93 resultados para Barefoot Running


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Remote control systems are a very useful element to control and monitor devices quickly and easily. This paper proposes a new architecture for remote control of Android mobile devices, analyzing the different alternatives and seeking the optimal solution in each case. Although the area of remote control, in case of mobile devices, has been little explored, it may provide important advantages for testing software and hardware developments in several real devices. It can also allow an efficient management of various devices of different types, perform forensic security tasks, etc ... The main idea behind the proposed architecture was the design of a system to be used as a platform which provides the services needed to perform remote control of mobile devices. As a result of this research, a proof of concept was implemented. An Android application running a group of server programs on the device, connected to the network or USB interface, depending on availability. This servers can be controlled through a small client written in Java and runnable both on desktop and web systems.

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Aquest treball presenta una anàlisi d’aspectes sempre problemàtics en traducció, i encara més en doblatge, mitjançant exemples extrets de traduccions reals del primer i segon capítols de la sèrie catalana Polseres Vermelles. Aquests aspectes són: el llenguatge col•loquial, l’humor, la intertextualitat, els referents culturals i l’expressió d’estats d’ànim.

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Background Chronic alcohol ingestion may cause severe biochemical and pathophysiological derangements to skeletal muscle. Unfortunately, these alcohol-induced events may also prime skeletal muscle for worsened, delayed, or possibly incomplete repair following acute injury. As alcoholics may be at increased risk for skeletal muscle injury, our goals were to identify the effects of chronic alcohol ingestion on components of skeletal muscle regeneration. To accomplish this, age- and gender-matched C57Bl/6 mice were provided normal drinking water or water that contained 20% alcohol (v/v) for 1820 wk. Subgroups of mice were injected with a 1.2% barium chloride (BaCl2) solution into the tibialis anterior (TA) muscle to initiate degeneration and regeneration processes. Body weights and voluntary wheel running distances were recorded during the course of recovery. Muscles were harvested at 2, 7 or 14 days post-injection and assessed for markers of inflammation and oxidant stress, fiber cross-sectional areas, levels of growth and fibrotic factors, and fibrosis. Results Body weights of injured, alcohol-fed mice were reduced during the first week of recovery. These mice also ran significantly shorter distances over the two weeks following injury compared to uninjured, alcoholics. Injured TA muscles from alcohol-fed mice had increased TNFα and IL6 gene levels compared to controls 2 days after injury. Total protein oxidant stress and alterations to glutathione homeostasis were also evident at 7 and 14 days after injury. Ciliary neurotrophic factor (CNTF) induction was delayed in injured muscles from alcohol-fed mice which may explain, in part, why fiber cross-sectional area failed to normalize 14 days following injury. Gene levels of TGFβ1 were induced early following injury before normalizing in muscle from alcohol-fed mice compared to controls. However, TGFβ1 protein content was consistently elevated in injured muscle regardless of diet. Fibrosis was increased in injured, muscle from alcohol-fed mice at 7 and 14 days of recovery compared to injured controls. Conclusions Chronic alcohol ingestion appears to delay the normal regenerative response following significant skeletal muscle injury. This is evidenced by reduced cross-sectional areas of regenerated fibers, increased fibrosis, and altered temporal expression of well-described growth and fibrotic factors.

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This bachelor's degree thesis deals with homomorphic public-key cryptography, or in other words cryptosystems with special addition properties. Such cryptosystems are widely used in real life situations, for instance to make electronic voting secure. In Chapter 1 a few basic algebra results and other key concepts are introduced. Chapters 2 and 3 contain the algorithms and properties of the two cryptosystems which are considered to be the best for e-voting: Paillier and Joye-Libert. The thesis is concluded in Chapter 4, by comparing running times of the two above-mentioned cryptosystems, in simulations of real-life e-voting systems, with up to tens of thousands of voters, and different levels of security. Through these simulations, we discern the situations where each of the two cryptosystems is preferable.

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App Android para móviles, centraliza todas las competiciones deportivas, como carreras de running, medias maratones, maratones, Cross, duatlones, triatlones, carreras de Bicis,¿ permite a los deportistas estar informados en todo momento de las competiciones(o eventos) disponibles, mostrar información sobre ellas, incluso dar acceso a su web.

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Although usability evaluations have been focused on assessing different contexts of use, no proper specifications have been addressed towards the particular environment of academic websites in the Spanish-speaking context of use. Considering that this context involves hundreds of millions of potential users, the AIPO Association is running the UsabAIPO Project. The ultimate goal is to promote an adequate translation of international standards, methods and ideal values related to usability in order to adapt them to diverse Spanish-related contexts of use. This article presents the main statistical results coming from the Second and Third Stages of the UsabAIPO Project, where the UsabAIPO Heuristic method (based on Heuristic Evaluation techniques) and seven Cognitive Walkthroughs were performed over 69 university websites. The planning and execution of the UsabAIPO Heuristic method and the Cognitive Walkthroughs, the definition of two usability metrics, as well as the outline of the UsabAIPO Heuristic Management System prototype are also sketched.

