11 resultados para 190202 Computer Gaming and Animation
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A Work Project, presented as part of the requirements for the Award of a Masters Degree in Management from the NOVA – School of Business and Economics
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This research addresses the problem of creating interactive experiences to encourage people to explore spaces. Besides the obvious spaces to visit, such as museums or art galleries, spaces that people visit can be, for example, a supermarket or a restaurant. As technology evolves, people become more demanding in the way they use it and expect better forms of interaction with the space that surrounds them. Interaction with the space allows information to be transmitted to the visitors in a friendly way, leading visitors to explore it and gain knowledge. Systems to provide better experiences while exploring spaces demand hardware and software that is not in the reach of every space owner either because of the cost or inconvenience of the installation, that can damage artefacts or the space environment. We propose a system adaptable to the spaces, that uses a video camera network and a wi-fi network present at the space (or that can be installed) to provide means to support interactive experiences using the visitor’s mobile device. The system is composed of an infrastructure (called vuSpot), a language grammar used to describe interactions at a space (called XploreDescription), a visual tool used to design interactive experiences (called XploreBuilder) and a tool used to create interactive experiences (called urSpace). By using XploreBuilder, a tool built of top of vuSpot, a user with little or no experience in programming can define a space and design interactive experiences. This tool generates a description of the space and of the interactions at that space (that complies with the XploreDescription grammar). These descriptions can be given to urSpace, another tool built of top of vuSpot, that creates the interactive experience application. With this system we explore new forms of interaction and use mobile devices and pico projectors to deliver additional information to the users leading to the creation of interactive experiences. The several components are presented as well as the results of the respective user tests, which were positive. The design and implementation becomes cheaper, faster, more flexible and, since it does not depend on the knowledge of a programming language, accessible for the general public.
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Dissertation submitted in partial fulfilment of the requirements for the Degree of Master of Science in Geospatial Technologies
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Dissertação para obtenção do Grau de Mestre em Engenharia Informática
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Dissertation to obtain the degree of Doctor in Electrical and Computer Engineering, specialization of Collaborative Networks
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This work refers to the development of modelling tools to create Ammonite shells in order to produce animated models for scientific dissemination and didactic purposes. In the approach here proposed we assume that the growth of those shells from an initial stage – the protoconch – can be interpreted as a succession of revolutions in turn of a central axis; thus the conch’s section will increase as a non-linear progression. So, we emphasise that the shape of many type of shells, e.g. gastropods and bivalves, is based on the equation of the logarithmic spiral deduced by R. Descartes. Pixels 3d (Pixels Digital Inc., 2005) is a TCL – scriptable modelling and animation software that allows extendable interapplication communication. Hence a standalone prototype (Shellia) with shell assignable parameters was produced and some of their issues and results will be presented here.
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RESUMO: O Registo de Saúde Electrónico (RSE) detém uma importância vital para a melhoria dos cuidados e segurança do doente, para o acesso à sua informação, por profissionais de saúde, independentemente do momento e local de prestação dos cuidados clínicos, para a garantia da confidencialidade dos dados e para a redução da despesa dos serviços de saúde. É com base nesta sua importância que, no âmbito do Mestrado em Gestão da Saúde, da Escola Nacional de Saúde Pública, desenvolvemos um trabalho de investigação, que tem como objectivos descrever o “estado da arte” dos sistemas de informação em saúde e do RSE em Portugal, Europa e América do Norte, identificar a importância do RSE para os profissionais de saúde e para o doente, e avaliar a influência de determinados factores na aceitação do RSE por parte dos profissionais de saúde. Para certos autores, os factores condicionantes da aprovação do RSE podem ser: a idade, a formação, os conhecimentos informáticos, o tempo de exercício profissional e a compreensão dos benefícios do RSE por parte dos profissionais de saúde. Desta forma, elegemos estes factores para determinar se de facto são estes os que incitam a aceitação do RSE. O estudo foi dirigido a directores de serviço, médicos, enfermeiros e enfermeiroschefes, de cinco hospitais nacionais. Aos 20 participantes deste estudo foi aplicado um questionário, constituído por questões fechadas, questões factuais, de opinião e de informação. A metodologia utilizada foi do tipo descritivo e os dados foram analisados quantitativamente. Foi utilizado o coeficiente de Spearman para avaliar a existência de relação entre as variáveis, e com o seu uso foi possível depreender que: não há evidência de relação entre a idade e a aceitação do RSE; o tempo de exercício profissional não determina a aprovação do RSE; há evidência de relação entre os conhecimentos informáticos e a aceitação do RSE; a formação na área de digitalização de dados condiciona a aprovação do sistema; há evidência de relação entre a opinião dos profissionais de saúde acerca da actuação do RSE e a sua aceitação por parte destes.
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A Work Project, presented as part of the requirements for the Award of a Masters Degree in Management from the NOVA – School of Business and Economics
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Dissertação para obtenção do Grau de Doutor em Informática
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Dissertação para obtenção do Grau de Mestre em Engenharia Informática
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Childhood’s overweight and obesity are a worrying issue in the world nowadays. The purpose of this study was to provide contributions to the promotion of healthy food by analyzing the impact of physical activity, parents’ influence and home meals frequency on children’s food choices. Structured questionnaires were used and were answered by 172 children between 10 and 14 years old and by their respective parents. Children and parents preferred healthy food vs. non-healthy food presenting the children’s healthy food choices a mean of 4.26 and the parent’s healthy food choices a mean of 4.47 in a scale ranging from 0 to 6. Our results also show that physical activity, parent’s education and home meals frequency did not have an impact on children’s food choices, contrasting to the sedentary behavior and parents’ choices which had a negative and positive correlation, respectively, with children’s food choices. Taking these results into account and using them to advise parents and companies, we underline that parents must guarantee an adequate children’s nutrition after doing physical efforts and control the time children watch TV and play computer games and companies may create marketing campaigns and educational programs in order to promote healthy food, improve children’s eating habits and reduce the childhood obesity prevalence.