70 resultados para Design problems


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This paper describes the application of Design State Exploration techniques in the development of a remote lab for projectile motion experiments. The application was enabled by the existence of two independent teams: one composed of a series of internships that started first and another with two grantees that started a few months later. The paper presents evidence on how this approach provided gains in the development process conducted by the second team that benefited from design state exploration studies performed by the first team. This particular aspect is highlighted in relation to the work already presented in the 10th Remote Engineering and Virtual Instrumentation (REV) conference.

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System of systems involves several secondary systems working together with its creation gathering the knowledge of several distinct disciplines and teams, each one with their own background and methods, leading to a difficult communication between them. SysML, a language originated from UML, enables that communication, without background interference, with the use of a rich notation for systems design. This paper analyzes its use through the experience gained in the design of a chemical system with SysML.

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Remote Laboratories or WebLabs constitute a first-order didactic resource in engineering faculties. However, in many cases, they lack a proper software design, both in the client and server side, which degrades their quality and academic usefulness. This paper presents the main characteristics of a Remote Laboratory, analyzes the software technologies to implement the client and server sides in a WebLab, and correlates these technologies with the characteristics to facilitate the selection of a technology to implement a WebLab. The results obtained suggest the adoption of a Service Oriented Laboratory Architecture-based approach for the design of future Remote Laboratories so that client-agnostic Remote Laboratories and Remote Laboratory composition are enabled. The experience with the real Remote Laboratory, WebLab-Deusto, is also presented.

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Swarm Intelligence (SI) is the property of a system whereby the collective behaviors of (unsophisticated) agents interacting locally with their environment cause coherent functional global patterns to emerge. Particle swarm optimization (PSO) is a form of SI, and a population-based search algorithm that is initialized with a population of random solutions, called particles. These particles are flying through hyperspace and have two essential reasoning capabilities: their memory of their own best position and knowledge of the swarm's best position. In a PSO scheme each particle flies through the search space with a velocity that is adjusted dynamically according with its historical behavior. Therefore, the particles have a tendency to fly towards the best search area along the search process. This work proposes a PSO based algorithm for logic circuit synthesis. The results show the statistical characteristics of this algorithm with respect to number of generations required to achieve the solutions. It is also presented a comparison with other two Evolutionary Algorithms, namely Genetic and Memetic Algorithms.

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This paper analyses the performance of a genetic algorithm (GA) in the synthesis of digital circuits using two novel approaches. The first concept consists in improving the static fitness function by including a discontinuity evaluation. The measure of variability in the error of the Boolean table has similarities with the function continuity issue in classical calculus. The second concept extends the static fitness by introducing a fractional-order dynamical evaluation.

