58 resultados para Problem-based learning
Resumo:
Aquest projecte ha tingut com a finalitat principal impulsar un aprenentatge més efectiu dels alumnes en assignatures que, impartides en una modalitat semipresencial a les escoles de Terrassa i Manresa, comporten la realització d’un treball de curs amb un alt contingut de disseny. A més a més, paral·lelament es contribueix a millorar el rendiment acadèmic de l'estudiant, en el marc de la millora global de la docència i de l'aprenentatge a la UPC amb un horitzó d'aproximació als elements que conformen l’Espai Europeu d’Educació Superior. En el context de semipresencialitat, es pretén fomentar l'aprenentatge cooperatiu i donar solució als problemes comunicatius existents a nivell d’intercanvi d’opinions, valoracions i formulació de dubtes vinculats amb el disseny, etc. En aquest projecte, doncs, s’ha creat una metodologia de treball que permet intercanviar informació gràfica (per exemple en format Autocad) a partir de les aplicacions ja incloses en la plataforma virtual Atenea (campus virtual de la UPC). Aquest projecte es basa principalment en tres objectius principals: 1. Millorar l'intercanvi d'informació entre alumnes d’un grup i entre els alumnes i el professor mitjançant el desenvolupament de protocols. 2. Fomentar l’aprenentatge cooperatiu mitjançant la integrar d’eines d’interacció instantània per Internet. 3. Adaptar l’assignatura de "Complexos Industrials" al procés de convergència a l’EEES. L'activitat ha estat desenvolupada al quadrimestre de tardor 2008-2009 i la metodologia ha estat implantadas a l'assignatura Complexos Industrials d'Enginyeria en Organització Industrial de la ETSEIAT i de la EUPM.
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L'evolució que la tecnologia de les comunicacions sense fils ha experimentat en els darrers anys permet que avui en dia els dispositius mòbils proporcionin una resposta més que acceptable. Ja s'han superat molts dels problemes de mobilitat, d'infraestructura i d'ample de banda que fins ara dificultaven l'ús d'aquests dispositius. Aquest fet ha fomentat l'expansió de diferents sistemes dels que es pot destacar Android, iPhone OS i Windows Mobile/Windows Phone 7. Els dos primers són els que actualment es disputen el lideratge del mercat dels dispositius i aplicacions mòbils i és Android el que ha experimentat el major creixement els darrers anys. Paral·lelament, la constant introducció de programari d'e-learning destinat a activitats de formació no presencial basades en Internet ha permès arribar a milions d'usuaris en diferents àmbits, com ara universitats, empreses i institucions d'arreu del món. D'aquest conjunt de programari destaca Moodle, suite de codi obert que permet crear llocs web de formació en línia de forma senzilla i eficaç.Aquest Projecte de Final de Carrera, emmarcat en l'àrea de Xarxes de Computadors, conjugaaquests tres conceptes mitjançant el desenvolupament d'una aplicació per a dispositius mòbils Android que connecta a un servidor Moodle. La comunicació entre ells utilitza intensivament les xarxes sense fils i fa crides als serveis que aquest ofereix gràcies als Web Services, mètode de comunicacions composat d'un conjunt de protocols i de programari que permet la comunicació entre dos dispositius a través de la xarxa.
Resumo:
El Espacio Europeo de Educación Superior implica cambios organizativos y académicos referentes a la formación basada en competencias. El proyecto AlineaME, coordinado por la Unidad de Soporte a la Calidad y la Innovación Docente de la Escuela Superior Politécnica - Universidad Pompeu Fabra, propuso a docentes del área TIC y a pedagogos la reflexión conjunta en aras a diseñar recomendaciones centradas en la alineación entre los tres elementos clave del proyecto: competencias, metodología y evaluación (C*M*E). Este trabajo recoge tres casos de aplicación de recomendaciones, concretamente de Ingeniería Telemática (dos casos - Universidad de Valladolid y Pompeu Fabra) y de Ingeniería Técnica en Informática de Gestión (un caso - Universidad de Sevilla).Las recomendaciones aplicadas hacen referencia a la necesidad de explicitar la alineación C*M*E en los Planes Docentes de Asignaturas y de presentar esta alineación al estudiantado. También a la integración de la evaluación de la asignatura como tarea-proceso de aprendizaje. La metodología seguida para laaplicación de ambas es (salvo pequeñas diferencias) parecida en los tres casos. La primera recomendación consistió en recoger en el Plan Docente la Alineación y en verbalizar dicha alineación en la sesión de presentación de la asignatura. La segunda se incorporó incluyendo actividades formativas en las que se favorecía la evaluación entre iguales. Para evaluar la aplicación de recomendaciones se recogieron evidencias en clave de satisfacción por parte del estudiantado así como valoraciones de los propios docentes. Para ello se diseñaron instrumentos específicos.En cuanto a la presentación de la alineación C*M*E en los Planes Docentes de asignaturas, los resultados indican que los alumnos son más conscientes de qué, cómo y por qué van a trabajar y ser evaluados. Globalmente valoran positivamente su utilidad para la autorregulación. Asimismo, plantear la evaluación como tarea deaprendizaje resultó ser para los estudiantes un interesante elemento de reflexión.
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We construct an uncoupled randomized strategy of repeated play such that, if every player follows such a strategy, then the joint mixed strategy profiles converge, almost surely, to a Nash equilibrium of the one-shot game. The procedure requires very little in terms of players' information about the game. In fact, players' actions are based only on their own past payoffs and, in a variant of the strategy, players need not even know that their payoffs are determined through other players' actions. The procedure works for general finite games and is based on appropriate modifications of a simple stochastic learningrule introduced by Foster and Young.
