18 resultados para Pedagogical objectives

em Instituto Politécnico do Porto, Portugal


Relevância:

60.00% 60.00%

Publicador:

Resumo:

Mestrado em Ensino Precoce do Inglês

Relevância:

20.00% 20.00%

Publicador:

Resumo:

Project LIHE: the Portuguese Case. ESREA Fourth Access Network Conference – “Equity, Access and Participation: Research, Policy and Practice”. Edinburgh (Scotland), 11 – 13 December, 2003.

Relevância:

20.00% 20.00%

Publicador:

Resumo:

The aim of this article is to present a Project in the Oporto’s Institute of Accounting and Administration, which pretends to contribute for a change in the way of teaching and learning Mathematics. One of the main objectives of this project is to innovate the teaching and learning processes, exploring technologies as a pedagogical resource and to induce higher motivation to students, improve the rate of success and make available to students a set of materials adapted to their needs. This concern is justified due to the fact that students have a weak preparation, without consolidated basis. Since the year 2007/2008 the courses were adjusted to the Bologna process, which requires several changes in teacher’s and student’s roles, methodologies and assessment. The number of weekly classes has been reduced, so it was necessary to develop new strategies and methodologies to support the student. With the implementation of the Bologna Process in the Accounting degree, we felt a great need to provide other types of activities to students. To complement our theoretical and practical classes we have developed a project called MatActiva based on the Moodle platform offered by PAOL - Projecto de Apoio On-Line (Online Support Project). Moodle allows us to use the language TEX to create materials that use mathematical symbols. Using this functionality, we created a set of easy to use interactive resources. In MatActiva project, the students have access to a variety of different materials. We have followed a strategy that makes the project compatible with the theoretical and practical subjects/classes, complementing them. To do so, we created some resources, for instance multiple-choice tests, which are the most accessed by the students. These tests can be realized and corrected on-line and for each wrong answer there is a feedback with the resolution. We can find other types of resources: diagnostic tests, theoretical notes. There are not only the pre-requirements for subjects mathematics, but also materials to help students follow up the programs. We also developed several lessons. This activity consists of a number of pages, where each page has contents and leads to other pages, based on the student's progress. The teacher creates the choices and determines the next page that the student will see, based upon their knowledge. There is also an area of doubts, where the students can place all the mathematical doubts they have, and a teacher gives the answers or clues to help them in their work. MatActiva also offers an area where we can find some humour, curiosities, contests and games including mathematical contents to test the math skills, as well as links to pages about mathematical contents that could be useful for the study. Since ISCAP receives ERASMUS students and some of them attend mathematics, we developed some materials in English, so they can also use MatActiva. The main objectives of our project are not only to bring success in the subjects of mathematics, but also to motivate the students, encourage them to overcome theirs difficulties through an auto-study giving them more confidence and improve their relationship with the mathematics as well as the communication between students and teachers and among students.

Relevância:

20.00% 20.00%

Publicador:

Resumo:

Ao longo das últimas duas décadas, as intervenções de Arte-Terapia baseada nas actividades criativas de Pintura têm sido implementadas em várias instituições e com variados objectivos e fins terapêuticos, diferindo nas suas abordagens (antroposófica, arte-pedagógica e apenas baseada na arte) e nos seus métodos e materiais aplicados. Constatamos que o recurso a actividades criativas, como a Pintura, provocam efeitos positivos nos indivíduos levando-os a resolver problemas e a reduzir ansiedades, melhorando a sua qualidade de vida. Deste modo é objectivo deste estudo pré-experimental efectuar uma análise das propriedades psicofisiológicas da Pintura como actividade criativa remediativa das manifestações de ansiedade em adultos, sem diagnóstico de perturbação ansiosa. De encontro a esse objectivo, perante uma amostra constituída por 7 indivíduos com níveis de ansiedade elevados, desenvolvemos um processo terapêutico, em que foram realizadas dez sessões de pintura, com a periodicidade de duas vezes por semana tendo cada sessão a duração de 45 min. Antes e depois da intervenção pela pintura, foi administrado o inventário para Avaliação do Traço da Ansiedade (STAY-Y), e durante essas sessões foram registadas as manifestações psicofisiológicas da ansiedade, mais especificamente a actividade electrodérmica da pele (EDA) e a frequência cardíaca. (FC), sendo efectuada a sua análise. Na sequência da análise dos dados obtidos nos dois instrumentos aplicados, verificamos que em relação aos marcadores psicofisiológicos EDA e FC não obtivemos diferenças estatísticas significativas para comprovar que de facto existe uma relação entre estes marcadores e a redução da ansiedade. Em relação ao STAY-Y referente à ansiedade traço, aplicado antes e depois das sessões de pintura, verificamos uma diminuição do score, o que evidência a ocorrência de uma diminuição da ansiedade traço nos indivíduos alvo do nosso estudo. Significa isto que apesar de existir uma variância nos resultados obtidos através das duas abordagens, é provavel que a pintura, enquanto actividade terapêutica, reduza o traço de ansiedade em indivíduos normais, com níveis de ansiedade elevados e sem manifestações de ansiedade diagnosticada.