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Nos últimos anos, o avanço da tecnologia e a miniaturização de diversos componentes de electrónica associados a novos conceitos têm permitido nascer novas ideias e projectos, que até há alguns anos não passariam de ficção científica. Talvez o exemplo mais acabado seja actualmente o smartphone, um pequeno bloco de hardware e software, com capacidade de processamento que ultrapassa várias vezes o dos computadores com uma dúzia de anos. Estas capacidades têm sido utilizadas em comunicações, blocos de notas, agendas e até entretenimento. No entanto, podem ser reutilizadas para ajudar a resolver algumas limitações/constrangimentos da actualidade. Dentro destes destacam-se a gestão de recursos escassos. Com efeito, o consumo de energia eléctrica tem aumentado como consequência directa do desenvolvimento global e aumento do número de aparelhos eléctricos. Uma percentagem significativa de energia eléctrica tem sido produzida através de recursos não-renováveis de energia. No entanto, a dependência energética, associada à subida de preços e a redução das emissões de gases do efeito estufa, estimula o desenvolvimento de novas soluções que permitam lidar com esta situação. O desempenho energético por sua vez depende não só das características da estrutura, mas também do comportamento do utilizador. O desempenho energético dos edifícios é muito importante, uma vez que os respectivos consumos são responsáveis por mais de metade do total da energia produzida. Desta forma, a fim de alcançar um melhor desempenho é importante não só considerar o desempenho de estrutura, mas também monitorizar o comportamento do utilizador. Esta última questão coloca várias limitações, uma vez que depende muito do tipo de utilizador. Um dos conceitos actuais emergentes são as chamadas redes de sensores sem fio. Com esta tecnologia, pequenos módulos podem ser desenvolvidos com muitas possibilidades de conectividade, com elevado poder de processamento e com grande autonomia, sem serem excessivamente caros. Isto proporciona os meios para implementar vários dispositivos em toda a instalação, para recolher uma variedade de dados, sendo posteriormente armazenados num servidor. Os blocos fundamentais da infra-estrutura de sensores do projecto foram concebidos na Evoleo Technologies em simultâneo com o decorrer do estágio. Estes blocos recolhem dados específicos na instalação, e periodicamente enviam para o servidor central os valores recolhidos, onde são armazenados e colocados à disposição do utilizador. Os dados recolhidos podem então ser apresentados ao utilizador, proporcionando um registo de consumo de energia associado a um dado período de tempo. Uma vez que todos os dados são armazenados no servidor, podem ser efectuados estudos para determinar o uso típico, possíveis problemas em aparelhos, a qualidade da energia eléctrica, etc., permitindo determinar onde a energia está a ser eventualmente desperdiçada e fornecendo dados ao utilizador para que este possa proceder a alterações, tendo por base dados recolhidos num dado período. O objectivo principal deste trabalho passa por estabelecer a ligação entre o nível máquina e o nível de utilizador, isto é, uma plataforma de interacção entre dispositivos e administrador da instalação. Fornecer os dados de uma forma fácil e sem necessidade de instalação de software específico em cada dispositivo que se pretenda utilizar para monitorizar foi uma das principais preocupações das fases de concepção do projecto.

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Este trabalho teve como principal objectivo optimizar um equipamento de produção de perfis pultrudidos já existente na empresa ALTO – PERFIS PULTRUDIDOS, Lda. O trabalho surgiu na sequência de um Projecto financiado pelo Programa QREN – Quadro de Referência Estratégico Nacional, determinadas debilidades identificadas no processo de pultrusão, principalmente ao nível da eficiência térmica na fieira e de alguma falta de produtividade devida às diversas operações necessárias à mudança da fieira consoante o tipo de perfil a produzir. Após um levantamento prévio da situação e uma adequada segmentação da máquina nas diferentes partes que a constituem e que contribuem activamente para o processo de produção dos perfis, foi elaborada uma lista de prioridades e foram sendo procuradas as soluções mais adequadas para cada caso, sempre com a participação activa da empresa, com vista à sua implementação final. A metodologia adoptada passou sempre por uma reunião inicial com os representantes da empresa e com os orientadores, efectuando-se a tradicional “tempestade de ideias”. Depois da correspondente maturação, desenvolvimento e aprovação prévia, por parte da empresa, as ideias foram desenvolvidas e até implementadas na sua maioria. O saldo poderá considerar-se extremamente positivo, tanto para a empresa que, ao implementar as soluções, as validou e ganhou competitividade, como para as pessoas envolvidas neste projecto, através da enorme aprendizagem adquirida.

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This paper describes a communication model to integrate repositories of programming problems with other e-Learning software components. The motivation for this work comes from the EduJudge project that aims to connect an existing repository of programming problems to learning management systems. When trying to use the existing repositories of learning objects we realized that they are mainly specialized search engines and lack features for integration with other e-Learning systems. With this model we intend to clarify the main features of a programming problem repository, in order to enable the design and development of software components that use it. The two main points of this model are the definition of programming problems as learning objects and the definition of the core functions exposed by the repository. In both cases, this model follows the existing specifications of the IMS standard and proposes extensions to deal with the special requirements of automatic evaluation and grading of programming exercises. In the definition of programming problems as learning objects we introduced a new schema for meta-data. This schema is used to represent meta-data related to automatic evaluation that cannot be conveniently represented using the standard: the type of automatic evaluation; the requirements of the evaluation engine; or the roles of different assets - tests cases, program solutions, etc. In the definition of the core functions we used two different web services flavours - SOAP and REST - and described each function as an operation for each type of interface. We describe also the data types of the arguments of each operation. These data types consist mainly on learning objects and their identifications, but include also usage reports and queries using XQuery.

