54 resultados para Software Engineering Education


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This study was conducted at colleges in three countries (United States, Venezuela, and Spain) and across three academic disciplines (engineering, education, and business), to examine how experienced faculty define competencies for their discipline, and design instructional interaction for online courses. A qualitative research design employing in-depth interviews was selected. Results show that disciplinary knowledge takes precedence when faculty members select competencies to be developed in online courses for their respective professions. In all three disciplines, the design of interaction to correspond with disciplinary competencies was often influenced by contextual factors that modify faculty intention. Therefore, instructional design will vary across countries in the same discipline to address the local context, such as the needs and expectations of the learners, faculty perspectives, beliefs and values, and the needs of the institution, the community, and country. The three disciplines from the three countries agreed on the importance of the following competencies: knowledge of the field, higher order cognitive processes such as critical thinking, analysis, problem solving, transfer of knowledge, oral and written communication skills, team work, decision making, leadership and management skills, indicating far more similarities in competencies than differences between the three different applied disciplines. We found a lack of correspondence between faculty¿s intent to develop collaborative learning skills and the actual development of them. Contextual factors such as faculty prior experience in design, student reluctance to engage in collaborative learning, and institutional assessment systems that focus on individual performance were some of these reasons.

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Relief Mapping is giving great results for the creation of 3D impostor models. An impostor model is a simplication of an original geometric model that is used to replace it. Then, the original volume can be reproduced in a high quality representation with very few artifacts or cracks and a high compactness. We have studied the state of the art on Relief Impostors and some current techniques related to them. In particular, we have implemented the Omni-directional Relief Impostors (ORI) technique and its hierarchical extension (HORI), througn the usage of spatial partition methods. We expose an alternative to the spatial distribution and selection of the impostors. Furthermore, we show a different computation for the rendering view distance in order to guarantee a minimal quality for the simplified representation. Finally, we discuss the obtained results and propose some new ideas or approaches to enhance the efficiency and quality of the final rendering using ORIs' and HORIs' techniques. In addition, our implementation has involved a software engineering study in the Open Source field.

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Trabajo final de carrera en el área de ingeniería del software donde se realiza el análisis y diseño de una solución tecnológica que cubra las necesidades de gestión de una pequeña empresa, en concreto de un centro de belleza.

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Des dels temps d"Hipòcrates, podem trobar una llarga tradició mèdica de preocupació pel fet que, derivat de mals hàbits, usos de l"entorn o postures de treball, o bé a causa de un ambient insà, es poden generar, a la llarga, problemes de salut. Actualment l"ergonomia, un enfocament nodrit per diverses disciplines, treballa amb l"objectiu d"augmentar el rendiment dels treballadors a través de la millora del seu lloc de treball, és avui dia una de les eines fonamentals per a una cultura preventiva, més enllà, però incloent-lo, d"un propòsit productiu, ja que és cert que el rendiment augmenta quan l"entorn de treball és, diríem, amable, interactiu i no patogen amb la ment i el cos del treballador.

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Virtual Laboratories are an indispensablespace for developing practical activities in a Virtual Environment. In the field of Computer and Software Engineering different types of practical activities have tobe performed in order to obtain basic competences which are impossible to achieve by other means. This paper specifies an ontology for a general virtual laboratory.The proposed ontology provides a mechanism to select the best resources needed in a Virtual Laboratory once a specific practical activity has been defined and the maincompetences that students have to achieve in the learning process have been fixed. Furthermore, the proposed ontology can be used to develop an automatic and wizardtool that creates a Moodle Classroom using the practical activity specification and the related competences.

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Share Your Hobbies pretén ser una aplicació web per conèixer gent amb els mateixos interessos o aficions. Ofereix un taulell en el que proposar activitats a realitzar perquè altres usuaris s'hi puguin inscriure. Ofereix també una agenda amb els esdeveniments culturals futurs a la ciutat de Barcelona.

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Aquest treball final de carrera presenta l'anàlisi i disseny de un component software sotmès a una normativa.

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'Escola a prop' és una aplicació pensada per connectar pares i escola; desenvolupada amb tècniques d'orientació a objectes, ha de facilitar la comunicació entre aquestes dues entitats.