17 resultados para Poesia irlandese - Sec. 21.


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O presente relatório de projeto em Teatro e Comunidade tem como objetivo principal dar a conhecer o trabalho desenvolvido a partir de a Ilha fantástica de Germano de Almeida e de alguma poesia cabo-verdiana, que culminou na sua apresentação pública na Escola Superior de Teatro e Cinema na Amadora. Pretendeu-se neste projeto lançar um olhar artístico sobre a cultura cabo-verdiana, onde se englobam as suas tradições e os seus rituais, e depois, devolvê-lo à comunidade sob a forma de um espetáculo. Este trajeto identitário foi levado à cena por um conjunto de catorze elementos, não pertencentes àquela cultura. A forma como se apropriaram, ou não, destes rituais são também objeto de reflexão deste relatório.

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ABSTRACT - Starting with the explanation of metanarrative as a sort of self-reflexive storytelling (as defended by Kenneth Weaver Hope in his unpublished PhD. thesis), I propose to talk about enunciative practices that stress the telling more than the told. In line with some metaficcional practices applied to cinema, such as the ‘mindfuck’ film (Jonathan Eig, 2003), the ‘psychological puzzle film’ (Elliot Panek, 2003) and the ‘mind-game film’ (Thomas Elsaesser, 2009), I will address the manipulations that a narrative film endures in order to produce a more fruitful and complex experience for the viewer. I will particularly concentrate on the misrepresentation of time as a way to produce a labyrinthine work of fiction where the linear description of events is replaced by a game of time disclosure. The viewer is thus called upon to reconstruct the order of the various situations portrayed in a process that I call ‘temporal mapping’. However, as the viewer attempts to do this, the film, ironically, because of the intricate nature of the plot and the uncertain status of the characters, resists the attempt. There is a sort of teasing taking place between the film and its spectator: an invitation of decoding that is half-denied until the end, where the puzzle is finally solved. I will use three of Alejandro Iñárritu’s films to better convey my point: Amores perros (2000), 21 Grams (2003) and Babel (2006). I will consider Iñárritu’s methods to produce a non-linear storytelling as a way to stress the importance of time and its validity as one of the elements that make up for a metanarrative experience in films. I will focus especially on 21 Grams, which I consider to be a paragon of the labyrinth.