18 resultados para PATH PASCAL (Computer program language)
Resumo:
Video poker machines, a former symbol of fraud and gambling in Brazil, are now being converted into computer-based educational tools for Brazilian public primary schools and also for governmental and non-governmental institutions dealing with communities of poverty and social exclusion, in an attempt to reduce poverty risks (decrease money spent on gambling) and promote social inclusion (increase access and motivation to education). Thousands of illegal gambling machines are seized by federal authorities, in Brazil, every year, and usually destroyed at the end of the criminal apprehension process. This paper describes a project developed by the University of Southern Santa Catarina, Brazil, responsible for the conversion process of gambling machines, and the social inclusion opportunities derived from it. All project members worked on a volunteer basis, seeking to promote social inclusion of Brazilian young boys and girls, namely through digital inclusion. So far, the project has been able to convert over 200 gambling machines and install them in over 40 public primary schools, thus directly benefiting more than 12,000 schoolchildren. The initial motivation behind this project was technology based, however the different options arising from the conversion process of the gambling machines have also motivated a rather innovative and unique experience in allowing schoolchildren and young people with special (educational) needs to access to computer-based pedagogical applications. The availability of these converted machines also helps to place Information and Communication Technologies (ICT) in the very daily educational environment of these children and youngsters, thus serving social and cultural inclusion aspects, by establishing a dialogue with the community and their technological expectations, and also directly contributing to their digital literacy.
Resumo:
Teaching and learning computer programming is as challenging as difficult. Assessing the work of students and providing individualised feedback to all is time-consuming and error prone for teachers and frequently involves a time delay. The existent tools and specifications prove to be insufficient in complex evaluation domains where there is a greater need to practice. At the same time Massive Open Online Courses (MOOC) are appearing revealing a new way of learning, more dynamic and more accessible. However this new paradigm raises serious questions regarding the monitoring of student progress and its timely feedback. This paper provides a conceptual design model for a computer programming learning environment. This environment uses the portal interface design model gathering information from a network of services such as repositories and program evaluators. The design model includes also the integration with learning management systems, a central piece in the MOOC realm, endowing the model with characteristics such as scalability, collaboration and interoperability. This model is not limited to the domain of computer programming and can be adapted to any complex area that requires systematic evaluation with immediate feedback.
Resumo:
O presente relatório foi elaborado no âmbito do estágio de Prática Educativa I, II e III, do curso de 2.º ciclo do Mestrado em Ensino do Inglês e Francês ou Espanhol no Ensino Básico, da Escola Superior de Educação. Ao longo deste relatório reflicto sobre as minhas práticas, incidindo em dois aspectos basilares para a realização deste trabalho: o modo como se processam as estratégias que concorrem para que seja possível promover a interacção oral dos alunos em sala de aula, e consequente desenvolvimento da sua competência comunicativa em língua estrangeira; e a forma como planifiquei actividades assentes em recursos diversificados, nomeadamente, jogos, histórias, flashcards, vídeo, roleplay, canções e debate. De forma a documentar as minhas reflexões, faço uma análise a algumas planificações de aulas em que utilizei os recursos mencionados, incluindo algumas imagens ilustrativas desses momentos. Concluo o relatório tecendo algumas considerações finais sobre o percurso que tracei na qualidade de aluna deste mestrado e de futura professora, reflectindo sobre alguns aspectos que considero relevantes na construção da profissionalidade docente.