637 resultados para Sistemes incrustats (Informàtica)
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Estudi de les tecnologies Web Service Modeling Ontology (WSMO) i Business Process Execution Language For Web Services (BPEL4WS) i anàlisi de WSMO i de BPEL4WS documentant els punts clau de cada tecnologia, a continuació se'n realitzarà una comparativa entre les esmentades tecnologies, posant una especial atenció a WSMO
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Desarrollo de una plataforma que permite la medición de parámetros climáticos ambientales característicos de una estación meteorológica tales como presión atmosférica, temperatura, luminosidad, precipitación y viento. Ésta tiene capacidad de poder integrarse y/o anexionarse para su uso a distintos tipos de sensores por cualquiera de las plataformas de comunicación que incorpora: bluetooth, Wi-Fi (IEE 802.11), bus I2C, o Ethernet. Igualmente, tiene la posibilidad de movilidad con indicación del posicionamiento por GPS y de aplicación adicional para uso en control domótico.
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Desarrollo de una aplicación que controla un tiempo determinado en minutos, avisando con una alarma cuando se alcanza el tiempo marcado. También controla la temperatura de una habitación avisando con una alarma si sobrepasa los 30ºC. Estas alarmas son enviadas a un servidor web, que se encarga de enviar un mensaje al teléfono móvil.
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The control of the right application of medical protocols is a key issue in hospital environments. For the automated monitoring of medical protocols, we need a domain-independent language for their representation and a fully, or semi, autonomous system that understands the protocols and supervises their application. In this paper we describe a specification language and a multi-agent system architecture for monitoring medical protocols. We model medical services in hospital environments as specialized domain agents and interpret a medical protocol as a negotiation process between agents. A medical service can be involved in multiple medical protocols, and so specialized domain agents are independent of negotiation processes and autonomous system agents perform monitoring tasks. We present the detailed architecture of the system agents and of an important domain agent, the database broker agent, that is responsible of obtaining relevant information about the clinical history of patients. We also describe how we tackle the problems of privacy, integrity and authentication during the process of exchanging information between agents.
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Aquest treball explica com una pime passa d'un entorn de servidors majoritàriament físic a un entorn virtual aprofitant la necessitat d'actualitzar la infraestructura. La plataforma de virtualització utilitzada serà VMware tant per a servidors com per a escriptoris.
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Craving is considered the main variable associated with relapse after smoking cessation. Cue Exposure Therapy (CET) consists of controlled and repeated exposure to drug-related cues with the aim of extinguishing craving responses. Some virtual reality (VR) environments, such as virtual bars or parties, have previously shown their efficacy as tools for eliciting smoking craving. However, in order to adapt this technology to smoking cessation interventions, there is a need for more diverse environments that enhance the probability of generalization of extinction in real life. The main objective of this study was to identify frequent situations that produce smoking craving, as well as detecting specific craving cues in those contexts. Participants were 154 smokers who responded to an ad hoc self-administered inventory for assessing craving level in 12 different situations. Results showed that having a drink in a bar/pub at night, after having lunch/dinner in a restaurant and having a coffee in a cafe or after lunch/dinner at home were reported as the most craving-inducing scenarios. Some differences were found with regard to participants' gender, age, and number of cigarettes smoked per day. Females, younger people, and heavier smokers reported higher levels of craving in most situations. In general, the most widely cited specific cues across the contexts were people smoking, having a coffee, being with friends, and having finished eating. These results are discussed with a view to their consideration in the design of valid and reliable VR environments that could be used in the treatment of nicotine addicts who wish to give up smoking.
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Network virtualisation is considerably gaining attentionas a solution to ossification of the Internet. However, thesuccess of network virtualisation will depend in part on how efficientlythe virtual networks utilise substrate network resources.In this paper, we propose a machine learning-based approachto virtual network resource management. We propose to modelthe substrate network as a decentralised system and introducea learning algorithm in each substrate node and substrate link,providing self-organization capabilities. We propose a multiagentlearning algorithm that carries out the substrate network resourcemanagement in a coordinated and decentralised way. The taskof these agents is to use evaluative feedback to learn an optimalpolicy so as to dynamically allocate network resources to virtualnodes and links. The agents ensure that while the virtual networkshave the resources they need at any given time, only the requiredresources are reserved for this purpose. Simulations show thatour dynamic approach significantly improves the virtual networkacceptance ratio and the maximum number of accepted virtualnetwork requests at any time while ensuring that virtual networkquality of service requirements such as packet drop rate andvirtual link delay are not affected.
