9 resultados para song syntax

em Instituto Politécnico do Porto, Portugal


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In this article I will analyse anaphoric references in German texts and their transaltion into Portuguese. I will take as main corpus Heinrich Böll's novel Haus ohne Hüter and its translation into Portuguese by Jorge Rosa with the title Casa Indefesa. I will concentrate on the use of personal pronouns and possessives in references to both people and objects in source text and target text and I will present patterns of symmetries and asymmetries. I will claim that asymmetries in the translation of such anaphoric references can be accounted for mainly by differences in the pronominal systems and verbal systems of both languages and by differences in the way each language marks theme/topic continuity/discontinuity in discourse. Issues related to style and the translation of anaphors will also be addressed. I will finally raise some questions related to ambiguous references which can not be solved within the scope of syntax or semantics, thus requiring pragmatic interpretation based on cultural knowledge/world knowledge.

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This document is a survey in the research area of User Modeling (UM) for the specific field of Adaptive Learning. The aims of this document are: To define what it is a User Model; To present existing and well known User Models; To analyze the existent standards related with UM; To compare existing systems. In the scientific area of User Modeling (UM), numerous research and developed systems already seem to promise good results, but some experimentation and implementation are still necessary to conclude about the utility of the UM. That is, the experimentation and implementation of these systems are still very scarce to determine the utility of some of the referred applications. At present, the Student Modeling research goes in the direction to make possible reuse a student model in different systems. The standards are more and more relevant for this effect, allowing systems communicate and to share data, components and structures, at syntax and semantic level, even if most of them still only allow syntax integration.

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In beacon-enabled mode, IEEE 802.15.4 is ruled by the slotted CSMA/CA Medium Access Control (MAC) protocol. The standard slotted CSMA/CA mechanism does not provide any means of differentiated services to improve the quality of service for timecritical events (such as alarms, time slot reservation, PAN management messages etc.). In this paper, we present and discuss practical service differentiation mechanisms to improve the performance of slotted CSMA/CA for time-critical events, with only minor add-ons to the protocol. The contribution of our proposal is more practical than theoretical since our initial requirement is to leave the original algorithm of the slotted CSMA/CA unchanged, but rather tuning its parameters adequately according to the criticality of the messages. We present a simulation study based on an accurate model of the IEEE 802.15.4 MAC protocol, to evaluate the differentiated service strategies. Four scenarios with different settings of the slotted CSMA/CA parameters are defined. Each scenario is evaluated for FIFO and Priority Queuing. The impact of the hiddennode problem is also analyzed, and a solution to mitigate it is proposed.

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The IEEE 802.15.4 has been adopted as a communication protocol standard for Low-Rate Wireless Private Area Networks (LRWPANs). While it appears as a promising candidate solution for Wireless Sensor Networks (WSNs), its adequacy must be carefully evaluated. In this paper, we analyze the performance limits of the slotted CSMA/CA medium access control (MAC) mechanism in the beacon-enabled mode for broadcast transmissions in WSNs. The motivation for evaluating the beacon-enabled mode is due to its flexibility and potential for WSN applications as compared to the non-beacon enabled mode. Our analysis is based on an accurate simulation model of the slotted CSMA/CA mechanism on top of a realistic physical layer, with respect to the IEEE 802.15.4 standard specification. The performance of the slotted CSMA/CA is evaluated and analyzed for different network settings to understand the impact of the protocol attributes (superframe order, beacon order and backoff exponent), the number of nodes and the data frame size on the network performance, namely in terms of throughput (S), average delay (D) and probability of success (Ps). We also analytically evaluate the impact of the slotted CSMA/CA overheads on the saturation throughput. We introduce the concept of utility (U) as a combination of two or more metrics, to determine the best offered load range for an optimal behavior of the network. We show that the optimal network performance using slotted CSMA/CA occurs in the range of 35% to 60% with respect to an utility function proportional to the network throughput (S) divided by the average delay (D).

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Within the pedagogical community, Serious Games have arisen as a viable alternative to traditional course-based learning materials. Until now, they have been based strictly on software solutions. Meanwhile, research into Remote Laboratories has shown that they are a viable, low-cost solution for experimentation in an engineering context, providing uninterrupted access, low-maintenance requirements, and a heightened sense of reality when compared to simulations. This paper will propose a solution where both approaches are combined to deliver a Remote Laboratory-based Serious Game for use in engineering and school education. The platform for this system is the WebLab-Deusto Framework, already well-tested within the remote laboratory context, and based on open standards. The laboratory allows users to control a mobile robot in a labyrinth environment and take part in an interactive game where they must locate and correctly answer several questions, the subject of which can be adapted to educators' needs. It also integrates the Google Blockly graphical programming language, allowing students to learn basic programming and logic principles without needing to understand complex syntax.

