97 resultados para COMPUTER ARCHITECTURE


Relevância:

20.00% 20.00%

Publicador:

Resumo:

Aquest treball consisteix en la construcció d'un servidor segur d'aplicacions per a la mitjana empresa. Aquest servidor ens dotarà d'un entorn segur, gràcies al qual els usuaris de l'organització podran entrar a les seves aplicacions de manera remota com si executessin les seves necessitats dins la xarxa de l'empresa.

Relevância:

20.00% 20.00%

Publicador:

Resumo:

El Banc Electrònic d'Historials Mèdics és un aplicatiu basat en l'arquitectura client-servidor que permet l'intercanvi segur de la informació continguda en els historials clínics dels pacients de la salut.

Relevância:

20.00% 20.00%

Publicador:

Resumo:

Aquest projecte és una mostra de les possibilitats de dotar de seguretat a les aplicacions web i d¿arquitectura Client/Servidor basades en Java

Relevância:

20.00% 20.00%

Publicador:

Resumo:

Consisteix en la realització d'una aplicació sota la plataforma J2EE. La realització d'aquesta aplicació permetrà aplica coneixements adquirits en diferents assignatures dels estudis de ITIS. Amb el desenvolupament de l'aplicació s'adquiriràn els coneixements bàsics sobre J2EE.

Relevância:

20.00% 20.00%

Publicador:

Resumo:

Este documento describe el plan de trabajo, el análisis y la implementación del trabajo de fin de carrera de los estudios de Ingeniería Técnica de Informática de Gestión, en concreto del área de almacén de datos.El objetivo de este trabajo es familiarizarse con la arquitectura de un DW: el diseño de un DW, tratamiento de datos, así como conocer las herramientas de que dispone el mercado para trabajar con estos modelos y realizar los análisis dirigidos a usuarios finales.

Relevância:

20.00% 20.00%

Publicador:

Resumo:

Definición, análisis, diseño e implementación de un portal basado en la arquitectura Java EE que sintetiza los conocimientos adquiridos en la carrera de Ingeniería Técnica de Sistemas cursada en la UOC.

Relevância:

20.00% 20.00%

Publicador:

Resumo:

Aplicació basada en l'arquitectura J2EE. Amb la utilització del framework Struts 2, s'ha desenvolupat una aplicació web tenint com a base el patró Model - Vista - Controlador. Es detallen les diferents fases (estudi inicial, anàlisi funcional, disseny i implementació) per tal de realitzar el projecte: 'Accés i consulta de la informació relacionada amb un centre mèdic'.

Relevância:

20.00% 20.00%

Publicador:

Resumo:

It is well known that image processing requires a huge amount of computation, mainly at low level processing where the algorithms are dealing with a great number of data-pixel. One of the solutions to estimate motions involves detection of the correspondences between two images. For normalised correlation criteria, previous experiments shown that the result is not altered in presence of nonuniform illumination. Usually, hardware for motion estimation has been limited to simple correlation criteria. The main goal of this paper is to propose a VLSI architecture for motion estimation using a matching criteria more complex than Sum of Absolute Differences (SAD) criteria. Today hardware devices provide many facilities for the integration of more and more complex designs as well as the possibility to easily communicate with general purpose processors

Relevância:

20.00% 20.00%

Publicador:

Resumo:

Hypermedia systems based on the Web for open distance education are becoming increasinglypopular as tools for user-driven access learning information. Adaptive hypermedia is a new direction in research within the area of user-adaptive systems, to increase its functionality by making it personalized [Eklu 961. This paper sketches a general agents architecture to include navigationaladaptability and user-friendly processes which would guide and accompany the student during hislher learning on the PLAN-G hypermedia system (New Generation Telematics Platform to Support Open and Distance Learning), with the aid of computer networks and specifically WWW technology [Marz 98-1] [Marz 98-2]. The PLAN-G actual prototype is successfully used with some informatics courses (the current version has no agents yet). The propased multi-agent system, contains two different types of adaptive autonomous software agents: Personal Digital Agents {Interface), to interacl directly with the student when necessary; and Information Agents (Intermediaries), to filtrate and discover information to learn and to adapt navigation space to a specific student

Relevância:

20.00% 20.00%

Publicador:

Resumo:

