3 resultados para Dionísio, Eduarda, 1946- - Personagens Mulheres

em CiencIPCA - Instituto Politécnico do Cávado e do Ave, Portugal


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The debate around the women`s participation in politics continues to be a very present subject. This article has the intention to select, in quantitative terms, that kind of participation, particularly in the case of the autarchic local administration in Portugal, through the last 25 years. It does not intend, thus, to study the best or worse feminine performance in the respective elections and/or the exercise of the mandate. The analysis involves the 308 local governments and the 4.261 parishs existing in Portugal. It covers almost the totality of the elected officers in the period analysed which covers the elections of 1982, 1989, 1993, 1997, 2001 and 2005,with a total of 276.068 elected men and women, where a total of 24.905 were women.

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The evolution of computer animation represents one of the most relevant andrevolutionary aspects in the rise of contemporary digital visual culture (Darlew,2000), in particular, phenomena such as cinema spectacular (Ibidem) and videogames. This article analyzes the characteristics of this culture of simulation (Turkle, 1995:20) relating the multidisciplinary and spectrum of technical and stylistic choices to the dimension of virtual characters acting. The result of these hybrid mixtures and computerized human motion capture techniques - called virtual cinema, universal capture, motion capture, etc. - cosists mainly on the sophistication of rotoscoping, as a new interpretation and appropriation of the captured image. This human motion capture technology, used largely by cinema and digital games, is one of the reasons why the authenticity of the animation is sometimes questioned. It is in the fi eld of 3D computer animation visual that this change is more signifi cant, appearing regularly innovative techniques of image manipulation and hyper-cinema (Lamarre, 2006: 31) characters control with deeper sense of emotions. This shift in the culture that Manovich (2006: 27) calls photo-GRAPHICS - and Mulvey (2007) argue that creates a new form of possessive relationship with the viewer, in that it can analyze in detail the image, it can acquire it and modify it - is one of the most important aspects in the rise of Cubbits (2007) cinema of attraction. This article delves intrinsically into the analyze of virtual character animation particularly in the fi eld of 3D computer animation and human digital acting.

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Estudos recentes apontam que so claras as diferenas na participao de mulheres e homens em cargos de gesto, com os homens a terem uma participao muito superior s mulheres nestes cargos. Contudo, parece consensual que o homens e mulheres so mais parecidos do que diferentes no que se refere aos estilos de liderana. Nesse sentido, a presente dissertao tem como objectivo principal analisar as possveis diferenas em termos de competncias de gesto entre as mulheres e homens,bem como analisar as assimetrias de gnero no acesso a cargos de gesto. Participam no estudo 97 indivduos, de ambos os sexos(48 mulheres e 49 homens), com idades compreendidas entre os 24 e 67 anos, com cargos de gesto em diversas empresas e/ou instituies de diversos sectores(e.g., educao, txtil e comercio) em diversas localidades em Portugal. Para avaliao das competncias de gesto utilizou-se o Questionrio de Competncias de Gesto(Felcio, Lopes, Salgueiro,& Parreira, 2007). Os resultados do nosso estudo demonstram que homens e mulheres tendem a possuir as mesmas competncias de gesto, com exeo das competncias tomar iniciativa e ser decidido, sendo estas mais evidentes/ presentes no gnero masculino. assim possvel concluir que as competncias de gesto no explicam as assimetrias de gnero no acesso a cargos de gesto, podendo estar sobretudo associadas perpetuao dos esteretipos profissionais de gnero e a preconceitos sexuais.