1 resultado para SUPPORTING ELECTROLYTE
em Open University Netherlands
Filtro por publicador
- JISC Information Environment Repository (4)
- Repository Napier (2)
- AMS Tesi di Dottorato - Alm@DL - Università di Bologna (1)
- AMS Tesi di Laurea - Alm@DL - Università di Bologna (4)
- Aquatic Commons (4)
- ArchiMeD - Elektronische Publikationen der Universität Mainz - Alemanha (1)
- Archive of European Integration (25)
- Biblioteca de Teses e Dissertações da USP (1)
- Biblioteca Digital da Produção Intelectual da Universidade de São Paulo (10)
- Biblioteca Digital da Produção Intelectual da Universidade de São Paulo (BDPI/USP) (9)
- Biblioteca Digital de Teses e Dissertações Eletrônicas da UERJ (1)
- BORIS: Bern Open Repository and Information System - Berna - Suiça (58)
- Boston College Law School, Boston College (BC), United States (1)
- Boston University Digital Common (2)
- Brock University, Canada (9)
- Bucknell University Digital Commons - Pensilvania - USA (2)
- CaltechTHESIS (3)
- Cambridge University Engineering Department Publications Database (49)
- CentAUR: Central Archive University of Reading - UK (43)
- Chinese Academy of Sciences Institutional Repositories Grid Portal (105)
- Cochin University of Science & Technology (CUSAT), India (2)
- Comissão Econômica para a América Latina e o Caribe (CEPAL) (1)
- CORA - Cork Open Research Archive - University College Cork - Ireland (2)
- CUNY Academic Works (2)
- Dalarna University College Electronic Archive (1)
- Department of Computer Science E-Repository - King's College London, Strand, London (4)
- Digital Commons - Michigan Tech (2)
- Digital Commons - Montana Tech (2)
- Digital Commons @ DU | University of Denver Research (1)
- Digital Commons @ Winthrop University (2)
- Digital Peer Publishing (2)
- DigitalCommons@The Texas Medical Center (2)
- DigitalCommons@University of Nebraska - Lincoln (1)
- Duke University (3)
- eResearch Archive - Queensland Department of Agriculture; Fisheries and Forestry (2)
- Funes: Repositorio digital de documentos en Educación Matemática - Colombia (1)
- Greenwich Academic Literature Archive - UK (3)
- Helda - Digital Repository of University of Helsinki (4)
- Indian Institute of Science - Bangalore - Índia (91)
- Instituto Politécnico do Porto, Portugal (9)
- Lume - Repositório Digital da Universidade Federal do Rio Grande do Sul (2)
- Massachusetts Institute of Technology (3)
- Ministerio de Cultura, Spain (24)
- National Center for Biotechnology Information - NCBI (2)
- Open University Netherlands (1)
- Plymouth Marine Science Electronic Archive (PlyMSEA) (3)
- Publishing Network for Geoscientific & Environmental Data (2)
- QSpace: Queen's University - Canada (1)
- QUB Research Portal - Research Directory and Institutional Repository for Queen's University Belfast (69)
- Queensland University of Technology - ePrints Archive (120)
- Repositório Digital da UNIVERSIDADE DA MADEIRA - Portugal (1)
- Repositorio Institucional da UFLA (RIUFLA) (4)
- Repositório Institucional UNESP - Universidade Estadual Paulista "Julio de Mesquita Filho" (72)
- School of Medicine, Washington University, United States (2)
- Universidad de Alicante (6)
- Universidad Politécnica de Madrid (16)
- Universidade Federal de Uberlândia (1)
- Universidade Federal do Rio Grande do Norte (UFRN) (2)
- Universitat de Girona, Spain (2)
- Universitätsbibliothek Kassel, Universität Kassel, Germany (3)
- Université de Montréal (1)
- Université de Montréal, Canada (3)
- University of Connecticut - USA (1)
- University of Southampton, United Kingdom (8)
- University of Washington (1)
- WestminsterResearch - UK (5)
- Worcester Research and Publications - Worcester Research and Publications - UK (2)
Resumo:
The EU-based industry for non-leisure games is an emerging business. As such it is still fragmented and needs to achieve critical mass to compete globally. Nevertheless its growth potential is widely recognized. To become competitive the relevant applied gaming communities and SMEs require support by fostering the generation of innovation potential. The European project Realizing an Applied Gaming Ecosystem (RAGE) is aiming at supporting this challenge. RAGE will help by making available an interoperable set of advanced technology assets, tuned to applied gaming, as well as proven practices of using asset-based applied games in various real-world contexts, and finally a centralized access to a wide range of applied gaming software modules, services and related document, media, and educational resources within an online community portal called the RAGE Ecosystem. It is based on an integrational, user-centered approach of Knowledge Management and Innovation Processes in the shape of a service-based implementation.