II de Castella) i el regnat de Felip II (III): una època en què el país consolida un projecte polític entorn de les seves vigoroses institucions de legitimitat ascendent, erigides en contrapoder de la monarquia (Pérez Latre 2004).

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El modest propòsit de la nostra participació en aquesta miscel·lània és posar de relleu dues importants resolucions adoptades al Reial Consell i Audiència de Catalunya a principi de la dècada de 1580, en relació amb discriminacions per motius de genealogia i de pretesa condició o sang jueva. Dóna fe de la rellevància de tals resolucions el fet que fossin comentades amb deteniment per dos autors de literatura jurídica cabdal com Lluís de Peguera (1540-1610) iJoan Pere Fontanella (1575-1649). Per bé que tinguessin trajectòries professionals molt dissímils –el primer seria ministre de la monarquia al Principat i el segon advocat de grans corporacions i particulars–, ambdós contribuirien a difondre sentències de les principals jurisdiccions del país i s’esplaiarien sobre llurs fonaments legals i doctrinals. És a dir, cultivarien, cadascú a la seva manera, el gènere ‘decisionista’ tan en boga a l’Europa moderna del ius commune tardà.

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Dialogic learning and interactive groups have proved to be a useful methodological approach appliedin educational situations for lifelong adult learners. The principles of this approach stress theimportance of dialogue and equal participation also when designing the training activities. This paperadopts these principles as the basis for a configurable template that can be integrated in runtimesystems. The template is formulated as a meta-UoL which can be interpreted by IMS Learning Designplayers. This template serves as a guide to flexibly select and edit the activities at runtime (on the fly).The meta-UoL has been used successfully by a practitioner so as to create a real-life example, withpositive and encouraging results

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The emergence of the Web 2.0 technologies in the last years havechanged the way people interact with knowledge. Services for cooperation andcollaboration have placed the user in the centre of a new knowledge buildingspace. The development of new second generation learning environments canbenefit from the potential of these Web 2.0 services when applied to aneducational context. We propose a methodology for designing learningenvironments that relates Web 2.0 services with the functional requirements ofthese environments. In particular, we concentrate on the design of the KRSMsystem to discuss the components of this methodology and its application.

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One of the most relevant difficulties faced by first-year undergraduate students is to settle into the educational environment of universities. This paper presents a case study that proposes a computer-assisted collaborative experience designed to help students in their transition from high school to university. This is done by facilitating their first contact with the campus and its services, the university community, methodologies and activities. The experience combines individual and collaborative activities, conducted in and out of the classroom, structured following the Jigsaw Collaborative Learning Flow Pattern. A specific environment including portable technologies with network and computer applications has been developed to support and facilitate the orchestration of a flow of learning activities into a single integrated learning setting. The result is a Computer-Supported Collaborative Blended Learning scenario, which has been evaluated with first-year university students of the degrees of Software and Audiovisual Engineering within the subject Introduction to Information and Communications Technologies. The findings reveal that the scenario improves significantly students’ interest in their studies and their understanding about the campus and services provided. The environment is also an innovative approach to successfully support the heterogeneous activities conducted by both teachers and students during the scenario. This paper introduces the goals and context of the case study, describes how the technology was employed to conduct the learning scenario, the evaluation methods and the main results of the experience.