3 resultados para Space-Frequency Block Codes
em ReCiL - Repositório Científico Lusófona - Grupo Lusófona, Portugal
Resumo:
The fact that the hybrid building is an extremely condensed urban block which increases the city’s density and contributes to the public realm of the city – horizontally as well vertically - forms one of the key interests of this documentation, research and master studio work. The “ground scraper” is not only public because of the character of its plinth facing surrounding streets, but also in regard to its interior space that is partly accessible to public. As such the European hybrid building potentially extends the city’s public domain horizontally and vertically into the building’s interior and links the public domain inside and outside. Notwithstanding, the hybrid building due to its specific and unconventional character represents a truly urban architecture that was unfortunately often rejected in the name of ‘purity’ of form and function during the twentieth century. Or with other words, its rejection demonstrates the domination of the building’s plan opposed to the section. Today, new frameworks for the city, like the “compact city,” ask for innovative interpretations and designs of building types, worthy to be investigated and proposed. The architectural type of the hybrid building, (re)defines and expresses the relation between architecture and the city in a specific manner. To begin with, the city of Rotterdam forms the first test-case of the Hybrid’s project to document and discuss statements, such as “the hybrid building has a long- standing tradition within this ‘modern city”, “it is a machine for urbanity,” “it enlarges the city,” “it innovates because of its ambitiousness but also because of necessity,” “it combines to activate,” “it asks for extraordinary design intelligence and craftsmanship.” A special way of drawing is developed to document, analyse and compare historical and contemporary representatives of the species. The method includes panoply of scales ranging from the morphological arrangement on the scale of the city, the typologies of stacking diverse programs to the architectural features that establish the mutual relationship between the public space of the city and the interior of the building. Basically the features analysed within the series of drawings are also constitutional for (the success of) every future hybrid building.
Resumo:
In this text, we intend to explore the possibilities of sound manipulation in a context of augmented reality (AR) through the use of robots. We use the random behaviour of robots in a limited space for the real-time modulation of two sound characteristics: amplitude and frequency. We add the possibility of interaction with these robots, providing the user the opportunity to manipulate the physical interface by placing markers in the action space, which alter the behaviour of the robots and, consequently, the audible result produced. We intend to demonstrate through the agents, programming of random processes and direct manipulation of this application, that it is possible to generate empathy in interaction and obtain specific audible results, which would be difficult to otherwise reproduce due to the infinite loops that the interaction promotes.
Resumo:
A convergência da televisão digital com os jogos de computador é cada vez mais uma realidade. Neste artigo serão apresentadas três vertentes desta convergência: – a oferta de jogos pelos operadores de televisão digital e pelos canais de televisão; – a oferta de programação baseada em jogos de computador pelos canais de televisão; – a oferta de jogos com interacção via SMS pelo operadores de televisão digital e pelos canais de televisão, Em conclusão, são apresentadas duas linhas de evolução desta convergência no curto-médio prazo: 1) o lançamento de novos formatos de entretenimento, que conjugam diferentes meios (TV, Telemóvel, PC, PDA, etc) na definição de uma experiência de jogo acessível a qualquer hora e em qualquer lugar, 2) o lançamento de novos aparelhos que aliam as funcionalidades de uma consola de jogos à de uma set-top box avançada de televisão digital.