11 resultados para Computer game testing

em Martin Luther Universitat Halle Wittenberg, Germany


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Magdeburg, Univ., Fak. für Informatik, Diss., 2009

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Supportive presentation, computer games, non-photorealistic rendering camera control, camera AI, human factors, user interfaces, action summary, action replay, non-photorealistic rendering case studies, psychology

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Stipping, non-photorealistic rendering, non-photorealistic computer graphics

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Illustration Watermarks, Image annotation, Virtual data exploration, Interaction techniques

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This work describes a test tool that allows to make performance tests of different end-to-end available bandwidth estimation algorithms along with their different implementations. The goal of such tests is to find the best-performing algorithm and its implementation and use it in congestion control mechanism for high-performance reliable transport protocols. The main idea of this paper is to describe the options which provide available bandwidth estimation mechanism for highspeed data transport protocols and to develop basic functionality of such test tool with which it will be possible to manage entities of test application on all involved testing hosts, aided by some middleware.

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Today, usability testing in the development of software and systems is essential. A stationary usability lab offers many different possibilities in the evaluation of usability, but it reaches its limits in terms of flexibility and the experimental conditions. Mobile usability studies consider consciously outside influences, and these studies require a specially adapted approach to preparation, implementation and evaluation. Using the example of a mobile eye tracking study the difficulties and the opportunities of mobile testing are considered.

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Magdeburg, Univ., Fak. für Informatik, Diss., 2013

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Magdeburg, Univ., Fak. für Informatik, Diss., 2014

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Magdeburg, Univ., Fak. für Verfahrens- und Systemtechnik, Diss., 2014

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Magdeburg, Univ., Fak. für Naturwiss., Diss., 2015