5 resultados para collaborative design
em Universidad de Alicante
Resumo:
Se presentan tres experiencias de innovación docente realizadas en la asignatura de Iniciación a las Habilidades Profesionales, primer curso del Grado en Trabajo Social, Universidad de Alicante. Objetivos: 1) Implicar en la docencia a las personas usuarias de los servicios, considerándolos expertos por su experiencia personal con Trabajadores Sociales y con la sociedad en general. 2) Proporcionar un contexto de aprendizaje que permita conocer, comprender y aprender a comunicarse profesionalmente con personas usuarias de servicios. Metodología: Aprendizaje significativo basado en la interacción con personas usuarias de los servicios con tres modalidades: a) Diseño conjunto de actividades de enseñanza-aprendizaje entre una entidad social y el profesorado de la asignatura Iniciación a las Habilidades Profesionales del Grado en Trabajo Social de la Universidad de Alicante; b) Diseño con enfoque multidisciplinar (profesorado de Trabajo Social con el profesorado de Ciencias de la Actividad Física y Deporte) y la entidad social; c) Diseño internacional con participación de las universidades Queen’s University, Belfast (Northern Ireland) (coordinadora del proyecto) junto con las universidades de Ljubljana (Slovenia) y Alicante. Los resultados proporcionan evidencias sobre la pertinencia de la colaboración docente de personas expertas por su experiencia y de la utilización de una metodología docente basada en el aprendizaje significativo para la adquisición de competencias.
Resumo:
Este trabajo profundiza en el potencial de la participación ciudadana como herramienta para el diagnóstico y planificación turística, así como fuente de conocimiento para el científico social. Se expone la metodología y principales resultados de un proceso participativo en un municipio turístico-residencial dirigido al diseño colaborado de propuestas de actuación a escala local. Este proceso ofreció un espacio para la reflexión ciudadana sobre las implicaciones del modelo turístico-urbanístico y sus posibilidades de futuro, y proporcionó un mecanismo para el acercamiento de las necesidades y opiniones ciudadanas a los procesos de planificación y toma de decisiones municipales. Además, a partir de un análisis de contenido de los documentos elaborados por los participantes, se demuestra la utilidad de la participación ciudadana como recurso de alta riqueza informativa para la investigación social en el ámbito del turismo.
Resumo:
Paper submitted to ICERI2013, the 6th International Conference of Education, Research and Innovation, Seville (Spain), November 18-20, 2013.
Resumo:
Building Information Modelling (BIM) provides a shared source of information about a built asset, which creates a collaborative virtual environment for project teams. Literature suggests that to collaborate efficiently, the relationship between the project team is based on sympathy, obligation, trust and rapport. Communication increases in importance when working collaboratively but effective communication can only be achieved when the stakeholders are willing to act, react, listen and share information. Case study research and interviews with Architecture, Engineering and Construction (AEC) industry experts suggest that synchronous face-to-face communication is project teams’ preferred method, allowing teams to socialise and build rapport, accelerating the creation of trust between the stakeholders. However, virtual unified communication platforms are a close second-preferred option for communication between the teams. Effective methods for virtual communication in professional practice, such as virtual collaboration environments (CVE), that build trust and achieve similar spontaneous responses as face-to-face communication, are necessary to face the global challenges and can be achieved with the right people, processes and technology. This research paper investigates current industry methods for virtual communication within BIM projects and explores the suitability of avatar interaction in a collaborative virtual environment as an alternative to face-to-face communication to enhance collaboration between design teams’ professional practice on a project. Hence, this paper presents comparisons between the effectiveness of these communication methods within construction design teams with results of further experiments conducted to test recommendations for more efficient methods for virtual communication to add value in the workplace between design teams.
Resumo:
PAS1192-2 (2013) outlines the “fundamental principles of Level 2 information modeling”, one of these principles is the use of what is commonly referred to as a Common Data Environment (CDE). A CDE could be described as an internet-enabled cloudhosting platform, accessible to all construction team members to access shared project information. For the construction sector to achieve increased productivity goals, the next generation of industry professionals will need to be educated in a way that provides them with an appreciation of Building Information Modelling (BIM) working methods, at all levels, including an understanding of how data in a CDE should be structured, managed, shared and published. This presents a challenge for educational institutions in terms of providing a CDE that addresses the requirements set out in PAS1192-2, and mirrors organisational and professional working practices without causing confusion due to over complexity. This paper presents the findings of a two-year study undertaken at Ulster University comparing the use of a leading industry CDE platform with one derived from the in-house Virtual Learning Environment (VLE), for the delivery of a student BIM project. The research methodology employed was a qualitative case study analysis, focusing on observations from the academics involved and feedback from students. The results of the study show advantages for both CDE platforms depending on the learning outcomes required.