3 resultados para Romance languages

em Instituto Politécnico do Porto, Portugal


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Pretende-se, neste estudo, analisar o pensamento historiográfico de Alexandre Herculano, a partir dos paratextos com que o escritor enriqueceu a sua obra de ficção. Com esta análise pretende-se mostrar como o historiador Alexandre Herculano pensava a história, como sentia as limitações impostas pelo paradigma científico que, na sua época, dominava ou pretendia dominar todas as áreas do saber, e como se viu forçado a recorrer ao romance histórico para, juntando-o à história, produzir a síntese do homem global que perseguia.

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Partindo do conceito de romance etnográfico utilizado no âmbito dos Estudos Literários e também Antropológicos, analisamos o romance histórico City of Broken Promises (1967), de Austin Coates, bem como a forma como a narrativa recorre a um variado número de temáticas antropológicas e estratégias literárias para representar os espaços e a vivência quotidiana das diversas comunidades (inglesa, portuguesa e chinesa) da Macau setecentista.

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It is widely accepted that solving programming exercises is fundamental to learn how to program. Nevertheless, solving exercises is only effective if students receive an assessment on their work. An exercise solved wrong will consolidate a false belief, and without feedback many students will not be able to overcome their difficulties. However, creating, managing and accessing a large number of exercises, covering all the points in the curricula of a programming course, in classes with large number of students, can be a daunting task without the appropriated tools working in unison. This involves a diversity of tools, from the environments where programs are coded, to automatic program evaluators providing feedback on the attempts of students, passing through the authoring, management and sequencing of programming exercises as learning objects. We believe that the integration of these tools will have a great impact in acquiring programming skills. Our research objective is to manage and coordinate a network of eLearning systems where students can solve computer programming exercises. Networks of this kind include systems such as learning management systems (LMS), evaluation engines (EE), learning objects repositories (LOR) and exercise resolution environments (ERE). Our strategy to achieve the interoperability among these tools is based on a shared definition of programming exercise as a Learning Object (LO).