230 resultados para software asset creation
Resumo:
The application of adaptive antenna techniques to fixed-architecture base stations has been shown to offer wide-ranging benefits, including interference rejection capabilities or increased coverage and spectral efficiency.Unfortunately, the actual implementation ofthese techniques to mobile communication scenarios has traditionally been set back by two fundamental reasons. On one hand, the lack of flexibility of current transceiver architectures does not allow for the introduction of advanced add-on functionalities. On the other hand, theoften oversimplified models for the spatiotemporal characteristics of the radio communications channel generally give rise toperformance predictions that are, in practice, too optimistic. The advent of software radio architectures represents a big step toward theintroduction of advanced receive/transmitcapabilities. Thanks to their inherent flexibilityand robustness, software radio architecturesare the appropriate enabling technology for theimplementation of array processing techniques.Moreover, given the exponential progression ofcommunication standards in coexistence andtheir constant evolution, software reconfigurabilitywill probably soon become the only costefficientalternative for the transceiverupgrade. This article analyzes the requirementsfor the introduction of software radio techniquesand array processing architectures inmultistandard scenarios. It basically summarizesthe conclusions and results obtained withinthe ACTS project SUNBEAM,1 proposingalgorithms and analyzing the feasibility ofimplementation of innovative and softwarereconfigurablearray processing architectures inmultistandard settings.
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En esta memoria final se encuentra embebido la investigación realizada para poder generar una aplicación Web que permite registrar los procesos realizados para la producción de leche en el Cantón Cayambe de la provincia de Pichincha en Ecuador, el mismo que gracias a la ayuda del CILEC se pudo llevar a su culminación.En el primer capítulo de este documento se hace una breve introducción donde se profundiza la problemática del proyecto, así mismo se puntualiza los objetivos con los cuales se determina las directrices que dieron la guía al proyecto; en este capítulo también se topa brevemente sobre el estado del arte en el cual se puntualiza sobre los trabajos realizados hasta la actualidad.El segundo capítulo presenta el análisis realizado durante la recolección de requerimientos funcionales, deduciendo la automatización de los mismos, luego en mediante la aplicación de la metodología XP se pudo generar los diagramas que dieron el flujo del sistema. Aquí también se describe la estructura de la base de datos que se va a utilizar dentro de la aplicación. En consecución del diseño del sistema se procede a desarrollar la aplicación descrita en el tercer capítulo, donde se describe brevemente los paquetes creados y las configuraciones pertinentes, así mismo se plantea las pruebas de funcionamiento del sistema. En el cuarto capítulo se muestra los resultados de la aplicabilidad del sistema en función de los módulos determinados del sistema. Por último se expone las conclusiones como las referencias bibliográficas que se usó para el presente documento.
Resumo:
The aim of this research paper is to present a macroscopic study about the feasibility and the efficiency of mobile devices in computing Least-Cost Path (LCP). This kind of artifact must work in off-line mode and must allow to load data from a mountain zone like digital terrain models and meteorological data.The research strategy has two steps:- First of all, we need to identify the set of software components in order to implement them inside the IT artifact. This set of components should have to be able to do LCP calculations, visualize results and present a well adapted human interface. The main goal of this first steep is to demonstrate the feasibility of a mobile geographic information system by following the ¿Design & Creation¿ research strategy.- In a second time, the goal is to evaluate the reliability and usability of this IT artifact by an ¿Experiments¿ research approach. In this step we want to characterize the behavior of the artifact in terms of fidelity and LCP process speed. This evaluation will be carried out by some external users.During the reading of this paper, we will see that this kind of geographic information system (the IT artifact) has the minimal requirements needed to carry out LCP calculations in mobile devices although it has several limitations and constraints in terms of useability and reliability. We will point out qualitative and quantitative elements related to the IT artifact performances while doing this kind of computations.
Resumo:
Relief Mapping is giving great results for the creation of 3D impostor models. An impostor model is a simplication of an original geometric model that is used to replace it. Then, the original volume can be reproduced in a high quality representation with very few artifacts or cracks and a high compactness. We have studied the state of the art on Relief Impostors and some current techniques related to them. In particular, we have implemented the Omni-directional Relief Impostors (ORI) technique and its hierarchical extension (HORI), througn the usage of spatial partition methods. We expose an alternative to the spatial distribution and selection of the impostors. Furthermore, we show a different computation for the rendering view distance in order to guarantee a minimal quality for the simplified representation. Finally, we discuss the obtained results and propose some new ideas or approaches to enhance the efficiency and quality of the final rendering using ORIs' and HORIs' techniques. In addition, our implementation has involved a software engineering study in the Open Source field.
