27 resultados para Graph Colouring


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We consider the problem of self-healing in peer-to-peer networks that are under repeated attack by an omniscient adversary. We assume that, over a sequence of rounds, an adversary either inserts a node with arbitrary connections or deletes an arbitrary node from the network. The network responds to each such change by quick “repairs,” which consist of adding or deleting a small number of edges. These repairs essentially preserve closeness of nodes after adversarial deletions, without increasing node degrees by too much, in the following sense. At any point in the algorithm, nodes v and w whose distance would have been l in the graph formed by considering only the adversarial insertions (not the adversarial deletions), will be at distance at most l log n in the actual graph, where n is the total number of vertices seen so far. Similarly, at any point, a node v whose degree would have been d in the graph with adversarial insertions only, will have degree at most 3d in the actual graph. Our distributed data structure, which we call the Forgiving Graph, has low latency and bandwidth requirements. The Forgiving Graph improves on the Forgiving Tree distributed data structure from Hayes et al. (2008) in the following ways: 1) it ensures low stretch over all pairs of nodes, while the Forgiving Tree only ensures low diameter increase; 2) it handles both node insertions and deletions, while the Forgiving Tree only handles deletions; 3) it requires only a very simple and minimal initialization phase, while the Forgiving Tree initially requires construction of a spanning tree of the network.

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We consider the problem of self-healing in peer-to-peer networks that are under repeated attack by an omniscient adversary. We assume that, over a sequence of rounds, an adversary either inserts a node with arbitrary connections or deletes an arbitrary node from the network. The network responds to each such change by quick "repairs," which consist of adding or deleting a small number of edges. These repairs essentially preserve closeness of nodes after adversarial deletions,without increasing node degrees by too much, in the following sense. At any point in the algorithm, nodes v and w whose distance would have been - in the graph formed by considering only the adversarial insertions (not the adversarial deletions), will be at distance at most - log n in the actual graph, where n is the total number of vertices seen so far. Similarly, at any point, a node v whose degreewould have been d in the graph with adversarial insertions only, will have degree at most 3d in the actual graph. Our distributed data structure, which we call the Forgiving Graph, has low latency and bandwidth requirements. The Forgiving Graph improves on the Forgiving Tree distributed data structure from Hayes et al. (2008) in the following ways: 1) it ensures low stretch over all pairs of nodes, while the Forgiving Tree only ensures low diameter increase; 2) it handles both node insertions and deletions, while the Forgiving Tree only handles deletions; 3) it requires only a very simple and minimal initialization phase, while the Forgiving Tree initially requires construction of a spanning tree of the network. © Springer-Verlag 2012.

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We address the presence of bound entanglement in strongly interacting spin systems at thermal equilibrium. In particular, we consider thermal graph states composed of an arbitrary number of particles. We show that for a certain range of temperatures no entanglement can be extracted by means of local operations and classical communication, even though the system is still entangled. This is found by harnessing the independence of the entanglement in some bipartitions of such states with the system's size. Specific examples for one- and two-dimensional systems are given. Our results thus prove the existence of thermal bound entanglement in an arbitrary large spin system with finite-range local interactions.

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In this paper we propose a graph stream clustering algorithm with a unied similarity measure on both structural and attribute properties of vertices, with each attribute being treated as a vertex. Unlike others, our approach does not require an input parameter for the number of clusters, instead, it dynamically creates new sketch-based clusters and periodically merges existing similar clusters. Experiments on two publicly available datasets reveal the advantages of our approach in detecting vertex clusters in the graph stream. We provide a detailed investigation into how parameters affect the algorithm performance. We also provide a quantitative evaluation and comparison with a well-known offline community detection algorithm which shows that our streaming algorithm can achieve comparable or better average cluster purity.

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In this study, we introduce an original distance definition for graphs, called the Markov-inverse-F measure (MiF). This measure enables the integration of classical graph theory indices with new knowledge pertaining to structural feature extraction from semantic networks. MiF improves the conventional Jaccard and/or Simpson indices, and reconciles both the geodesic information (random walk) and co-occurrence adjustment (degree balance and distribution). We measure the effectiveness of graph-based coefficients through the application of linguistic graph information for a neural activity recorded during conceptual processing in the human brain. Specifically, the MiF distance is computed between each of the nouns used in a previous neural experiment and each of the in-between words in a subgraph derived from the Edinburgh Word Association Thesaurus of English. From the MiF-based information matrix, a machine learning model can accurately obtain a scalar parameter that specifies the degree to which each voxel in (the MRI image of) the brain is activated by each word or each principal component of the intermediate semantic features. Furthermore, correlating the voxel information with the MiF-based principal components, a new computational neurolinguistics model with a network connectivity paradigm is created. This allows two dimensions of context space to be incorporated with both semantic and neural distributional representations.

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Realising memory intensive applications such as image and video processing on FPGA requires creation of complex, multi-level memory hierarchies to achieve real-time performance; however commerical High Level Synthesis tools are unable to automatically derive such structures and hence are unable to meet the demanding bandwidth and capacity constraints of these applications. Current approaches to solving this problem can only derive either single-level memory structures or very deep, highly inefficient hierarchies, leading in either case to one or more of high implementation cost and low performance. This paper presents an enhancement to an existing MC-HLS synthesis approach which solves this problem; it exploits and eliminates data duplication at multiple levels levels of the generated hierarchy, leading to a reduction in the number of levels and ultimately higher performance, lower cost implementations. When applied to synthesis of C-based Motion Estimation, Matrix Multiplication and Sobel Edge Detection applications, this enables reductions in Block RAM and Look Up Table (LUT) cost of up to 25%, whilst simultaneously increasing throughput.

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Graph analytics is an important and computationally demanding class of data analytics. It is essential to balance scalability, ease-of-use and high performance in large scale graph analytics. As such, it is necessary to hide the complexity of parallelism, data distribution and memory locality behind an abstract interface. The aim of this work is to build a scalable graph analytics framework that does not demand significant parallel programming experience based on NUMA-awareness.
The realization of such a system faces two key problems:
(i)~how to develop a scale-free parallel programming framework that scales efficiently across NUMA domains; (ii)~how to efficiently apply graph partitioning in order to create separate and largely independent work items that can be distributed among threads.