67 resultados para print through


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When sports fans attend live sports events, they usually engage in social experiences with friends, family members and other fans at the venue sharing the same affiliation. However, fans watching the same event through a live television broadcast end up not feeling so emotionally connected with the athletes and other fans as they would if they were watching it live, together with thousands of other fans. With this in mind, we seek to create mobile applications that deliver engaging social experiences involving remote fans watching live broadcasted sports events. Taking into account the growing use of mobile devices when watching TV broadcasts, these mobile applications explore the second screen concept, which allows users to interact with content that complements the TV broadcast. Within this context, we present a set of second screen application prototypes developed to test our concepts, the corresponding user studies and results, as well as suggestions on how to apply the prototypes’ concepts not only in different sports, but also during TV shows and electronic sports. Finally, we also present the challenges we faced and the guidelines we followed during the development and evaluation phases, which may give a considerable contribution to the development of future second screen applications for live broadcasted events.

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This article proposes an investigation of the history and memory of the Carnation Revolution through the lens of contemporary art. Drawing upon the argument according to which history and memory are investigated by visual artists by means other, but no less relevant, than those of professional historians, this article will argue for the importance of attending to the visual, auditory, textual, object- and research-based ways in which artists from several generations and geographies have been unearthing the repressed histories and memories of the Carnation Revolution in Portugal and of anticolonial struggles, decolonization and post-independence nation-building in Mozambique, Guinea-Bissau and Angola. The discussion focuses on several works by Ângela Ferreira, but attention will also be paid to precursors in imaging the Revolution, such as Ana Hatherly, and to a younger generation of artists such as Filipa César, Kiluanji Kia Henda and Daniel Barroca.

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Esta tese de doutoramento tem como campo de estudo o grafismo e a ilustração produzidos em Portugal durante os anos 40 do século XX. Ela foca a sua análise em quatro áreas de investigação: a) publicidade; b) grafismo e ilustração de jornais, revistas e livros; c) grafismo editorial produzido pelo Secretariado da Propaganda Nacional; d) grafismo de algumas publicações editadas por ocasião das exposições de Paris (1937), Nova Iorque e São Francisco (1939), e a Exposição do Mundo Português (1940). Através da pesquisa de fontes primárias – jornais, revistas, livros, anúncios, cartazes, material publicitário vário – em conjução com textos e artigos da época – procurámos fazer uma História do Design Gráfico em Portugal que tivesse em consideração não só a estética do material gráfico criado mas também a conjuntura histórica, económica, sociológica e ideológica em que esse material apareceu. Comparámos o grafismo realizado para as instituições públicas e aquele feito para as empresas privadas para concluir que há pontos de contacto entre os dois não só por os artistas serem quase sempre os mesmos mas também porque o mesmo discurso ideológico permeava tanto a propaganda do Estado Novo quanto a produção comercial ainda que houvesse a resistência de outras propostas estéticas e imaginários, como o surrealismo e o neo-realismo. António Ferro, director do Secretariado da Propaganda Nacional, soube aproveitar o talento de um núcleo de artistas para a criação de uma identidade visual para Portugal, uma identidade que sintetizasse elementos da arte popular com um enquadramento moderno. Através de múltiplas actividades essa identidade foi sendo desenvolvida e replicada mas é nas oportunidades de trabalho e experimentação dadas aos artistas modernistas portugueses que reside o verdadeiro legado de António Ferro para o Design Gráfico português.

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Chesney’s: Growing Through Product Expansion The purpose of this work project is to have a better understanding about how to proceed when a company is challenged by new options to grow and thrive. It aims to decode the next direction of Chesney’s Ltd, a United Kingdom leading company in luxurious replicas of antique fireplaces, wood burning stoves and other architectural pieces. The work project relies on the concepts of strategy, innovation and design thinking in order to encourage dynamic activities within the company. Chesney’s continuously tries to improve and innovate and this work project will assess whether the possible options have strategic fit with the purpose of the company and consequently, create an introduction plan for the opportunity that shows higher probabilities of becoming successful.

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Traditional consumer decision-making models have long used quantitative research to address a link between emotional and rational behavior. However, little qualitative research has been conducted in the area of online shopping as an end-to-end experience. This study aims to provide a detailed phenomenological account of consumers’ online shopping experience and extend Mckinsey & Companys’s consumer decision journey model from an emotional perspective. Six semi-structured interviews and a focus group of nine people are analyzed using Interpretive Phenomenology Analysis and five superordinate themes emerged from the results: emotional experience, empathy and encouragement, in relation to brand preference, emotional encounters in relation to consumer satisfaction and emotional exchange and relationship with a company or brand. A model interrelating these themes is then introduced to visually represent the emotional essence of a large online purchase. This study promises to be applicable as a descriptive, and perhaps, better predictive report for understanding the complex consumer decision-making process as it relates to online consumer behavior. Future research topics are also identified.

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This thesis applied real options analysis to the valuation of an offshore oil exploration project, taking into consideration the several options typically faced by the management team of these projects. The real options process is developed under technical and price uncertainties, where it is considered that the mean reversion stochastic process is more adequate to describe the movement of oil price throught time. The valuation is realized to two case scenarios, being the first a simplified approach to develop the intuition of the used concepts, and the later a more complete cases that is resolved using both the binomial and trinomial processes to describe oil price movement. Real options methodology demonstrated to be capable of assessing and valuing the projects options, and of overcoming common capital budgeting methodologies flexibility limitation. The added value of the application of real options is evident, but so is the method's increased complexity, which adversely influence its widespread implementation.