2 resultados para propagating in the slant path

em WestminsterResearch - UK


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Polyphase IIR structures have recently proven themselves very attractive for very high performance filters that can be designed using very few coefficients. This, combined with their low sensitivity to coefficient quantization in comparison to standard FIR and IIR structures, makes them very applicable for very fast filtering when implemented in fixed-point arithmetic. However, although the mathematical description is very simple, there exist a number of ways to implement such filters. In this paper, we take four of these different implementation structures, analyze the rounding noise originating from the limited arithmetic wordlength of the mathematical operators, and check the internal data growth within the structure. These analyses need to be done to ensure that the performance of the implementation matches the performance of the theoretical design. The theoretical approach that we present has been proven by the results of the fixed-point simulation done in Simulink and verified by an equivalent bit-true implementation in VHDL.

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Research on the mechanisms and processes underlying navigation has traditionally been limited by the practical problems of setting up and controlling navigation in a real-world setting. Thanks to advances in technology, a growing number of researchers are making use of computer-based virtual environments to draw inferences about real-world navigation. However, little research has been done on factors affecting human–computer interactions in navigation tasks. In this study female students completed a virtual route learning task and filled out a battery of questionnaires, which determined levels of computer experience, wayfinding anxiety, neuroticism, extraversion, psychoticism and immersive tendencies as well as their preference for a route or survey strategy. Scores on personality traits and individual differences were then correlated with the time taken to complete the navigation task, the length of path travelled,the velocity of the virtual walk and the number of errors. Navigation performance was significantly influenced by wayfinding anxiety, psychoticism, involvement and overall immersive tendencies and was improved in those participants who adopted a survey strategy. In other words, navigation in virtual environments is effected not only by navigational strategy, but also an individual’s personality, and other factors such as their level of experience with computers. An understanding of these differences is crucial before performance in virtual environments can be generalised to real-world navigational performance.