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Quality management has become a strategic issue for organisations and is very valuable to produce quality software. However, quality management systems (QMS) are not easy to implement and maintain. The authors' experience shows the benefits of developing a QMS by first formalising it using semantic web ontologies and then putting them into practice through a semantic wiki. The QMS ontology that has been developed captures the core concepts of a traditional QMS and combines them with concepts coming from the MPIu'a development process model, which is geared towards obtaining usable and accessible software products. Then, the ontology semantics is directly put into play by a semantics-aware tool, the Semantic MediaWiki. The developed QMS tool is being used for 2 years by the GRIHO research group, where it has manages almost 50 software development projects taking into account the quality management issues. It has also been externally audited by a quality certification organisation. Its users are very satisfied with their daily work with the tool, which manages all the documents created during project development and also allows them to collaborate, thanks to the wiki features.
Resumo:
En esta memoria final se encuentra embebida la investigación realizada para poder generar una aplicación web que permite registrar los procesos realizados para la producción de leche en el Cantón Cayambe de la provincia de Pichincha en Ecuador.
Resumo:
In this research work we searched for open source libraries which supports graph drawing and visualisation and can run in a browser. Subsequent these libraries were evaluated to find out which one is the best for this task. The result was the d3.js is that library which has the greatest functionality, flexibility and customisability. Afterwards we developed an open source software tool where d3.js was included and which was written in JavaScript so that it can run browser-based.
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La finalidad de este proyecto es desarrollar un espacio colaborativo donde poder compartir y gestionar conocimiento.
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VariScan is a software package for the analysis of DNA sequence polymorphisms at the whole genome scale. Among other features, the software:(1) can conduct many population genetic analyses; (2) incorporates a multiresolution wavelet transform-based method that allows capturing relevant information from DNA polymorphism data; and (3) it facilitates the visualization of the results in the most commonly used genome browsers.
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Disseny de software de gestió per a una empresa d'aparells elevadors.
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Implantación de un virtual learning environment (VLE), en concreto Moodle, para la Escuela Internacional de Medios Audiovisuales (EIMA).
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In 1999, a set of coordinated projects and investments whose principal objective was to transform Barcelona into one of the main distribution points of southern Europe resulted in the relocation of the Llobregat River mouth. The mouth was relocated by draining the old river mouth and constructing a new one. The aim of this study was to characterise the physico-chemical properties and the aquatic macroinvertebrate communities of the new river mouth and to monitor the changes experienced by the estuarine environment during its creation. A sampling point was established in the river 1.8 km upstream from its connection with the new mouth, and two sampling points were established in the new mouth. Samples of water and macroinvertebrates were collected every two months from May 2004 to June 2005, covering the periods before (from May to September 2004) and after (from September 2004 to June 2005) the new mouth was connected to the river and the sea. During the period before its connection to the river and the sea, the new mouth was functionally similar to a lagoon, with clear waters, charophytes and a rich invertebrate community. After the connection was completed, seawater penetrated the river mouth and extended to the connection point with the river (approximately 3.9 km upstream). An increase in conductivity from 4-6 mS cm 1 to 24-30 mS cm 1 caused important changes in the macroinvertebrate community of the new mouth. An initial defaunation was followed by a colonisation of the new mouth by brackish-water and marine invertebrate species. Due to its design (which allows the penetration of the sea) and the decreased discharge from the lower part of the Llobregat River, the new mouth has become an arm of the sea
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Este artículo es un recorrido a través del proceso de diseño de Diálogos de la Comunicación versión en línea, un procedimiento que ha incluido diferentes fases: desde la fijación de objetivos hasta la realización de un prototipo, pasando por el estudio de buenas prácticas (benchmarking), el desarrollo de la arquitectura de la información y la realización del diseño de la interfaz. El trabajo también aporta una reflexión sobre la situación de las revistas científicas en los entornos de comunicación colaborativa en línea.
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Estamos viviendo desde la entrada al siglo XXI una explosión acelerada de las tecnologías, de las TIC’s, las redes sociales en internet, etc. que están modificando enormemente los hábitos de consumo y los principios de la sociedad. A todo ello, hay que añadir la situación de crisis económica general que existe en el mundo, y que afecta enormemente a las empresas y al tejido empresarial de un país. En este entorno, las compañías deben basar sus estrategias en estar cerca del cliente y ser capaces de visualizar necesidades no cubiertas. Sobre todo, las empresas deben transformarse para crear organizaciones humanizadas capaces de generar innovación y adaptarse rápidamente a los nuevos entornos que van surgiendo. Para poder hacer frente a esta nueva situación las empresas deben poner en valor el talento de todas las personas que forman parte de la organización. El activo más importante y escaso, para poder desarrollar estrategias triunfadoras. El trabajo pretende resumir la situación actual para las empresas, recoger todas las ideas y nuevas tendencias que existen en cuanto a la gestión del talento, la organización del trabajo y la creación de estructuras que permitan innovar. A lo largo del trabajo se van desarrollando las diferentes herramientas, sistemas y disciplinas que están a disposición de las empresas para crear un entorno que favorezca la innovación, como camino para mantenerse en el mercado global.