5 resultados para Descartes sign rule


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This article wishes to contribute to the study of the historical processes that have been spotting Muslim populations as favourite targets for political analysis and governance. Focusing on the Portuguese archives, civil as well as military, the article tries to uncover the most conspicuous identity representations (mainly negative or ambivalent) that members of Portuguese colonial apparatus built around Muslim communities living in African colonies, particularly in Guinea-Bissau and Mozambique. The paper shows how these culturally and politically constructed images were related to the more general strategies by which Portuguese imagined their own national identity, both as ‘European’ and as ‘coloniser’ or ‘imperial people’. The basic assumption of this article is that policies enforced in a context of inter-ethnic and religious competition are better understood when linked to the identity strategies inherent to them. These are conceived as strategic constructions aimed at the preservation, the protection and the imaginary expansion of the subject, who looks for groups to be included in and out-groups to reject, exclude, aggress or eliminate. We think that most of the inter-ethnic relationships and conflicts, as well as the very experience of ethnicity, are born from this identity matrix.

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This article wishes to contribute to the study of the historical processes that have been spotting Muslim populations as favourite targets for political analysis and governance. Focusing on the Portuguese archives, civil as well as military, the article tries to uncover the most conspicuous identity representations (mainly negative or ambivalent) that members of Portuguese colonial apparatus built around Muslim communities living in African colonies, particularly in Guinea- Bissau and Mozambique. The paper shows how these culturally and politically constructed images were related to the more general strategies by which Portuguese imagined their own national identity, both as ‘European’ and as ‘coloniser’ or ‘imperial people’. The basic assumption of this article is that policies enforced in a context of interethnic and religious competition are better understood when linked to the identity strategies inherent to them. These are conceived as strategic constructions aimed at the preservation, protection and imaginary expansion of the subject, who looks for groups to be included in and out-groups to reject, exclude, aggress or eliminate. The author argues that most of the inter-ethnic relationships and conflicts, as well as the very experience of ethnicity, are born from this identity matrix.

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A nova era da informação que se está a assistir tem possibilitado a criação de novas e vastas coleções de intelecto virtual, como por exemplo o Wikipedia, Corsera, entre outros. Estas ferramentas vieram possibilitar a procura por cultura, resoluções de problemas do quotidiano, novos métodos de aprendizagem, por parte da sociedade em geral. Porém, como é habitual, tem-se vindo a verificar uma certa dificuldade inerente por parte de certas minorias sociais, que não possuem as mesmas capacidades de um indivíduo “normal“. Esta dissertação tem como objetivo a criação de uma ferramenta, em formato de jogo sério, para apoiar o ensino de Língua Gestual Portuguesa a um público ouvinte o -“Kinect Sign”. Com este estudo pretende-se explorar as mais recentes ferramentas de desenvolvimento de jogos, mais conhecidas como Authoring Tools e a sua integração com Natural User interfaces, concretamente o sensor Kinect. A solução apresentada neste documento propõe a utilização desta ferramenta a todos os indivíduos iniciantes que necessitem de uma introdução a esta forma de comunicação, para tornar um pouco menos agressiva a entrada no complexo mundo da linguagem gestual. A validação deste trabalho consistiu no desenvolvimento de um jogo protótipo que incentive os jogadores a aprenderem enquanto jogam. Analisaram-se problemas e tecnologias atuais para se chegar a uma estruturação semelhante a um jogo comum disponível em qualquer superfície comercial e websites dedicados ao género. Posterior apresentação a uma população selecionada a fim de analisar a sua opinião e utilidade do modelo desenvolvido, seguindo-se a resposta a um pequeno questionário.

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Sign language is the form of communication used by Deaf people, which, in most cases have been learned since childhood. The problem arises when a non-Deaf tries to contact with a Deaf. For example, when non-Deaf parents try to communicate with their Deaf child. In most cases, this situation tends to happen when the parents did not have time to properly learn sign language. This dissertation proposes the teaching of sign language through the usage of serious games. Currently, similar solutions to this proposal do exist, however, those solutions are scarce and limited. For this reason, the proposed solution is composed of a natural user interface that is intended to create a new concept on this field. The validation of this work, consisted on the implementation of a serious game prototype, which can be used as a source for learning (Portuguese) sign language. On this validation, it was first implemented a module responsible for recognizing sign language. This first stage, allowed the increase of interaction and the construction of an algorithm capable of accurately recognizing sign language. On a second stage of the validation, the proposal was studied so that the pros and cons can be determined and considered on future works.