2 resultados para Game protection

em Research Open Access Repository of the University of East London.


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This study examines the Social Dominance Orientation of players of the online roleplaying game World of Warcraft. The World of Warcraft offers an opportunity to investigate social dominance and biological sex differences in an environment where there is no cultural dominance of one sex over another. Social Dominance Orientation has been found to be different between males and females, with males scoring higher. However, this might be the consequence of social context. To this end sex differences between male and female players were investigated in the World of Warcraft environment, as well as the effects of chosen character sex. Player sex and character sex were found to have effects on Social Dominance Orientation. These results add further support to claims that Social Dominance Orientation has the characteristics of a sexually selected disposition to acquire resources and out-compete rival groups.

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A computer system's security can be compromised in many ways—a denial-of-service attack can make a server inoperable, a worm can destroy a user's private data, or an eavesdropper can reap financial rewards by inserting himself in the communication link between a customer and her bank through a man-in-the-middle (MITM) attack. What all these scenarios have in common is that the adversary is an untrusted entity that attacks a system from the outside—we assume that the computers under attack are operated by benign and trusted users. But if we remove this assumption, if we allow anyone operating a computer system—from system administrators down to ordinary users—to compromise that system's security, we find ourselves in a scenario that has received comparatively little attention.