103 resultados para Sound Walks
Resumo:
To investigate the performance of ambisonics systems reproduced over headphones, a pairwise comparison test was carried out. Binaurally reproduced sound scenes for 2D ambisonic orders 1 to 4 decoded on 2M + 2 virtual loudspeakers using two decoder options, basic and mixed basic and maxrE were used. Similarity ratings are obtained from pairwise comparisons between all of the combinations of systemsa and a binaural reference.
Resumo:
This article outlines the ongoing development of a locative smartphone app for iPhone and Android phones entitled The Belfast Soundwalks Project. Drawing upon a method known as soundwalking, the aim of this app is to engage the public in sonic art through the creation of up to ten soundwalks within the city of Belfast. This paper discusses the use of GPS enabled mobile devices in the creation of soundwalks in other cities. The authors identify various strategies for articulating an experience of listening in place as mediated by mobile technologies. The project aims to provide a platform for multiple artists to develop site-specific sound works which highlight the relationship between sound, place and community. The development of the app and the app interface are discussed, as are the methods employed to test and evaluate the project.
Resumo:
Presentation on network performance for the openhere festival in Dublin.
Resumo:
Invited participation in a colloquium on Sound and Music at CREATIVE RESEARCH INTO SOUND ARTS PRACTICE unit of the London College of Communication.
Resumo:
Exploiting multidimensional quantum walks as feasible platforms for quantum computation and quantum simulation attracts constantly growing attention from a broad experimental physics community. Here, we propose a two-dimensional quantum walk scheme with a single-qubit coin that presents, in the considered regimes, a strong localizationlike effect on the walker. The result could provide new possible directions for the implementation of quantum algorithms or from the point of view of quantum simulation. We characterize the localizationlike effect in terms of the parameters of a step-dependent qubit operation that acts on the coin space after any standard coin operation, showing that a proper choice can guarantee a nonnegligible probability of finding the walker in the origin even for large times. We finally discuss the robustness to imperfections, a qualitative relation with coherences behavior, and possible experimental realizations of this model with the current state-of-the-art settings.
Resumo:
This chapter examines distributed sounding art by focusing on three key aspects that we consider essentially tied to the notion of distribution: assignment, transport and sharing. These aspects aid us in navigating through a number of nodes in a history of sounding art practices where sound becomes assigned, transported and shared between places and people. Sound or data become distributed, and in the process of distribution, meanings become assigned and altered through differing socio-cultural contexts of places and people. We have selected several works, commencing in the 1960’s as we consider this period as having produced some of the seminal works that address distribution.
We draw on works by composers, performers and sound artists and thus present a history of sounding art, which is amongst the many histories of sounding art in the 20th and 21st century.