66 resultados para Virtual Power Producer (VPP)


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Extended and networked enterprises distribute the design of products, planning of the production process, and manufacturing regionally if not globally. Employees are therefore confronted with collaborative work over remote sites. A cost effective collaboration depends highly on the organization maintaining a common understanding for this kind of work and a suitable support with information and communication technology. The usual face to face work is going to be replaced at least partly if not totally by computer mediated collaboration. Creating and maintaining virtual teams is a challenge to work conditions as well as technology. New developments on cost-effective connections are providing not only vision and auditory perception but also haptic perception. Research results for improving remote collaboration are presented. Individual, social and cultural aspects are considered as new requirements on the employees of networked and extended enterprises.

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The paper will present the central discourse of the knowledge-based society. Already in the 1960s the debate of the industrial society already raised the question whether there can be considered a paradigm shift towards a knowledge-based society. Some prominent authors already foreseen ‘knowledge’ as the main indicator in order to displace ‘labour’ and ‘capital’ as the main driving forces of the capitalistic development. Today on the political level and also in many scientific disciplines the assumption that we are already living in a knowledge-based society seems obvious. Although we still do not have a theory of the knowledge-based society and there still exist a methodological gap about the empirical indicators, the vision of a knowledge-based society determines at least the perception of the Western societies. In a first step the author will pinpoint the assumptions about the knowledge-based society on three levels: on the societal, on the organisational and on the individual level. These assumptions are relied on the following topics: a) The role of the information and communication technologies; b) The dynamic development of globalisation as an ‘evolutionary’ process; c) The increasing importance of knowledge management within organisations; d) The changing role of the state within the economic processes. Not only the differentiation between the levels but also the revision of the assumptions of a knowledge-based society will show that the ‘topics raised in the debates’ cannot be considered as the results of a profound societal paradigm shift. However what seems very impressive is the normative and virtual shift towards a concept of modernity, which strongly focuses on the role of technology as a driving force as well as on the global economic markets, which has to be accepted. Therefore – according to the official debate - the successful adaptation of these processes seems the only way to meet the knowledge-based society. Analysing the societal changes on the three levels, the label ‘knowledge-based society’ can be seen critically. Therefore the main question of Theodor W. Adorno during the 16th Congress of Sociology in 1968 did not loose its actuality. Facing the societal changes he asked whether we are still living in the industrial society or already in a post-industrial state. Thinking about the knowledge-based society according to these two options, this exercise would enrich the whole debate in terms of social inequality, political, economic exclusion processes and at least the power relationship between social groups.

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The virtual enterprise paradigm seems a fit response to face market instability and the volatile nature of business opportunities increasing enterprise’s interest in similar forms of networked organisations. The dynamic environment of a virtual enterprise requires that partners in the consortium own reconfigurable shop floors. This paper presents new approaches to shop floor control that meet the requirements of the new industrial paradigms and argues on work re-organization at shop floor level.

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Of all of the sources of renewable energies available one can argue that the most abundant and accessible are solar power, radiation, and the energy of the tides (70 % of the earth surface is covered by water). The tidal wave energy hasn’t seen a widespread distribution yet, mainly due to the lack of interest of the governments, most of the coastal areas of the world are exclusive responsibility of the governments, thus not easily open for private venture. Considering solar power, there exist two main fields of application, land based systems and space based systems. The former systems are still in a very embryonic phase, with Japan being the lead researcher in the field, with an experimental satellite-power station to be launched before 2010. Land based systems, on the other hand, are well studied, with major research and application programs in all known forms of solar power production. Given a minimum value of incident radiation, and applying the appropriate system, (i.e. power plant type), for any given area the solar power becomes an income-producing industry.

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Dissertação apresentada na Faculdade de Ciências e Tecnologia da Universidade Nova de Lisboa para obtenção do Grau de Mestre em Ensino da Matemática

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Dissertation submitted in partial fulfilment of the requirements for the Degree of Master of Science in Geospatial Technologies

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IEEE International Symposium on Circuits and Systems, MAY 25-28, 2003, Bangkok, Thailand. (ISI Web of Science)

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IEEE International Symposium on Circuits and Systems, pp. 220 – 223, Seattle, EUA

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Dissertação apresentada como requisito parcial para obtenção do grau de Mestre em Estatística e Gestão de Informação

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IEEE International Symposium on Circuits and Systems, pp. 2258 – 2261, Seattle, EUA

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15th IEEE International Conference on Electronics, Circuits and Systems, Malta

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This paper appears in International Journal of Projectics. Vol 4(1), pp. 39-49

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As alterações sociais, culturais, tecnológicas ou puramente virtuais a que se assiste são indiscutíveis e, porventura, irreversíveis. O ritmo da evolução tecnológica não permite pausas. A crescente densidade das redes e a velocidade dos fluxos de informação fazem aumentar a complexidade da análise, contrastando com uma diminuição dos tempos de resposta. Observa-se uma dinâmica cada vez mais acentuada no processo de transição entre a informação e o conhecimento, acelerando os inputs que influenciam ou dominam as práticas sociais, políticas e simbólicas da vida. Este artigo analisa conceitos como “informação” e “conhecimento” e outros, mais geográficos, como “lugar” e “espaço”; e de que forma pode a sua dinâmica influenciar o território, que deixa de ser (apenas) real para passar a ser, também, virtual. A Sociedade do Conhecimento surge a partir da Sociedade da Informação, num contexto evolucional da cadeia de valor “dado-informação-conhecimento-sabedoria” e onde o elevado potencial tecnológico extravasa as noções tradicionais da Geografia. Para ajudar a compreender as mutações observadas no território, explicando as suas causas e consequências surge a Geografia da Sociedade do Conhecimento, um ramo da Geografia vocacionado para a análise do desenvolvimento sócio-económico da sociedade moderna.

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A Geografia tem a ver com o lugar, com a localização, com a sociedade, com o ambiente, com o espaço e com a região. Uma vez que no ciberespaço algumas destas variáveis são difíceis de definir, o campo de pesquisa da geografia virtual terá que ser aprofundado,. Este novo domínio da análise geográfica apresenta-se como uma forma de percepcionar a representação do(s) espaço(s) físico(s) no espaço virtual da Internet. Este artigo pretende mostrar um exemplo de um ‘interface’ de cartografia digital, disponível on-line, que pelas suas características inovadoras representa ‘o estado da arte’ na análise dos espaços reais ou geográficos, no espaço virtual da Internet. A sua escolha prende-se com o facto desta ferramenta utilizar conceitos e fundamentos da Geografia, aos quais foram aplicadas as modernas tecnologias de programação para ambientes da www, como as linguagens VRML, XML, Java e Flash.

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Dissertação apresentada para obtenção do Grau de Doutor em Engenharia Física - Física Aplicada pela Universidade Nova de Lisboa, Faculdade de Ciências e Tecnologia