Relevância:

20.00% 20.00%

Publicador:

Resumo:

Serious games are starting to attain a higher role as tools for learning in various contexts, but in particular in areas such as education and training. Due to its characteristics, such as rules, behavior simulation and feedback to the player's actions, serious games provide a favorable learning environment where errors can occur without real life penalty and students get instant feedback from challenges. These challenges are in accordance with the intended objectives and will self-adapt and repeat according to the student’s difficulty level. Through motivating and engaging environments, which serve as base for problem solving and simulation of different situations and contexts, serious games have a great potential to aid players developing professional skills. But, how do we certify the acquired knowledge and skills? With this work we intend to propose a methodology to establish a relationship between the game mechanics of serious games and an array of competences for certification, evaluating the applicability of various aspects in the design and development of games such as the user interfaces and the gameplay, obtaining learning outcomes within the game itself. Through the definition of game mechanics combined with the necessary pedagogical elements, the game will ensure the certification. This paper will present a matrix of generic skills, based on the European Framework of Qualifications, and the definition of the game mechanics necessary for certification on tour guide training context. The certification matrix has as reference axes: skills, knowledge and competencies, which describe what the students should learn, understand and be able to do after they complete the learning process. The guides-interpreters welcome and accompany tourists on trips and visits to places of tourist interest and cultural heritage such as museums, palaces and national monuments, where they provide various information. Tour guide certification requirements include skills and specific knowledge about foreign languages and in the areas of History, Ethnology, Politics, Religion, Geography and Art of the territory where it is inserted. These skills are communication, interpersonal relationships, motivation, organization and management. This certification process aims to validate the skills to plan and conduct guided tours on the territory, demonstrate knowledge appropriate to the context and finally match a good group leader. After defining which competences are to be certified, the next step is to delineate the expected learning outcomes, as well as identify the game mechanics associated with it. The game mechanics, as methods invoked by agents for interaction with the game world, in combination with game elements/objects allows multiple paths through which to explore the game environment and its educational process. Mechanics as achievements, appointments, progression, reward schedules or status, describe how game can be designed to affect players in unprecedented ways. In order for the game to be able to certify tour guides, the design of the training game will incorporate a set of theoretical and practical tasks to acquire skills and knowledge of various transversal themes. For this end, patterns of skills and abilities in acquiring different knowledge will be identified.

Relevância:

20.00% 20.00%

Publicador:

Resumo:

Mestrado em Educação Pré-Escolar

Relevância:

20.00% 20.00%

Publicador:

Resumo:

Mestrado em Educação Pré-Escolar

Relevância:

20.00% 20.00%

Publicador:

Resumo:

The ultimate goal of this research plan is to improve the learning experience of students through the combination of pedagogical eLearning services. Service oriented architectures are already being used in eLearning but in this work the focus is on services of pedagogical value, rather then on generic services adapted from other business systems. This approach to the architecture of eLearning platforms raises challenges addressed by this work, namely: conceptual modeling of the pedagogical eLearning services domain; interoperability and coordination of pedagogical eLearning service; conversion of existing eLearning systems to pedagogical services; adaptation of eLearning services to individual learners. An improved eLearning platform will incorporate learning tools adequate to the domains it covers and will focus on the individual learner that uses it. With this approach we expect to raise the pedagogical value of eLearning platforms.

Relevância:

20.00% 20.00%

Publicador:

Resumo:

O ensino a distância evoluiu muito desde o tempo em que o formando recebia os materiais por correspondência. Já nessa altura os formandos trabalhavam ao seu ritmo e concluíam a formação de acordo com o seu trabalho e agenda pessoal. Hoje, apesar dos cursos por correspondência ainda existirem, estão rapidamente a ser substituídos pela formação a distância. E este sucesso da educação a distância tem levado ao surgimento de ofertas diferentes e novos modelos de negócio. Existem diversas soluções de organização dos cursos a distância. O formato depende essencialmente dos objectivos do curso. A escolha do tipo de solução para a oferta a distância depende, também, dos objectivos e experiência da instituição. Nesta comunicação propomo-nos apresentar o caso do ISCAP, a evolução da oferta formativa a distância nesta escola, os tipos de oferta actuais e algumas preocupações para o futuro. Pretende-se, ainda levantar algumas questões que necessitam de estudo e resposta, apontando caminhos para investigação futura.

Relevância:

20.00% 20.00%

Publicador:

Resumo:

TICEduca. III Congresso Internacional TIC e Educação. 14 a 16 Novembro, Lisboa

Relevância:

20.00% 20.00%

Publicador:

Resumo:

The choice of an information systems is a critical factor of success in an organization's performance, since, by involving multiple decision-makers, with often conflicting objectives, several alternatives with aggressive marketing, makes it particularly complex by the scope of a consensus. The main objective of this work is to make the analysis and selection of a information system to support the school management, pedagogical and administrative components, using a multicriteria decision aid system – MMASSITI – Multicriteria Method- ology to Support the Selection of Information Systems/Information Technologies – integrates a multicriteria model that seeks to provide a systematic approach in the process of choice of Information Systems, able to produce sustained recommendations concerning the decision scope. Its application to a case study has identi- fied the relevant factors in the selection process of school educational and management information system and get a solution that allows the decision maker’ to compare the quality of the various alternatives.