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El proyecto consiste en el despliegue de un sistema de escritorios virtuales (UDI) para 300. Se trata de un caso real que se ha implantado en una empresa y se han conseguido los objetivos deseados. En el proyecto abordamos temas de storage, virtualización (VMware), diseño de infraestructura, uso de Thinclients y Green IT.
Resumo:
Cue exposure treatment (CET) consists of controlled and repeated exposure to drugrelated stimuli in order to reduce cue-reactivity. Virtual reality (VR) has proved to be a promising tool for exposition. However, identifying the variables that can modulate the efficacy of this technique is essential for selecting the most appropriate exposure modality. The aim of this study was to determine the relation between several individual variables and self-reported craving in smokers exposed to VR environments. Fortysix smokers were exposed to seven complex virtual environments that reproduce typical situations in which people smoke. Self-reported craving was selected as the criterion variable and three types of variables were selected as the predictor variables: related to nicotine dependence, related to anxiety and impulsivity, and related to the sense of presence in the virtual environments. Sense of presence was the only predictor of self-reported craving in all the experimental virtual environments. Nicotine dependence variables added predictive power to the model only in the virtual breakfast at home. No relation was found between anxiety or impulsivity and self-reported craving. Virtual reality technology can be very helpful for improving CET for substance use disorders. However, the use of virtual environments would make sense only insofar as the sense of presence was high. Otherwise, the effectiveness of exposure might be affected. © 2012 by the Massachusetts Institute of Technology.
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En aquest projecte s'ha desenvolupat un entorn repositori de pràctiques per a emmagatzemar i donar una eina de control del material docent que es disposa. El desenvolupament dels mòduls del sistema s'han realitzat després de contemplar els diferents rols que existeixen dintre dels membres del personal docent, sent aquest becaris o professors. Atès que el personal destinat a l'ensenyament està sotmès a un alt grau de rotacions aquest sistema intentarà ser un punt de trobada de totes les seves aportacions, ajudant així la tasca d'avaluació i explicació de les pràctiques. L'estudi d'un nou ventall de pràctiques ha permès conèixer un nou entorn de treball, que ofereix camps no tractats fins al moment a través de la implantació d'un sistema operatiu simulat per sobre del sistema operatiu Linux.
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El projecte pretén crear, implementar i implantar un SGSI dins d'una empresa per tal de preservar la confidencialitat, la integritat i la disponibilitat de la informació així com dels sistemes implicats en el tractament d'aquesta dins de l'empresa.
Resumo:
En aquest projecte es fa una introducció als reconeixedors de la parla, el seu funcionament i la seva base matemàtica. Un cop tots els conceptes han quedat clars, es mostra el mètode de creació que hem seguit per obtenir el nostre propi reconeixedor de la parla, utilitzant les eines HTK, en català. S’avaluen les seves virtuts i els seus defectes a través de diferents proves realitzades als seus components. A més a més, el projecte arrodoneix la feina implementant un sistema de dictat automàtic que explota el reconeixedor de la parla utilitzant Julius.
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Els objectius d'aquest projecte són, la implementació de sistemes oberts que permetin la comunicació VEUIP i MI
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Aquest projecte avalua l'estat actual dels sistemes de BD:XML natius que permeten desar i recuperar documents XML, i alhora els compara amb les solucions clàssiques adoptades per als SGBD relacionals, els quals afegeixen extensions (XML, per exemple) al capdamunt del model relacional.
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El treball presentat fa l'estudi i l'anàlisi per a la implementació d'un sistema de gestió integrat ERP (Enterprise Resource Planning) a l'empresa TEXFIL, centrat únicament en solucions empresarials estàndards de paquets integrats per a la planificació dels recursos de l'empresa. Tot i que al llarg del document es fa esment de diferents fabricants de sistemes ERP, nosaltres, a petició del nostre client, ens hem centrat bàsicament en el sistema SAP R/3.