3 resultados para Grammars

em Universidad de Alicante


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In this paper we present a whole Natural Language Processing (NLP) system for Spanish. The core of this system is the parser, which uses the grammatical formalism Lexical-Functional Grammars (LFG). Another important component of this system is the anaphora resolution module. To solve the anaphora, this module contains a method based on linguistic information (lexical, morphological, syntactic and semantic), structural information (anaphoric accessibility space in which the anaphor obtains the antecedent) and statistical information. This method is based on constraints and preferences and solves pronouns and definite descriptions. Moreover, this system fits dialogue and non-dialogue discourse features. The anaphora resolution module uses several resources, such as a lexical database (Spanish WordNet) to provide semantic information and a POS tagger providing the part of speech for each word and its root to make this resolution process easier.

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This paper tells about the recognition of temporal expressions and the resolution of their temporal reference. A proposal of the units we have used to face up this tasks over a restricted domain is shown. We work with newspapers' articles in Spanish, that is why every reference we use is in Spanish. For the identification and recognition of temporal expressions we base on a temporal expression grammar and for the resolution on a dictionary, where we have the information necessary to do the date operation based on the recognized expressions. In the evaluation of our proposal we have obtained successful results for the examples studied.

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The potential of integrating multiagent systems and virtual environments has not been exploited to its whole extent. This paper proposes a model based on grammars, called Minerva, to construct complex virtual environments that integrate the features of agents. A virtual world is described as a set of dynamic and static elements. The static part is represented by a sequence of primitives and transformations and the dynamic elements by a series of agents. Agent activation and communication is achieved using events, created by the so-called event generators. The grammar defines a descriptive language with a simple syntax and a semantics, defined by functions. The semantics functions allow the scene to be displayed in a graphics device, and the description of the activities of the agents, including artificial intelligence algorithms and reactions to physical phenomena. To illustrate the use of Minerva, a practical example is presented: a simple robot simulator that considers the basic features of a typical robot. The result is a functional simple simulator. Minerva is a reusable, integral, and generic system, which can be easily scaled, adapted, and improved. The description of the virtual scene is independent from its representation and the elements that it interacts with.