3 resultados para cloud computing resources
em Duke University
Resumo:
Cumulon is a system aimed at simplifying the development and deployment of statistical analysis of big data in public clouds. Cumulon allows users to program in their familiar language of matrices and linear algebra, without worrying about how to map data and computation to specific hardware and cloud software platforms. Given user-specified requirements in terms of time, monetary cost, and risk tolerance, Cumulon automatically makes intelligent decisions on implementation alternatives, execution parameters, as well as hardware provisioning and configuration settings -- such as what type of machines and how many of them to acquire. Cumulon also supports clouds with auction-based markets: it effectively utilizes computing resources whose availability varies according to market conditions, and suggests best bidding strategies for them. Cumulon explores two alternative approaches toward supporting such markets, with different trade-offs between system and optimization complexity. Experimental study is conducted to show the efficiency of Cumulon's execution engine, as well as the optimizer's effectiveness in finding the optimal plan in the vast plan space.
Resumo:
Allocating resources optimally is a nontrivial task, especially when multiple
self-interested agents with conflicting goals are involved. This dissertation
uses techniques from game theory to study two classes of such problems:
allocating resources to catch agents that attempt to evade them, and allocating
payments to agents in a team in order to stabilize it. Besides discussing what
allocations are optimal from various game-theoretic perspectives, we also study
how to efficiently compute them, and if no such algorithms are found, what
computational hardness results can be proved.
The first class of problems is inspired by real-world applications such as the
TOEFL iBT test, course final exams, driver's license tests, and airport security
patrols. We call them test games and security games. This dissertation first
studies test games separately, and then proposes a framework of Catcher-Evader
games (CE games) that generalizes both test games and security games. We show
that the optimal test strategy can be efficiently computed for scored test
games, but it is hard to compute for many binary test games. Optimal Stackelberg
strategies are hard to compute for CE games, but we give an empirically
efficient algorithm for computing their Nash equilibria. We also prove that the
Nash equilibria of a CE game are interchangeable.
The second class of problems involves how to split a reward that is collectively
obtained by a team. For example, how should a startup distribute its shares, and
what salary should an enterprise pay to its employees. Several stability-based
solution concepts in cooperative game theory, such as the core, the least core,
and the nucleolus, are well suited to this purpose when the goal is to avoid
coalitions of agents breaking off. We show that some of these solution concepts
can be justified as the most stable payments under noise. Moreover, by adjusting
the noise models (to be arguably more realistic), we obtain new solution
concepts including the partial nucleolus, the multiplicative least core, and the
multiplicative nucleolus. We then study the computational complexity of those
solution concepts under the constraint of superadditivity. Our result is based
on what we call Small-Issues-Large-Team games and it applies to popular
representation schemes such as MC-nets.
Resumo:
Distributed Computing frameworks belong to a class of programming models that allow developers to
launch workloads on large clusters of machines. Due to the dramatic increase in the volume of
data gathered by ubiquitous computing devices, data analytic workloads have become a common
case among distributed computing applications, making Data Science an entire field of
Computer Science. We argue that Data Scientist's concern lays in three main components: a dataset,
a sequence of operations they wish to apply on this dataset, and some constraint they may have
related to their work (performances, QoS, budget, etc). However, it is actually extremely
difficult, without domain expertise, to perform data science. One need to select the right amount
and type of resources, pick up a framework, and configure it. Also, users are often running their
application in shared environments, ruled by schedulers expecting them to specify precisely their resource
needs. Inherent to the distributed and concurrent nature of the cited frameworks, monitoring and
profiling are hard, high dimensional problems that block users from making the right
configuration choices and determining the right amount of resources they need. Paradoxically, the
system is gathering a large amount of monitoring data at runtime, which remains unused.
In the ideal abstraction we envision for data scientists, the system is adaptive, able to exploit
monitoring data to learn about workloads, and process user requests into a tailored execution
context. In this work, we study different techniques that have been used to make steps toward
such system awareness, and explore a new way to do so by implementing machine learning
techniques to recommend a specific subset of system configurations for Apache Spark applications.
Furthermore, we present an in depth study of Apache Spark executors configuration, which highlight
the complexity in choosing the best one for a given workload.