2 resultados para Attentional shroud

em Research Open Access Repository of the University of East London.


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The modulation of neural activity in visual cortex is thought to be a key mechanism of visual attention. The investigation of attentional modulation in high-level visual areas, however, is hampered by the lack of clear tuning or contrast response functions. In the present functional magnetic resonance imaging study we therefore systematically assessed how small voxel-wise biases in object preference across hundreds of voxels in the lateral occipital complex were affected when attention was directed to objects. We found that the strength of attentional modulation depended on a voxel's object preference in the absence of attention, a pattern indicative of an amplificatory mechanism. Our results show that such attentional modulation effectively increased the mutual information between voxel responses and object identity. Further, these local modulatory effects led to improved information-based object readout at the level of multi-voxel activation patterns and to an increased reproducibility of these patterns across repeated presentations. We conclude that attentional modulation enhances object coding in local and distributed object representations of the lateral occipital complex.

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Background Appropriate sensorimotor correlations can result in the illusion of ownership of exogenous body parts. Nevertheless, whether and how the illusion of owning a new body part affects human perception, and in particular pain detection, is still poorly investigated. Recent findings have shown that seeing one’s own body is analgesic, but it is not known whether this effect is transferable to newly embodied, but exogenous, body parts. In recent years, results from our laboratory have demonstrated that a virtual body can be felt as one’s own, provided realistic multisensory correlations. Methods The current work aimed at investigating the impact of virtual body ownership on pain threshold. An immersive virtual environment allowed a first-person perspective of a virtual body that replaced the own. Passive movement of the index finger congruent with the movement of the virtual index finger was used in the “synchronous” condition to induce ownership of the virtual arm. The pain threshold was tested by thermal stimulation under four conditions: 1) synchronous movements of the real and virtual fingers, 2) asynchronous movements, 3) seeing a virtual object instead of an arm, and 4) not seeing any limb in real world. Results Our results show that, independently of attentional and stimulus adaptation processes, the ownership of a virtual arm per se can significantly increase the thermal pain threshold. Conclusions This finding may be relevant for the development and improvement of digital solutions for rehabilitation and pain treatment.