2 resultados para Latent trigger point


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Au cours des dix dernières années, la proportion d'adolescents consommateurs de psychotropes a diminué (Institut National de Santé Publique du Québec (INSPQ), 2009). Bien que cette proportion ait diminué, il demeure évident que le nombre de jeunes consommateurs demeure préoccupant (INSPQ, 2009), et ce, malgré tous les efforts des gouvernements pour prévenir l'usage et l'abus de psychotropes. Or, tous les programmes de prévention ne se valent pas. Ce projet de recherche de type exploratoire permettra d'identifier les critères des activités de prévention en toxicomanie qui (1) ont influencé leur perception de la toxicomanie et (2) ont influencé leur propre consommation de psychotropes (soit à la hausse ou à la baisse), et ce, par la consultation d'adolescents. Les données résultent d'entrevues semi-structurées réalisées à partir d'un échantillon composé de 12 adolescents(es). Plusieurs critères ont été abordés lors des discussions soient les approches utilisées, les médiums utilisés, la nature du message, le niveau d'exposition, la nature de l'intervention, la nature des animateurs, les stratégies pédagogiques, les jeunes ciblés et enfin, le niveau d'implication des jeunes. Ce présent projet de mémoire présente donc la prise de position que les jeunes ont émise quant à ces critères.

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Poker is the gambling game that is currently gaining the most in popularity. However, there is little information on poker players' characteristics and risk factors. Furthermore, the first studies described poker players, often recruited in universities, as an homogeneous group who played in only one of the modes (land based or on the Internet). This study aims to identify, through latent class analyses, poker player subgroups. A convenience sample of 258 adult poker players was recruited across Quebec during special events or through advertising in various media. Participants filled out a series of questionnaires (Canadian Problem Gambling Index, Beck Depression, Beck Anxiety, erroneous belief and alcohol/drug consumption). The latent class analysis suggests that there are three classes of poker players. Class I (recreational poker players) includes those who have the lowest probability of engaging intensively in different game modes. Participants in class II (Internet poker players) all play poker on the Internet. This class includes the highest proportion of players who consider themselves experts or professionals. They make a living in part or in whole from poker. Class III (multiform players) includes participants with the broadest variety of poker patterns. This group is complex: these players are positioned halfway between professional and recreational players. Results indicate that poker players are not an homogeneous group identified simply on the basis of the form of poker played. The specific characteristics associated with each subgroup points to vulnerabilities that could potentially be targeted for preventive interventions.