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Content and Language Integrated Learning (CLIL)Materials in Chemistry and English following the principles of CLIL / Content-based Instruction and Task-based Learning
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Content and Language Integrated Learning (CLIL)Materials in Chemistry and English following the principles of CLIL / Content-based Instruction and Task-based Learning
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A new aggregation method for decision making is presented by using induced aggregation operators and the index of maximum and minimum level. Its main advantage is that it can assess complex reordering processes in the aggregation that represent complex attitudinal characters of the decision maker such as psychological or personal factors. A wide range of properties and particular cases of this new approach are studied. A further generalization by using hybrid averages and immediate weights is also presented. The key issue in this approach against the previous model is that we can use the weighted average and the ordered weighted average in the same formulation. Thus, we are able to consider the subjective attitude and the degree of optimism of the decision maker in the decision process. The paper ends with an application in a decision making problem based on the use of the assignment theory.
Resumo:
This study presents an innovative pedagogical approach where teachers become game designers and engage in creative teaching practices. Within co-design training workshops, 21 Spanish primary and secondary school teachers have developed their own Game-Based Learning (GBL) scenarios, especially tailored to their teaching contexts and students profiles. In total, teachers developed 13 GBL scenarios and put them into practice in real teaching contexts. The present paper analyses the impacts of this learner-centred game design approach on teachers" creativity from three different points of view: the GBL design process, the GBL scenario, and the teaching processes at stake.
Resumo:
La Universidad debe erigirse como motor de la sociedad civil y abordar con decisión los desafíos sociales contemporáneos, como es la situación de paro en España. La metodología del Aprendizaje Servicio Universitario permite integrar un aprendizaje basado en la realidad con el servicio a la comunidad concretizando la responsabilidad social de la Universidad. El artículo presenta el proyecto interfacultativo EcoSPORTech desarrollado en la Universidad de Vic cuya finalidad ha sido la creación de empleo juvenil desde la emprendeduría social. La política de comunicación ha sido clave en este proyecto.
Resumo:
E-learning, understood as the intensive use of Information and Communication Technologies in mainly but not only) distance education, has radically changed the meaning of the latter. E-learning is an overused term which has been applied to any use of technology in education. Today, the most widely accepted meaning ofe-learning coincides with the fourth generation described by Taylor (1999), where there is an asynchronousprocess that allows students and teachers to interact in an educational process expressly designed in accordance with these principles. We prefer to speak of Internet-Based Learning or, better still, Web-Based Learning, for example, to explain the fact that distance education is carried out using the Internet, with the appearance of the virtual learning environment concept, a web space where the teaching and learning process is generated and supported (Sangrà, 2002). This entails overcoming the barriers of space and time of brickand mortar education (although we prefer the term face-to-face) or of classical distance education using broadcasting and adopting a completely asynchronous model that allows access to education by many more users, at any level (including secondary education, but primarily higher education and lifelong learning).
Resumo:
The challenges posed by the assessment of distance learning is a topic that requires, on the one hand, evolution with new trends and, on the other improving evaluative processes, to promote good practices. This demand becomes more imperative when we are dealing with a formativescenario based on distance assessment of competence-based learning.The Open University of Catalonia has begun to work with these formative tools, promoting new practices for online education. A very clear example of these educational practices is the assessment of research competences using the e-portfolio system. To meet this aim a profound and solid process has been developed over recent years, with the intention of making this tool an assessment alternative, and providing the opportunity to use it in a formative context. The objective is to study its strengths and limitations keeping in mind the final goal of offering the higher education community a validated assessment system.
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Wavelength division multiplexing (WDM) networks have been adopted as a near-future solution for the broadband Internet. In previous work we proposed a new architecture, named enhanced grooming (G+), that extends the capabilities of traditional optical routes (lightpaths). In this paper, we compare the operational expenditures incurred by routing a set of demands using lightpaths with that of lighttours. The comparison is done by solving an integer linear programming (ILP) problem based on a path formulation. Results show that, under the assumption of single-hop routing, almost 15% of the operational cost can be reduced with our architecture. In multi-hop routing the operation cost is reduced in 7.1% and at the same time the ratio of operational cost to number of optical-electro-optical conversions is reduced for our architecture. This means that ISPs could provide the same satisfaction in terms of delay to the end-user with a lower investment in the network architecture
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Language acquisition is a complex process that requires the synergic involvement of different cognitive functions, which include extracting and storing the words of the language and their embedded rules for progressive acquisition of grammatical information. As has been shown in other fields that study learning processes, synchronization mechanisms between neuronal assemblies might have a key role during language learning. In particular, studying these dynamics may help uncover whether different oscillatory patterns sustain more item-based learning of words and rule-based learning from speech input. Therefore, we tracked the modulation of oscillatory neural activity during the initial exposure to an artificial language, which contained embedded rules. We analyzed both spectral power variations, as a measure of local neuronal ensemble synchronization, as well as phase coherence patterns, as an index of the long-range coordination of these local groups of neurons. Synchronized activity in the gamma band (2040 Hz), previously reported to be related to the engagement of selective attention, showed a clear dissociation of local power and phase coherence between distant regions. In this frequency range, local synchrony characterized the subjects who were focused on word identification and was accompanied by increased coherence in the theta band (48 Hz). Only those subjects who were able to learn the embedded rules showed increased gamma band phase coherence between frontal, temporal, and parietal regions.