2 resultados para Mein Name sei Gantenbein
em WestminsterResearch - UK
Resumo:
In Le Guin's Earthsea Quartet, knowledge of the name of a thing or person guarantees control over their destiny. In a world where light and darkness co-exist and where dragons are an extension of humans, a name is the means with which one can achieve one's vision of the world. If utopia is the individual projection of a supposedly collective ideal, then knowledge of names is the vehicle for the realization of one's own utopia, which may well come into conflict with the utopias of others. However, Earthsea is not simply a series of battles between individual utopists. Earthsea itself constitutes a precarious and non-traditional utopia, where antithetical sides co-exist and neither prevails forever. As its name denotes, “earth” and “sea,” darkness and light, tombs and open seas, tiny islands and eternal journeys operate together to produce the setting for the novels and enable the chase of an ever-elusive knowledge. For as the utopists in Earthsea find out, knowledge can only be complete if it also comprises its Jungian opposite, namely ignorance. In an attempt to explore the relation between utopia, knowledge, and ignorance, this article employs psychology and linguistics, and constructs a description of a “just” world which remains necessarily utopian.
Resumo:
Key feature of a context-aware application is the ability to adapt based on the change of context. Two approaches that are widely used in this regard are the context-action pair mapping where developers match an action to execute for a particular context change and the adaptive learning where a context-aware application refines its action over time based on the preceding action’s outcome. Both these approaches have limitation which makes them unsuitable in situations where a context-aware application has to deal with unknown context changes. In this paper we propose a framework where adaptation is carried out via concurrent multi-action evaluation of a dynamically created action space. This dynamic creation of the action space eliminates the need for relying on the developers to create context-action pairs and the concurrent multi-action evaluation reduces the adaptation time as opposed to the iterative approach used by adaptive learning techniques. Using our reference implementation of the framework we show how it could be used to dynamically determine the threshold price in an e-commerce system which uses the name-your-own-price (NYOP) strategy.