6 resultados para Playful experience

em ReCiL - Repositório Científico Lusófona - Grupo Lusófona, Portugal


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Esta dissertação aborda questões relativas aos conceitos de narrativa e de narrativa processual no contexto da experiência lúdica em espaços de configuração. Para este efeito, sugere-se um sistema, a caixa de sonos, que visa a implementação prática de uma narrativa visual processual enquanto terreno de experiência lúdica em meios tecnológicos. Este sistema procura tirar partido de diferentes media para proporcionar, de forma acessível, novos palcos e rituais performativos, através de narrativas visuais processuais customizáveis e partilháveis. Em concreto, a caixa de sonos, propõe um sistema jogável que possibilita, através da monitorização do comportamento do jogador ao longo da noite, compor interactivamente um retrato simbólico da noite do mesmo. O processo de composição é partilhado a partir de uma projecção direccionada para o tecto por cima da cama do jogador, quando este se encontra acordado; sendo possível que a interacção ocorra de forma activa ou passiva, dependendo do estado de vigia do jogador. Todas as experiências simbólicas, bem como a totalidade das linguagens gráficas (base de dados das composições processuais), são personalizáveis e passíveis de serem partilhadas através de uma plataforma comunitária na rede digital.

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With the creationof the moving image at the end of the 19th century a new way of representing and expressing the Religious was born. The cinema industry rapidly understood that film has a powerful way to attract new audiences and transformed the explicit religious message into an implicit theological discourse of the fictional film. Today, the concept of "cinema" needs to be rethought and expanded, as well as the notion of "tTranscendental" since the strong reality effect of the film can allow a true religious experience for the spectator.

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The introduction of my contribution contains a brief information on the Faculty of Architecture of the Slovak University of Technology in Bratislava (FA STU) and the architectural research performed at this institution. Schemes and priorities of our research in architecture have changed several times since the very beginning in early 50’s. The most significant change occurred after “the velvet revolution” in 1989. Since 1990 there have been several sources to support research at universities. The significant part of my contribution is rooted in my own research experience since the time I had joined FA STU in 1975 as a young architect and researcher. The period of the 80’s is characterized by the first unintentional attempts to do “research by design” and my “scientific” achievements as by-products of my design work. Some of them resulted in the following issues: conception of mezzo-space, theory of the complex perception of architectural space and definition of basic principles of ecologically conscious architecture. Nowadays I continue my research by design within the application of so called solar envelope in urban scale with my students.

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The work developed in LUDA’s project has clearly showed that, in a European economic and cultural diversified frame, crossed by recent and not so recent historical challenging processes, the issues of the urban affairs certainly have different layouts, but, as a matter of fact, we can assume that in their essence they are common to all regions. Identifying a set of common problems is not difficult: the Luda’s; the disadjustment between people and goods mobility, the difficult articulation between space and development sustainability the fragile features of the urban space in its complexity, the responsible social management of current migrations etc.

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Presentation - The Changi Experience - Key Success Factors - The Next 10 Years

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Considering the principles of the National Museum Policy, created in 2003, the Brazilian Museums Institute – Ibram supports and encourages the development of museum practices and processes aimed at rewriting the history of social groups which were deprived of the right to narrate and exhibit their memories and their heritage. As effective action, in 2008, the Department of Museums and Cultural Centres (Demu/Iphan) – which gave rise to Ibram in January 2009 – started the Memory Hotspots Programme, with the main goal of fostering wide popular participation in matters related to social memory and museums. The Memory Hotspots Programme was inspired in and directly influenced by the Ministry of Culture/MinC, which created the National Programme for Culture, Education and Citizenship (Living Culture). The purpose of this Programme is to contribute to make society conquer spaces, exchange experiences and develop initiatives that foster culture and citizenship, in a proactive manner. The partnership struck between civil society and the state power gave rise to Culture Hotspots, inspired in the anthropological “do-in” concept, idealized by the then Minster Gilberto Gil.