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XML Schema is one of the most used specifications for defining types of XML documents. It provides an extensive set of primitive data types, ways to extend and reuse definitions and an XML syntax that simplifies automatic manipulation. However, many features that make XML Schema Definitions (XSD) so interesting also make them rather cumbersome to read. Several tools to visualize and browse schema definitions have been proposed to cope with this issue. The novel approach proposed in this paper is to base XSD visualization and navigation on the XML document itself, using solely the web browser, without requiring a pre-processing step or an intermediate representation. We present the design and implementation of a web-based XML Schema browser called schem@Doc that operates over the XSD file itself. With this approach, XSD visualization is synchronized with the source file and always reflects its current state. This tool fits well in the schema development process and is easy to integrate in web repositories containing large numbers of XSD files.

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The content of a Learning Object is frequently characterized by metadata from several standards, such as LOM, SCORM and QTI. Specialized domains require new application profiles that further complicate the task of editing the metadata of learning object since their data models are not supported by existing authoring tools. To cope with this problem we designed a metadata editor supporting multiple metadata languages, each with its own data model. It is assumed that the supported languages have an XML binding and we use RDF to create a common metadata representation, independent from the syntax of each metadata languages. The combined data model supported by the editor is defined as an ontology. Thus, the process of extending the editor to support a new metadata language is twofold: firstly, the conversion from the XML binding of the metadata language to RDF and vice-versa; secondly, the extension of the ontology to cover the new metadata model. In this paper we describe the general architecture of the editor, we explain how a typical metadata language for learning objects is represented as an ontology, and how this formalization captures all the data required to generate the graphical user interface of the editor.

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A composição musical é um tema de muito interesse para a computação evolucionária dentro da área da inteligência artificial. É uma área que tem sofrido vários desenvolvimentos ao longo dos últimos anos pois o interesse em que hajam computadores que façam obras musicais é deveras aliciante. Este trabalho tem por objectivo realizar mais um passo nesse sentido. Assim, foi desenvolvida uma aplicação informática que realiza composições musicais de dois géneros distintos: Músicas Infantis e Músicas Blues. A aplicação foi implementada com recurso aos Algoritmos Genéticos, que são os algoritmos evolucionários mais populares da área da computação evolucionária. O trabalho foi estruturado em duas fases de desenvolvimento. Na primeira fase, realizou-se um levantamento estatístico sobre as características específicas de cada um dos géneros musicais. Analisaram-se quinze músicas de cada género musical, com o intuito de se chegar a uma proporção do uso que cada nota tem em cada um dos casos. Na segunda fase, desenvolveu-se o software que compõe as músicas com implementação de um algoritmo genético. Além disso, foi também desenvolvida uma interface gráfica que permite ao utilizador a escolha do género musical que pretende compor. O algoritmo genético começa por gerar uma população inicial de potenciais soluções de acordo com a escolha do utilizador, realizando, de seguida, o ciclo que caracteriza o algoritmo genético. A população inicial é constituída por soluções que seguem as regras que foram implementadas de acordo com os dados recolhidos ao longo da primeira fase. Foi também implementada uma interface de avaliação, através da qual, o utilizador pode ouvir cada uma das músicas para posterior avaliação em termos de fitness. O estado de evolução do algoritmo é apresentado, numa segunda interface, a qual facilita a clareza e justiça na avaliação ao longo de todo o processo. Esta última apresenta informação sobre a média das fitness da geração anterior e actual, sendo assim possível ter uma noção da evolução do algoritmo, no sentido de se obterem resultados satisfatórios no que diz respeito às composições musicais.

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A BAMoL (Business Application Modeling Language) é uma linguagem de domínio específico utilizada para o desenvolvimento de soluções para a plataforma myMIS, no âmbito dos sistemas de informação para a gestão. Esta linguagem carecia de dois aspetos, nomeadamente a sua formalização e a existência de mecanismos de validação sintática das soluções desenvolvidas. Estes problemas identificados tornam impossível a validação sintática das soluções desenvolvidas utilizando esta linguagem, aumentando assim a probabilidade de existência de erros, podendo fazer com que as mesmas sejam mais ineficientes e podendo até trazer um aumento de custos de manutenção da plataforma. De forma a resolver os problemas enunciados, foi realizada, para o primeiro, uma descrição textual de todos os constituintes da linguagem e criada uma gramática representativa da mesma, em que constam todos os seus elementos e regras. No caso do segundo problema, a sua resolução passou pela criação de uma ferramenta que utiliza a gramática criada e que permite validar sintaticamente e encontrar as falhas das soluções desenvolvidas. Desta forma, passa a ser possível detetar os erros existentes nas soluções, permitindo assim à equipa de desenvolvimento ter maior controlo sobre as mesmas, podendo torná-las mais corretas, na perspetiva das regras da linguagem.