We present a system for dynamic network resource configuration in environments with bandwidth reservation. The proposed system is completely distributed and automates the mechanisms for adapting the logical network to the offered load. The system is able to manage dynamically a logical network such as a virtual path network in ATM or a label switched path network in MPLS or GMPLS. The system design and implementation is based on a multi-agent system (MAS) which make the decisions of when and how to change a logical path. Despite the lack of a centralised global network view, results show that MAS manages the network resources effectively, reducing the connection blocking probability and, therefore, achieving better utilisation of network resources. We also include details of its architecture and implementation

Relevância:

20.00% 20.00%

Publicador:

Resumo:

This paper presents the use of a mobile robot platform as an innovative educational tool in order to promote and integrate different curriculum knowledge. Hence, it is presented the acquired experience within a summer course named ldquoapplied mobile roboticsrdquo. The main aim of the course is to integrate different subjects as electronics, programming, architecture, perception systems, communications, control and trajectory planning by using the educational open mobile robot platform PRIM. The summer course is addressed to a wide range of student profiles. However, it is of special interests to the students of electrical and computer engineering around their final academic year. The summer course consists of the theoretical and laboratory sessions, related to the following topics: design & programming of electronic devices, modelling and control systems, trajectory planning and control, and computer vision systems. Therefore, the clues for achieving a renewed path of progress in robotics are the integration of several knowledgeable fields, such as computing, communications, and control sciences, in order to perform a higher level reasoning and use decision tools with strong theoretical base

Relevância:

20.00% 20.00%

Publicador:

Resumo:

A pioneer team of students of the University of Girona decided to design and develop an autonomous underwater vehicle (AUV) called ICTINEU-AUV to face the Student Autonomous Underwater Challenge-Europe (SAUC-E). The prototype has evolved from the initial computer aided design (CAD) model to become an operative AUV in the short period of seven months. The open frame and modular design principles together with the compatibility with other robots previously developed at the lab have provided the main design philosophy. Hence, at the robot's core, two networked computers give access to a wide set of sensors and actuators. The Gentoo/Linux distribution was chosen as the onboard operating system. A software architecture based on a set of distributed objects with soft real time capabilities was developed and a hybrid control architecture including mission control, a behavioural layer and a robust map-based localization algorithm made ICTINEU-AUV the winning entry

Relevância:

20.00% 20.00%

Publicador:

Resumo:

This paper surveys control architectures proposed in the literature and describes a control architecture that is being developed for a semi-autonomous underwater vehicle for intervention missions (SAUVIM) at the University of Hawaii. Conceived as hybrid, this architecture has been organized in three layers: planning, control and execution. The mission is planned with a sequence of subgoals. Each subgoal has a related task supervisor responsible for arranging a set of pre-programmed task modules in order to achieve the subgoal. Task modules are the key concept of the architecture. They are the main building blocks and can be dynamically re-arranged by the task supervisor. In our architecture, deliberation takes place at the planning layer while reaction is dealt through the parallel execution of the task modules. Hence, the system presents both a hierarchical and an heterarchical decomposition, being able to show a predictable response while keeping rapid reactivity to the dynamic environment

Relevância:

20.00% 20.00%

Publicador:

Resumo:

Traffic Engineering objective is to optimize network resource utilization. Although several works have been published about minimizing network resource utilization in MPLS networks, few of them have been focused in LSR label space reduction. This letter studies Asymmetric Merged Tunneling (AMT) as a new method for reducing the label space in MPLS network. The proposed method may be regarded as a combination of label merging (proposed in the MPLS architecture) and asymmetric tunneling (proposed recently in our previous works). Finally, simulation results are performed by comparing AMT with both ancestors. They show a great improvement in the label space reduction factor

Relevância:

20.00% 20.00%

Publicador:

Resumo:

We present a system for dynamic network resource configuration in environments with bandwidth reservation and path restoration mechanisms. Our focus is on the dynamic bandwidth management results, although the main goal of the system is the integration of the different mechanisms that manage the reserved paths (bandwidth, restoration, and spare capacity planning). The objective is to avoid conflicts between these mechanisms. The system is able to dynamically manage a logical network such as a virtual path network in ATM or a label switch path network in MPLS. This system has been designed to be modular in the sense that in can be activated or deactivated, and it can be applied only in a sub-network. The system design and implementation is based on a multi-agent system (MAS). We also included details of its architecture and implementation