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The resource utilization level in open laboratories of several universities has been shown to be very low. Our aim is to take advantage of those idle resources for parallel computation without disturbing the local load. In order to provide a system that lets us execute parallel applications in such a non-dedicated cluster, we use an integral scheduling system that considers both Space and Time sharing concerns. For dealing with the Time Sharing (TS) aspect, we use a technique based on the communication-driven coscheduling principle. This kind of TS system has some implications on the Space Sharing (SS) system, that force us to modify the way job scheduling is traditionally done. In this paper, we analyze the relation between the TS and the SS systems in a non-dedicated cluster. As a consequence of this analysis, we propose a new technique, termed 3DBackfilling. This proposal implements the well known SS technique of backfilling, but applied to an environment with a MultiProgramming Level (MPL) of the parallel applications that is greater than one. Besides, 3DBackfilling considers the requirements of the local workload running on each node. Our proposal was evaluated in a PVM/MPI Linux cluster, and it was compared with several more traditional SS policies applied to non-dedicated environments.

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Este artículo presenta parte de los resultados de una investigación sobre la dinamización de las Tecnologías de la Información y la Comunicación (TIC) desde un centro de recursos pedagógico en las escuelas de su comarca, el Baix Ebre (Tarragona) durante los cursos escolares 2006-2007 y 2007-2008. Asimismo se enmarca en una tesis doctoral: «Disseny, implementació i avaluació del Pla d'explotació de recursos TIC als centres de primària del Baix Ebre» (Espuny, 2008). En líneas generales, se expone una propuesta sobre cómo dinamizar las TIC, basada en el análisis del papel de los agentes fundamentales en cualquier proceso de innovación, y con el objetivo de ser un referente en el diseño de un plan de incorporación de las TIC de forma gradual y metodológicamente significativa en la escuela. Se parte de un enfoque metodológico de investigación-acción y se utilizan técnicas de recogida e interpretación de datos mixta, cualitativa y cuantitativa (entrevistas, diarios, cuestionarios, demandas, opiniones, observaciones, reflexiones de expertos, etc.). A partir de ellas, nuestras conclusiones nos permiten reflexionar sobre el estado actual de las TIC en los centros y servir como base a las Administraciones educativas, en general, y a las diferentes comunidades educativas, en particular, en la definición de los cambios necesarios que nos permitan implementar exitosamente las TIC como un potente instrumento pedagógico que mejora la calidad del proceso de enseñanza-aprendizaje.

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La formación, en su vertiente inicial, ocupacional y continua se considera un eje fundamental para el correcto funcionamiento del mercado de trabajo, para la promoción personal y profesional de los trabajadores y como factor esencial para la competitividad de las empresas y la calidad de los servicios y los productos. La importancia del argumento anterior obliga a analizar las principales características de organización y financiación del sistema español de formación, sin olvidar la función de apoyo y complemento de las políticas comunitarias en este ámbito

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Des programmes de recherche pluridisciplinaires sur l’occupation du sol et le pastoralisme de la Préhistoire au Moyen Âge dans le sud du massif alpin sont menés, depuis 1998, sur les massifs du Haut Champsaur, de Freissinières et de l’Argentièrois (Hautes-Alpes). Des dix phases d’occupation et d'activité agropastorale mises en évidence (prospections pédestres et fouilles), entre 1600 et 2700 m d’altitude, trois se distinguent: la fin du Néolithique, l’âge du Bronze et la période médiévale. Au travers des premières données archéologiques et environnementales, cet article présente, depuis le milieu du IIIe millénaire au début du Ier millénaire, les grandes caractéristiques de l’occupation du sol mais aussi l’originalité et l’importance de l’activité humaine dans cette zone alpine. La fin du Néolithique et l’âge du Bronze correspondent à une multiplication des gisements archéologiques marquant de façon évidente une rupture dans la gestion de l'espace montagnard. Les paysages sont largement façonnés par les activités humaines et l’entretien des terres cultivées, des prairies et des alpages, paraît continu. À la lumière des données de terrain, l’une des évolutions qui apparaît sur les sites d’altitude durant cette période concerne l’apparition de structures pastorales bâties entre 2 067 et 2 303 m d’altitude (datation 14C).

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This paper provides further insights into the dynamics of exports and outward foreign direct investment (FDI) flows in Spain from a time-series approach. The contribution of the paper is twofold: 1) the existence of either substitution or a complementary relationship between Spanish outward investments and exports is empirically tested using a multivariate cointegrated model (VECM). The evolution in exchange flows (1993-2008) and country-specific variables (such as world demand - including Spain’s main recently growing foreign markets - for trade flows and the relative price of exports in order to proxy new global competitors) are taken into account for the first time. And 2) the growth in the trade of services in recent decades leads us to test a specific causality relationship by disaggregating between goods and services flows. Our results provide evidence of a positive (Granger) causality relationship running from FDI to exports of goods (stronger) and to exports of services (weaker) in the long run, the complementarity relation of which is consistent with vertical FDI strategies. In the short run, however, only exports of goods are affected (positively) by FDIs.