Relevância:

20.00% 20.00%

Publicador:

Resumo:

Measuring the quality of a b-learning environment is critical to determine the success of a b-learning course. Several initiatives have been recently conducted on benchmarking and quality in e-learning. Despite these efforts in defining and examining quality issues concerning online courses, a defining instrument to evaluate quality is one of the key challenges for blended learning, since it incorporates both traditional and online instruction methods. For this paper, six frameworks for quality assessment of technological enhanced learning were examined and compared regarding similarities and differences. These frameworks aim at the same global objective: the quality of e-learning environment/products. They present different perspectives but also many common issues. Some of them are more specific and related to the course and other are more global and related to institutional aspects. In this work we collected and arrange all the quality criteria identified in order to get a more complete framework and determine if it fits our b-learning environment. We also included elements related to our own b-learning research and experience, acquired during more than 10 years of experience. As a result we have create a new quality reference with a set of dimensions and criteria that should be taken into account when you are analyzing, designing, developing, implementing and evaluating a b-learning environment. Besides these perspectives on what to do when you are developing a b-learning environment we have also included pedagogical issues in order to give directions on how to do it to reach the success of the learning. The information, concepts and procedures here presented give support to teachers and instructors, which intend to validate the quality of their blended learning courses.

Relevância:

20.00% 20.00%

Publicador:

Resumo:

O presente documento, intitulado Relatório de Estágio de Qualificação Profissional, constitui uma reflexão crítica, em relação à experiência vivenciada nos contextos educativos de Educação Pré-Escolar e Ensino do 1. Ciclo do Ensino Básico, no âmbito da unidade curricular de Prática Pedagógica Supervisionada. Este relatório resulta de um quadro teórico conceptual rigoroso, visando o alcance dos objetivos delineados no programa da unidade curricular supramencionada, assim como o desenvolvimento de competência e de saberes, designadamente do perfil específico de desempenho do professor de 1.º Ciclo do Ensino Básico e do Educador de Infância. A ação pedagógica desenvolvida pela formanda, nos centros educativos, foi pautada pela metodologia de investigação-ação, que deve ser a base da prática de qualquer educador/professor na medida em que figurou-se improrrogável a ocorrência de momentos de observação intencional, de planificação e de intervenção no terreno, de reflexão crítica e sistemática, visível nas narrativas individuais e colaborativas, de avaliação individualizada dos alunos, estimulando diferentes momentos de diferenciação pedagógica, bem como de adequação da ação aos contextos educativos, levando a uma presente reflexão crítica sistemática. A pesquisa constituiu, também, uma referência eloquente para encontrar soluções eficazes aos desafios quotidianos. Importa, ainda salvaguardar que a referida, para além de sustentar o desenvolvimento da ação educativa, alicerçou o processo construtivista de crescimento pessoal e profissional da formanda, que assumiu uma atitude indagadora, crítica e reflexiva. De relevar o trabalho colaborativo em díade pela mais-valia neste processo de formação, uma vez que potenciou a partilha de saberes, de experiências, e reflexões importantes para o aperfeiçoamento da prática pedagógica. Assim, este relatório espelha o processo dinâmico de formação contribuindo para a construção da identidade profissional da futura educadora e professora.

Relevância:

20.00% 20.00%

Publicador:

Resumo:

An overwhelming problem in Math Curriculums in Higher Education Institutions (HEI), we are daily facing in the last decade, is the substantial differences in Math background of our students. When you try to transmit, engage and teach subjects/contents that your “audience” is unable to respond to and/or even understand what we are trying to convey, it is somehow frustrating. In this sense, the Math projects and other didactic strategies, developed through Learning Management System Moodle, which include an array of activities that combine higher order thinking skills with math subjects and technology, for students of HE, appear as remedial but important, proactive and innovative measures in order to face and try to overcome these considerable problems. In this paper we will present some of these strategies, developed in some organic units of the Polytechnic Institute of Porto (IPP). But, how “fruitful” are the endless number of hours teachers spent in developing and implementing these platforms? Do students react to them as we would expect? Do they embrace this opportunity to overcome their difficulties? How do they use/interact individually with LMS platforms? Can this environment that provides the teacher with many interesting tools to improve the teaching – learning process, encourages students to reinforce their abilities and knowledge? In what way do they use each available material – videos, interactive tasks, texts, among others? What is the best way to assess student’s performance in these online learning environments? Learning Analytics tools provides us a huge amount of data, but how can we extract “good” and helpful information from them? These and many other questions still remain unanswered but we look forward to get some help in, at least, “get some drafts” for them because we feel that this “learning analysis”, that tackles the path from the objectives to the actual results, is perhaps the only way we have to move forward in the “best” learning and teaching direction.