2 resultados para Architects, Renaissance.

em Universidad de Alicante


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Jerónimo Quijano fue uno de los ilustres arquitectos destacados del Renacimiento pleno en España. Su obra, la iglesia de Santiago en Orihuela -Alicante- posee una Capilla Mayor renacentista, de carácter funerario, de planta central y adosada a una nave gótica. Destaca su bóveda superior de 4 pares de arcos entrecruzados y revirados. Al ser dobles se reduce la superficie central de plementería y se gana en resistencia. Es de complicada geometría esférica y cuadrada a la vez: bóveda pseudo-vaída (esférica solo hasta los arcos exteriores) y plementería lateral adaptándose a la planta cuadrada. Supone la fusión de la antigüedad clásica con la tradición hispanomusulmana. Como referencia, se estudia sucintamente la Capilla Benavides en Baeza - Jaén-, obra de Andrés de Vandelvira e incluida en el tratado de arquitectura de su hijo Alonso, la cual plantea un gran espacio cuadrado cubierto por una bóveda vaída y reforzada por 4 arcos entrecruzados.

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When the act of 'drawing' became what can only be called formalised, (whose growth can be said to have blossomed during the Renaissance), there developed a separation between the drawing and its procurement. Recently, David Ross Scheer, in his book ‘The Death of Drawing, Architecture in the Age of Simulation’ wrote: ‘…whereas architectural drawings exist to represent construction, architectural simulations exist to anticipate building performance.’ Meanwhile, Paolo Belardi, in his work ‘Why Architects Still Draw’ likens a drawing to an acorn, where he says: ‘It is the paradox of the acorn: a project emerges from a drawing – even from a sketch, rough and inchoate - just as an oak tree emerges from an acorn.’ He tells us that Giorgio Vasari would work late at night ‘seeking to solve the problems of perspective’ and he makes a passionate plea that this reflective process allows the concept to evolve, grow and/or develop. However, without belittling Belardi, the virtual model now needs this self-same treatment where it is nurtured, coaxed and encouraged to be the inchoate blueprint of the resultant oak tree. The model now too can embrace the creative process going through the first phase of preparation, where it focuses on the problem. The manipulation of the available material can then be incubated so that it is reasoned and generates feedback. This paper serves to align this shift in perception, methodologies and assess whether the 2D paper abstraction still has a purpose and role in today’s digital world!