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Background Chronic alcohol ingestion may cause severe biochemical and pathophysiological derangements to skeletal muscle. Unfortunately, these alcohol-induced events may also prime skeletal muscle for worsened, delayed, or possibly incomplete repair following acute injury. As alcoholics may be at increased risk for skeletal muscle injury, our goals were to identify the effects of chronic alcohol ingestion on components of skeletal muscle regeneration. To accomplish this, age- and gender-matched C57Bl/6 mice were provided normal drinking water or water that contained 20% alcohol (v/v) for 18-20 wk. Subgroups of mice were injected with a 1.2% barium chloride (BaCl2) solution into the tibialis anterior (TA) muscle to initiate degeneration and regeneration processes. Body weights and voluntary wheel running distances were recorded during the course of recovery. Muscles were harvested at 2, 7 or 14 days post-injection and assessed for markers of inflammation and oxidant stress, fiber cross-sectional areas, levels of growth and fibrotic factors, and fibrosis. Results Body weights of injured, alcohol-fed mice were reduced during the first week of recovery. These mice also ran significantly shorter distances over the two weeks following injury compared to uninjured, alcoholics. Injured TA muscles from alcohol-fed mice had increased TNFα and IL6 gene levels compared to controls 2 days after injury. Total protein oxidant stress and alterations to glutathione homeostasis were also evident at 7 and 14 days after injury. Ciliary neurotrophic factor (CNTF) induction was delayed in injured muscles from alcohol-fed mice which may explain, in part, why fiber cross-sectional area failed to normalize 14 days following injury. Gene levels of TGFβ1 were induced early following injury before normalizing in muscle from alcohol-fed mice compared to controls. However, TGFβ1 protein content was consistently elevated in injured muscle regardless of diet. Fibrosis was increased in injured, muscle from alcohol-fed mice at 7 and 14 days of recovery compared to injured controls. Conclusions Chronic alcohol ingestion appears to delay the normal regenerative response following significant skeletal muscle injury. This is evidenced by reduced cross-sectional areas of regenerated fibers, increased fibrosis, and altered temporal expression of well-described growth and fibrotic factors.

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El projecte que es presenta a continuació és el resultat fruit de la detecció d’un problema de comunicació entre les escoles (sobretot de primària) i el pares dels alumnes que hi cursen els estudis, i la necessitat de trobar-hi una solució. Amb aquesta premissa, i tenint en compte que la tecnologia cada vegada ens ofereix més i millors eines per gestionar les nostres necessitats, es porta a terme la construcció d’un servei al núvol (Saas) capaç de cobrir aquestes necessitats i de fer-ho de la manera més senzilla i eficient possible. La plataforma Aula és un servei on tant professors com pares dels alumnes poden comunicar-se i consultar la informació referent als seus alumnes (en el cas del professors), i dels seus fills (en el cas dels pares/tutors). La solució adoptada ha de ser capaç de funcionar sobre qualsevol aparell (ordinador, tablet o mòbil) i en qualsevol lloc on hi hagi connexió a Internet. No s’ha de realitzar cap tipus d’instal·lació un cop el sistema estigui funcionant, i s’hi podran registrar tants centres com siguin necessaris, així com professionals i pares dels alumnes. També s’ha valorat el manteniment mínim del sistema i la seva escalabilitat, per poder fer front a diferents volums de dades. Així doncs, el projecte Aula es presenta com una solució per gestionar el dia a dia dels professors i alumnes, però que no pretén ser substitut de cap altre sistema de gestió que pugui tenir el centre.

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Joc de Realitat Augmentada on l’usuari haurà de complir petits reptes interactuant amb els elements virtuals de l’escena. Aquests elements es presentaran fent us de marcadors. El projecte és un joc on l’usuari ha de cuidar unes plantes. Per a poder fer aquesta feina el jugador realitzarà 3 tipus de reptes. Aquests reptes són petits jocs, és a dir, que hi ha tres tipus de “mini-jocs” dintre de la Aplicació. Degut a que cada jugador té preferències diferents, aquesta divisió́ de jocs permet accedir a un major nombre d’usuaris. Pel seu desenvolupament s'ha fet un recull d’informació i evolució històrica de la Realitat Augmentada. S'han agafant referents de jocs similars en el mercat: PC, Apps i videoconsoles com a base d’inspiració per a la creació de la historia del joc. I finalment una recollida de requeriments tècnics per al desenvolupament tecnològic a nivell de programació i disseny. Amb tota aquesta informació i tenint com a medis de desenvolupament Blender, Unity + Vuforia s'ha complert la implementació del joc.

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This manual describes how to run the new produced GUI C++ program that so called'WM' program. Section two describes the instructions of the program installation.Section three illustrates test runs description including running the program WM,sample of the input, output files, in addition to some generated graphs followed by the main form of the program created by using the Borland C++ Builder 6.