2 resultados para drama sound theatre

em Repositório Institucional da Universidade de Aveiro - Portugal


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O mito de Helena de Tróia, alicerçado em referências dispersas em vários testemunhos clássicos, continuou a exercer um poderoso fascínio criativo ao longo dos tempos. Em O Rancor, Hélia Correia retextualiza o mito da rainha de Esparta, baseando-se nas múltiplas imagens que dela a tradição clássica veiculou, mas apresentando-a a uma luz profundamente humana. Neste trabalho, partindo dos elementos constantes do retrato de Helena de Tróia nos diferentes autores clássicos, analisa-se o modo como o percurso da personagem é revisitado no drama de Hélia Correia.

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This thesis explores the possibilities of spatial hearing in relation to sound perception, and presents three acousmatic compositions based on a musical aesthetic that emphasizes this relation in musical discourse. The first important characteristic of these compositions is the exclusive use of sine waves and other time invariant sound signals. Even though these types of sound signals present no variations in time, it is possible to perceive pitch, loudness, and tone color variations as soon as they move in space due to acoustic processes involved in spatial hearing. To emphasize the perception of such variations, this thesis proposes to divide a tone in multiple sound units and spread them in space using several loudspeakers arranged around the listener. In addition to the perception of sound attribute variations, it is also possible to create rhythm and texture variations that depend on how sound units are arranged in space. This strategy permits to overcome the so called "sound surrogacy" implicit in acousmatic music, as it is possible to establish cause-effect relations between sound movement and the perception of sound attribute, rhythm, and texture variations. Another important consequence of using sound fragmentation together with sound spatialization is the possibility to produce diffuse sound fields independently from the levels of reverberation of the room, and to create sound spaces with a certain spatial depth without using any kind of artificial sound delay or reverberation.