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Probability and Statistics—Selected Problems is a unique book for senior undergraduate and graduate students to fast review basic materials in Probability and Statistics. Descriptive statistics are presented first, and probability is reviewed secondly. Discrete and continuous distributions are presented. Sample and estimation with hypothesis testing are presented in the last two chapters. The solutions for proposed excises are listed for readers to references.

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Linear Algebra—Selected Problems is a unique book for senior undergraduate and graduate students to fast review basic materials in Linear Algebra. Vector spaces are presented first, and linear transformations are reviewed secondly. Matrices and Linear systems are presented. Determinants and Basic geometry are presented in the last two chapters. The solutions for proposed excises are listed for readers to references.

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In this paper we propose the use of the least-squares based methods for obtaining digital rational approximations (IIR filters) to fractional-order integrators and differentiators of type sα, α∈R. Adoption of the Padé, Prony and Shanks techniques is suggested. These techniques are usually applied in the signal modeling of deterministic signals. These methods yield suboptimal solutions to the problem which only requires finding the solution of a set of linear equations. The results reveal that the least-squares approach gives similar or superior approximations in comparison with other widely used methods. Their effectiveness is illustrated, both in the time and frequency domains, as well in the fractional differintegration of some standard time domain functions.

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The corner stone of the interoperability of eLearning systems is the standard definition of learning objects. Nevertheless, for some domains this standard is insufficient to fully describe all the assets, especially when they are used as input for other eLearning services. On the other hand, a standard definition of learning objects in not enough to ensure interoperability among eLearning systems; they must also use a standard API to exchange learning objects. This paper presents the design and implementation of a service oriented repository of learning objects called crimsonHex. This repository is fully compliant with the existing interoperability standards and supports new definitions of learning objects for specialized domains. We illustrate this feature with the definition of programming problems as learning objects and its validation by the repository. This repository is also prepared to store usage data on learning objects to tailor the presentation order and adapt it to learner profiles.

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This paper presents the design of a user interface for repositories of learning objects. It integrates several tasks, such as submission, browse, search, and comment/review of learning objects, on a single screen layout. This design is being implemented on the web front-end of crimsonHex, a repository of specialized learning objects, developed as part of the EduJudge, a European project that aims to bring automatic evaluation of programming problems to eLearning systems.

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The present generation of eLearning platforms values the interchange of learning objects standards. Nevertheless, for specialized domains these standards are insufficient to fully describe all the assets, especially when they are used as input for other eLearning services. To address this issue we extended an existing learning objects standard to the particular requirements of a specialized domain, namely the automatic evaluation of programming problems. The focus of this paper is the definition of programming problems as learning objects. We introduce a new schema to represent metadata related to automatic evaluation that cannot be conveniently represented using existing standards, such as: the type of automatic evaluation; the requirements of the evaluation engine; or the roles of different assets - tests cases, program solutions, etc. This new schema is being used in an interoperable repository of learning objects, called crimsonHex.

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Standards for learning objects focus primarily on content presentation. They were already extended to support automatic evaluation but it is limited to exercises with a predefined set of answers. The existing standards lack the metadata required by specialized evaluators to handle types of exercises with an indefinite set of solutions. To address this issue we extended existing learning object standards to the particular requirements of a specialized domain. We present a definition of programming problems as learning objects that is compatible both with Learning Management Systems and with systems performing automatic evaluation of programs. The proposed definition includes metadata that cannot be conveniently represented using existing standards, such as: the type of automatic evaluation; the requirements of the valuation engine; and the roles of different assets - tests cases, program solutions, etc. We present also the EduJudge project and its main services as a case study on the use of the proposed definition of programming problems as learning objects.